Posts Tagged ‘Cargo! – The quest for gravity’

Knock-Knock. ‘Who’s There?’ Ice-Pick Lodge. ‘Uh-Oh.’

By Alec Meer on July 27th, 2012.

Can I sue them for using images of my family without permission?

Ice-Pick Lodge tend to pop up when you least expect them, with the game you least expect them to make. They’ve been sensibly resistant to attempting another Pathologic, instead darting off to create new specimens of the weird, the wonderful and the intimidatingly odd. The enormous success they so richly deserve has eluded them, which means a move to Kickstarter is probably sensible. True to form, the project they’re proposing, a game called Knock-Knock, is bat-shit weird – but at the same time, I think it’s the most mainstream-friendly they’ve yet been. Not in a bad way, though.

Knock-Knock is the Evil Dead meets hide & seek, as a malevolent-faced hermit tries to evade monstrous ‘Guests’ to his cabin in the woods. It immediately puts me somewhat in mind of Slender, but with rather more DIRECT ACTION and an art style that evokes 80s children’s cartoons from that alternate evil dimension on the other side of the mirror we’re never supposed to mention.
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Cargo! The Quest For A Demo

By Jim Rossignol on May 20th, 2011.


Fancy a taste of Ice Pick Lodge’s surreal puzzle adventure thing, Cargo!? I know that you do, and you are in lucky on this fine morning because an 800mb demo has materialised both on the main site, and at some other mirrors.

Cargo! is quite the game, as Quintin explained in his recent article: “Cargo is really a game about surprises. The surreal setting is forever dropping bizarre and brilliant turns of events into your lap, giving the game a mad momentum which is absolutely the best reason to play it.”

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Wot I Think – Cargo!

By Quintin Smith on April 27th, 2011.

What, you've never seen a floating potato take a leak before?

Russian developers Ice-Pick Lodge are an inspiration of mine. Operating out of a two bedroom Moscow apartment, their small team assembled Pathologic, one of my favourite games of all time, and monstrous afterlife-simulator The Void, which was among the most interesting games of 2008.

Both of these games were legendarily bleak. Last week Ice-Pick released Cargo! – The Quest For Gravity, and it’s eye-popping colour alone makes it unlike anything they’ve ever done. But precisely what kind of game is it? And is it worth buying? These were tough answers to acquire, but you’ll find them both after the jump.
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A Naked Truth: Cargo Released, Impressions

By Quintin Smith on April 22nd, 2011.

Alec's family reunions were never pretty affairs.

Thanks to everyone who sent this in, tweeted and MSNed me about this. I’d also like to thank you guys for stopping short of throwing rocks through my window.

So, Ice-Pick Lodge, the legendarily high-minded Russian developer behind Pathologic and The Void have just released Cargo, a game I’ve been looking forward to for almost a year. More so ever since I read Tom Jubert’s account of his business trip to visit Ice-Pick’s offices (which is a two bedroom apartment in a Moscow high rise) and I fell that much more in love with the guys. If you haven’t read it yet, do so immediately.

Anyway, Cargo – The Quest for Gravity (previously “Cargo!”), which you can see above and buy here, is a game about… it’s… the… OK, it’s probably best if you just read my account of my first hour of play. It’s after the jump.
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Everyone Wants To Have FUN: Cargo!

By John Walker on February 1st, 2011.

That's some continental drift.

Last year we heard that Ice Pick Lodge – they behind the extraordinary Pathologic and The Void – are working on a new game, Cargo! (Exclamation their own.) As Kieron noted last time, it’s hard not to see this bright, colourful project as a satirical response to the criticism their previous dark, barely-fathomable games have received. Described as being an “absurd comedy with musical numbers and dancing”, it’s already hard not to think this could be one of the more interesting games of the year, appearing in perhaps just a few weeks. And finally we’ve got lots of screenshots of it to get an idea just quite how strange this potentially subversive peculiarity is.

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Non-Vanilla Ice-Pick Lodge: Cargo!

By Kieron Gillen on June 4th, 2010.

They’re back. Ice-Pick Lodge, creators of previous art-pop-powerhouses like Pathologic and The Void return, with a new game that should be with us before the end of the year. With only a press-release and some art, it’s hard to get a handle on it – but it’s a radical aesthetic inversion from its none-more-gloomy predecessors. It promises to blend a game with a musical-featuring carnival and hint of the resource-management of some of their previous games, centering around collecting the concentrated happiness element known as FUN. And if that isn’t a meta-gag about people’s usual critique of their games – “Where’s the fun!?!” – I’ll be very surprised. I’m showing the whole press-release below, because it’s a work of art and ambition. Can’t wait to see more, Ice-Pick.
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