Posts Tagged ‘Carbine Studios’

Lone Star: Soloing Wildstar (Part 1)

Please note this is not a review diary or any form of critique. Another writer will be providing such things for us very soon. This is me bimbling about in Wildstar on my lonesome and sharing my experiences in character. That said, one piece of critique – I’m skipping all mention of what I got up to in the over-long and extremely dull tutorial.

My name is Ambus. I am a malevolent one-eyed rat-thing which students of alternative universes have cryptically described as the ugly result of a cross-breeding experiment between a Warhammer Skaven and a Warcraft Gnome. I wield two pistols and some basic magic, and while I look as though I could be crushed by a medium-sized cat, it seems I am feared. I am considered dangerous, feral, untrustworthy. If you like, but right now all I care about is finding a new pair of trousers.
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Play WildStar With The RPS Community Guild

We. Are. Your friends.

Hello, dear reader. You may think of us here at Rock, Paper, Shotgun as your cherished aunts and uncles, and we want you to know that you’re our most favourite nibling. But you can’t keep hiding behind our legs at family gatherings, arms wrapped around our knees, whenever one of your cousins comes by. You should play with them. Go on. They’re nice. You’ll like them. We’re certain you’ll all have a lovely time together.

Now that WildStar has opened up ‘head start’ access ahead of tomorrow’s launch, your RPS cousins have formed a community guild to play together. Go on now, dear.

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WildStar Raids Reveal Big Bosses And Random Bits

There's no joke here.

All and sundry can currently check out the early-mid game of WildStar, as Carbine’s MMORPG is still in open beta testing until early Monday morning, but what about the supposed real part of MMORPGs, the end-game–raiding? The lastest part of WildStar’s slow marketing reveal focuses on just that, detailing raiding with words and pictures and moving pictures. The word “hardcore” is muttered a lot during talk of dynamic battlefields, telegraphed attacks, randomised events, and hitting monsters until hats burst forth from their smashed guts.

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Oh WoW: WildStar Open Beta Now Open

I'm a sucker for anything with dual pistols

Of all the MMORPGs that a barroom wit might dismiss with the wave of a hand and a smug “It’s just another WoW clone, and I’ll have a pint of Advocaat thank you barkeep,” WildStar certainly seems to be the most polished and enticing. Carbine Studios have tarted up That Sort of MMORPG with fancier combat, additions like player housing and PvP death arenas that are all customisable to the nines, and general polish. Even to someone with little interest in That Sort of MMORPG, it’s an impressive bit of work.

WildStar is now in open beta testing for a bit and, you know what, I think I’ll download it to poke around. To play with the character creator, if nothing else.

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Wildstar’s Customizable PVP Death Fortresses Look Brilliant

Who hasn't dreamed of owning one of those?

“Warplot” may sound a bit funny (especially if you’re John and immediately think up the phrase “Warplop”), but Wildstar‘s ambitious system of customizable 40vs40 PVP battlefields is anything but. The basic idea is that you have a “warparty” that jointly owns a massive hovering deathboat (aka, a warplot), and you can deck it out with everything from traps to murderbots to turrets to something called a Chompacabra to bosses you capture while adventuring. When two warplots click together like puzzle pieces, it’s time for all out teaparty war, with countless goodies and “warcoins” going to both the winners and the losers. Wildstar might be a traditional MMO to the core, but goodness is it ever wringing the formula dry. Trailer below.

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Nightcrawler In A Cowboy Hat: WildStar’s Spellslinger

I just finished Call of Juarez: Gunslinger. This image just makes me want to go play more Call of Juarez: Gunslinger.

Hello, WildStar. It is good to see that you are still around and doing things. What have you been up to since last I praised your smart ability mechanics, targeting systems, and appealing candy coated gumdrop style while also lamenting that kill/collect MMOs bore me to tears these days? Oh, you’ve been showing off atypical classes, have you? And you say this “Spellslinger” is hyper-mobile and is meant to either DPS or heal? Urrrrrrghhh. I can’t open my poor, pancake-flat heart to another MMO. It’s already been crushed too many times. But maybe… maybe I’ll just give this video a quick watch. No harm in that, right?

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Wallets Out For WildStar’s Payment Model

Finally, some dry financial details!
And then some of you can put them away, again. It’s funny, given everything we’ve seen of Carbine’s handsome MMO Wildstar, which includes ten thousand videos and that one time I had a dream about playing it, everyone has been tempering their excitement with because Carbine wouldn’t say how they’ll be charging for it. This is what PC gaming is, now: even “free” comes at a cost, so these questions have to be answered. It turns out the reason Carbine had been keeping silent was because they were knocking together an interactive infographic to explain a system that uses a subscription or in-game money to pay for access.
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Aiming Is The Aim: Wildstar’s Combat Trailer

Sorry, John. No WildStar for you. The lovely looking MMO’s latest vidbonk (I’m trying that word out, let me know how it worked for you) details how different it’ll be from traditional MMOs in its combat. Specifically how you’ll aim. I’m sad that the fact that you will be aiming in an MMO is still a big deal, but it is. In WildStar you can use the traditional method of hitting TAB to face in the direction of enemies if all you want to do is cast off a spell in a general direction. I’ve always hated that form of combat, so the “freeform aiming” system, basically taking a bit more control of the direction, is more my thing, and it affects offensive and defensive skills. When the voice-over pointed out: “You’ll know a good healer when you see one,” I couldn’t look John in the eye.
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Wildstar Dev On Biz Model, Jumping Puzzle Pain & Sunsets

Yesterday, I caught up with Carbine Studio’s bossguy Jeremy Gaffney to see what’s been going on in their upcoming mega-MMO Wildstar. While he wasn’t quite ready to reveal how the game will make money, he did drop a few big hints about the payment scheme they’re looking at. We also tackled the jumping puzzles which made me see red last time I played the game, how they’re continually responding to player feedback, finding the sweet spot between too easy and too hard, and the one weird trick to cut down belly fat that apparently makes both Wildstar and WoW’s terrain so timeless.
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Rezzed: Look Directly At Wildstar

I tried to play Wildstar at Rezzed, which had the least pushy crowds of any convention I’ve been at. Nevertheless, I didn’t manage to get onto the bank of PCs. The players there were curled over the keyboards in the manner of a lion protecting a delicious carcass. I’d approach, there’d be a low growl that I first felt then heard, then my throat would be casually swiped from my neck and the player would return to Carbine’s world. Thankfully the Surgeon Simulator booth was pretty close, and a quick graft restored my larynx. But the Wildstar players did seem particularly engrossed. A less slashy environment to experience the game was the Rezzed developer session, which I’ve embedded below.
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