Posts Tagged ‘carmageddon’

Carmandgeddem: Stainless Talk Kickstarter At Rezzed

By Alec Meer on May 21st, 2012.

Remember, remember the 6th of Julember. For that is the date that the two-day Rezzed game show, orchestrated by Eurogamer with lots of help from the nerds at Rock, Paper, Shotgun, kicks off in my current home town of Brighton, UK. It’s also my girlfriend’s birthday, which means I won’t be at the show until Saturday July 7th. And that I will very sadly miss the most recently-announced session, Stainless Games talking about how they’re bringing back Carmageddon with the forthcoming Reincarnation, and how/why they’re using Kickstarter to do it. A public chat about crowdsourced game funding only makes sense in these rapid-fire Kickstarted times.
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Editing The Eagle: Carmageddon Remake’s First Screens

By Alec Meer on March 5th, 2012.

car wot goes fairly fast but most of all violently

It’s entirely possible we’ll have to wait another 12.7 thousand years for Carmageddon: Reincarnation to roll its spiky, organ-splattered wheels this way, but we’ve waited this long already so a spot of extra patience before we can massacre pedestrians with weird cars isn’t going to hurt.

At least we finally have a first peek at roughly what the game will look like. Above is one of the proposed redesigns of classic Carma car The Eagle. That is in-game, albeit a “very, very early prototype” of Reincarnation – apparently the rendering engine’s already been replaced since then. More below.
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Gaming Made Me: Carmageddon

By Andrew Smee on November 1st, 2011.

This was a really disconcerting face to look at during a loading screen, you know

I was nine years old, visiting far-flung relatives in Malaysia. Back then, piracy was huge over there, with entire shops in respectable shopping malls dedicated purely to the sale of pirated software of all stripes. To a young kid with no real concept of money and ownership, all I saw was shelves of games in poorly-photocopied plastic wallets that my well-meaning relatives happily bought for me, armfuls at a time. Though their behaviour was confusing, I wasn’t about to stop them and I hurried along, pulling game after ill-gotten game into a small pile of treasure. Then, on one rack near the back, a single image stood out: a bald man daubed in blood with eyes like the devil clutching a steering wheel, and stamped with a big, fat, deliciously intoxicating 18 Certificate.

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Interview: Carmageddon’s Comeback

By Alec Meer on July 25th, 2011.

I was a typically world-hating, violence-lovin’ teenager during the early 1990s, and that means I’m as pleased as the next man-child that ultra-sadistic racing/pedestrian-splatting game Carmageddon is finally, finally due for a comeback next year, with a new game called Carmgeddon: Reincarnation. Having rescued the rights from the ashes of publisher SCI, original developers Stainless Games are back at the helm. Here, I chat to Stainless co-founder Neil Barnden about what took ‘em so long, whether or not they’ll be changing the aesthetic and the humour for more modern times, how they nearly sued Los Angeles, whether they want to court controversy again and why they’re not bothered about the original games being on warez sites.
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It’s Official – Carmageddon: Reincarnation

By John Walker on June 1st, 2011.

A title means it's definitely real!

The Carmageddon reincarnation has been officially revealed. It’s called Carmageddon: Reincarnation, appropriately enough. (The website appears completely broken at the moment.) And it’s being made by the same team that created the original two games, Stainless Games.

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Carmageddon Countdown To Indie Reveal?

By Jim Rossignol on May 23rd, 2011.

Worrying chap.
VG247 are reporting that the countdown timer at Carmageddon.com has nothing to do with former publishers Square-Enix (Eidos), and that it is possibly an independent project.

A source familiar with the matter said that Square Enix has nothing to do with the next in the Carmageddon series. All rights to the action IP have been negotiated away from Square, owner of original publisher Eidos. The Carmegeddon website is not owned by Square Enix, contrary to reports over the weekend.

Mysterious! I guess we’ll know more when the timer expires on June 1st. I wonder if it has anything to do with the previously reported open-source version.

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Carma

By Alec Meer on October 25th, 2010.

A lifetime ago

Have we ever polled the RPS omni-opinion about Carmageddon? It appears not. The discovery that the ‘Carmageddon’ tag did not exist on this humble website before now is startling. It’s not a game I’d ever hold up as essential, classic, important, with lessons unlearned by those that followed… but it’s formative. It’s a game that occurred at the right time, when technology was crude and gaming awareness cruder: a quiet little thrill of transgression, noisy at the time but not ultimately beaten down enough by tabloid terror or by popularism enough to stop feeling, well, a little bit special. Our secret. The game about driving over people, – far more unashamedly than GTA ever has been. Points for pedestrians, in the guise of competitive racing. Ours.

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