Posts Tagged ‘carbine’

Something For The Weekend: Wildstar Beta Key Giveaway

By Adam Smith on February 18th, 2014.

Listen! This weekend, the beta for Wildstar is opening up and 40,000 keys are available right now. First come, first served.

Our first feature about the sci-fi MMO went live in August 2011, which is approximately fifty seven years ago in blog years. Since then, we’ve had interviews, hands-on previews, news stories aplenty and one last interview. It’s am ambitious game, not quite shattering the WOW mould but seeming to stretch it as far as it can go.

Go go go.

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Combat Sandwich: WildStar’s Excellent-Sounding Abilities

By Nathan Grayson on September 27th, 2013.

Skills that actually take a degree of skill to use? Imagine that!

I am so very, very tired of quest-kill-collect MMOs. For the longest time, I figured I’d neverĀ really dive into another after having cured myself of The Craving with WoW, Tera, and countless F2P spins on the tried-and-tired formula. But now along comes WildStar, and it refuses to stop creeping onto my radar, leaving sci-fi anime bunny prints all over my pristine, MMO-free glass. It’s the details that count here, and I keep coming away thinking, “Golly gee willikers, that’s a right smart game tape Carbine’s got there, yes indeed-y.” And then I think, “Why am I thinking like that?” But then I go back to admiring WildStar for things like its varied, hyper-involved ability mechanics, which sound like the sort of no-brainer other MMOs should’ve come up with ages ago.

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Furry Zombie: Wildstar Has Two Other Races

By Jim Rossignol on July 22nd, 2013.


Wildstar, it turns out, still hasn’t revealed all its special bits to us, with two more races making an appearance at San Diego Comic Con, for some reason. They are the Chua (annoying-looking “crazy” cute rodent things) and the Mordesh (morbid space zombies). So that’s the furry and undead demographics catered for, but all I really wanted was a gold-plated robot. Turns out they already had one.

There’s a video.
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Carbine Talks About… Wildstar’s Movement?

By Jim Rossignol on May 10th, 2013.


Yeah, developers Carbine know that spending resources on a video that is just about how the characters in Wildstar move seems a little odd. It should be trivial, but actually, given that this is an MMO, there’s quite a bit of extra stuff going on in here, specifically the addition of a platform-game style double jump, and a TPS/FPS type metered sprint function. There’s also a “dash” function for dodging. Doesn’t that make it a dodge function and not a dash? I mean I guess dodging is in a context. You can dash whenever, and it only becomes a dodge when you are dodging something. Yeah.

Movement: with more philosophical legs that you might expect.
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Hey Now, You’re A: Wildstar Beta Begins

By Nathan Grayson on April 11th, 2013.

HAIRCUT BATTLE.

If Wildstar existed back when WoW had me pinned under its hulking gorilla girth, I think my head would’ve exploded. It has pretty much all the things every fiber of my hunched, addiction-ravaged being could’ve wished for – and then some. Player housing? You betcha. Customizable guild death lairs? Oh my yes. Highly mobile combat? Try standing still and find out. Bizarrely out-of-place anime bunny people? Well, they can’t all be winners. But you get my point. Its personality reminds me of less obnoxious 3D-animated kid films, too, and it definitely has heart. I can practically feel Past Me grossing up his portion of the space-time continuum with puddles of anticipatory froth. Current Me, though? He’s living in a post-WoW world, and he’s got a family of largely inconsequential desk cacti to be responsible for. Is Wildstar’s take on the tried-and-true MMO formula too little, too late, even with a generous helping of all the things? Perhaps the now up-and-running closed beta can help us find out.

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Homes All The Rage: Player Housing In Wildstar

By Alec Meer on March 26th, 2013.

The last time I played Wildstar, Carbine’s upcoming MMO, I had a decent time but I was left anxious about how close it stuck to the numbers, numbers, numbers model and why its Explorer path was so much like a late 90s platformer. Now it’s increasingly looking as though they might just have been sitting on the good stuff, like a hen made of veteran MMO developers incubating an egg of semi-sandbox play. Er.

Best forget that analogy. Instead, take a look at this player housing video – while the numbers, numbers, numbers stuff is very much in evidence, so is tantalisingly freeform DIY.
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Carbine Take Aim At The MMO

By Kieron Gillen on October 6th, 2007.

He's got 99 problems. XP and Gold and phat loot to complete them, probably.

Gamasutra reveals that NCSoft have announced the formation of a new studio, Carbine games who are – as are NCSoft’s wont – developing an undisclosed massively-multiplayer game. It’s formed around a mass of World of Warcraft veterans (er… we mean Ex Blizzard Alumni, not just people who’ve hit the level cap) and Tim Cain, ex-Troika of Vampire: Bloodlines infamy. What are they up to? Well, a nose around their site reveals a few clues. Firstly, they’re not strictly speaking new, having been existent since 2006. Secondly, there’s the download section, which includes some arty desktops and some music. The latter, entitled “The Awakening” doesn’t give any real clues – being generic rousing gaming-orchestral music, which would fit into anything from Halo to Guild Wars. Then after about a minute and a half it goes into a hard-as-hell beat, which strikes me as a strange change of direction, until I realise that it’s finished and we’ve skipped onto the next track on Itunes, Jay-Z’s 99 Problems. And, for the record, I’d be first in line to play a Rap/Fantasy MMO. Though, admittedly, possibly last in line too. The actual concept art, well… looks fantasy. No visible Elves, but still fantasy, perhaps with a touch of a 40s-pulp-sci-fi vibe too.

Speculation in comments thread – Go!

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