Posts Tagged ‘Carbine Studios’

WildStar’s Group Combat Looks Sort Of Familiar

By Nathan Grayson on June 28th, 2012.

I wonder if creatures with needles for legs ever get needle phobias.

Many moons ago, I got the chance to play WildStar. It was kind of a surreal experience for me. I mean, I wanted to be delighted. There were gorgeous vistas and Han-Solo-esque gunmen and surprisingly dark references to the film Alien and brilliant tweaks to the traditional MMO formula. It was like a diligent student with purple hair and bunny ears for some reason that had trained under WoW – and then surpassed it. But, even with dodge-heavy multi-lane combat, I couldn’t shake the feeling that this cartoony sci-fi-fantasy galaxy far, far away was actually Azeroth’s next door neighbor. Group combat – tank-healer-DPS “holy trinity” and all – does look fairly exciting, though. Let it caress your giant, strangely out-of-character anime eyeballs after the break.

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The Paths To Glory: Wildstar

By Adam Smith on June 14th, 2012.

Admission: I’d forgotten that Wildstar existed until I watched a new video for the game today. I’m very glad to be reminded though because it looks like that rarest of things, an MMORPG that I might want to play for more than five minutes. The video shows giant monsters, death ray spewing robotfaces acting as an environmental hazard and demonstrates some of the capabilities for each possible ‘path’ players can follow. Read more about that concept in Alec’s interview or go right ahead and watch the video.

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Bartle Banter: Wildstar’s Jeremy Gaffney

By Alec Meer on November 16th, 2011.

You *don't* want to be the big rock guy? What's wrong with you?

Back in July, NCSoft and Carbine Studios took the lid off their next big MMO, Wildstar. I know because I was there when they did. The talking point about Wildstar was how it plans to approach the tropes of the genre in a new way – primarily by asking you to pick a Path on top of the usual class and race choices. Are you an Explorer, a Soldier, an Achiever or a Builder? Or a waster who can’t be bothered to make even a simple decision like that? A little while back, I chatted to Carbine Studios bossman (and Turbine co-founder) Jeremy Gaffney about the path they’d chosen for the game, how it is (and isn’t) based around the theories of grandfather-of-MMOs Richard Bartle, what Exploring entails here, why they have a bunny-eared character, the problem of preconceptions about MMOs and secret slides.
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Betaing Around The Bush: Wildstar Sidles Up

By Alec Meer on October 31st, 2011.

Behold! A sign-up page!

Brriiiiiing! Briiiiiiing! Briii-
“Hello, Alec Meer speaking.”
“Hello, is that Alec Meer?”
“Yes, that’s why I said ‘Alec Meer speaking’. God, why do people always do that?”
“Sorry, yes, it annoys me too. Alec Meer here too – you said I should give you a call.”
“What?”
“You said you have so many half-forgotten interviews to transcribe that you needed to find some sort of fool-proof reminder system. This is it. When you sell RPS for $4 billion in 2027, you spent your share on a machine that could send phone calls back through time.”
“What?”
“So this is your reminder to transcribe the Wildstar interview you did back in August.”
“What? Wait, that’s actually really useful. Thanks.”
“Oh, and if you post that beta sign-ups for the new NCsoft MMO are now open, that’ll further help you to remember. Bye!”
“Oh, that’s a very sensible idea.”
“Oh, and don’t play Duke Nukem Forever, it’s rubbish.”
“Hang on, I thought you said you were from the future?”
“Er… Gotta go!”
[Click]

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Eight Minutes Of Wildstar Footage

By Jim Rossignol on August 19th, 2011.


Earlier in the week we revealed that NCSoft will be publishing Carbine’s space MMO, Wildstar, and Alec delivered his impressions on that. Now eight minutes of footage has appeared (below), and holy crap there is a lot in that eight minutes: the player-character starting out getting revived by an NPC, exploring a valley and dodging avalanches, setting up and using bits of equipment, fighting some kind of space yeti, and appearance and destruction of some awesome spacecraft thing. The visual references are clear, and it’s certainly an MMO in the classic sense, but with some surprises. It does look like it might be entertaining.
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Wildstar: The First Trailer

By Alec Meer on August 17th, 2011.


UPDATE: New embed.
There’s the preview of NCsoft/Carbine’s ambitious new sci-fantasy MMO Wildstar, and here’s the first scene-setting video. Pre-rendered intro vid kinda stuff rather than in-game footage, but sets the scene, the tone and introduces the three playable races and some of the classes… Take a look. Now, I must run off to a giant German convention centre to go see many, many games.
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NCSoft Vs The World: Wildstar Preview

By Alec Meer on August 17th, 2011.

“Cool story, Gaffney.” So Wildstar lead Jeremy Gaffney, co-creator of Turbine and now heading up NCSoft’s MMO dev supergroup Carbine Studios, repeatedly mock-chastises himself when unveiling their first game to the media. He’s making promises we’ve heard so many times, about so many massively multiplayer games that ultimately didn’t live up to their wild hype: this is “the deepest, richest MMO ever,” it “lets players play how they want to play”, “this is something new.” You know how that song goes. Cool story, Gaffney. This guy though, right here and now, aims to back up his grandiose claims, right here and now. Carbine are finally ready to show off fantasy/sci-fi hybrid MMO Wildstar. It goes a little something like this.
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Latest Image From Mystery Carbine MMO

By Jim Rossignol on August 11th, 2011.


Carbine’s art director Matt Mocarski has posted an early image from the game (above, click for full), as well as a statement of intent for his visual style, which he describes as “hand-crafted” and “magical”: “We knew we were a future fantasy game – players will see both fantasy and sci-fi elements in our world and our gameplay. We also knew we’d need to be able to tell a huge variety of stories, everything from intense drama to mind-blowing action to humorous tales. There were a few influences that we really focused on. Animated films such as Atlantis, The Secret of Nimh, and Princess Mononoke really nailed the overall look of the style. We know that our game was for adults so we studied shows like Naruto and Full Metal Alchemist to see how they balanced a unique visual style with stories that had both humor and drama. Lastly we looked at comics such as Hellboy, Battle Chasers, and Tank Girl to influence our balance of technology and fantasy.”

The game is set to be revealed by NCSoft later this month, and we’re mildly excited. Here’s why.

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NCSoft’s New Game Reveal Revealed

By Alec Meer on July 29th, 2011.

Sci-fantasy!

Revealed: a game will be revealed next month. However, this quasi-news is of note despite the lack of a name and a JPEG or two purely because it concerns the next MMO from NCsoft, and the impressive clutch of developers who are making it. It’s made by Carbine Studios, a sort of MMO dev supergroup headed up by Turbine co-founder and Asheron’s Call co-creator Jeremy Gaffney (who also worked on at least one of Ultima Online’s axed sequels), Fallout lead designer Tim Cain and Guild Wars’ world designer Jess Lebow – plus folk who’ve worked on the likes of World of Warcraft, Everquest 1 and 2, City of Heroes, Free Realms, Diablo II and StarCraft.

In other words, this is probably something we should sit up and pay attention to.
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