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Posts Tagged ‘Carrier-Command’

First Images: Carrier Command

Posted by Jim Rossignol on September 14th, 2009.

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So Bohemia Interactive’s other announced project – in conjunction with Black Element – is Carrier Command. The long overdue remake of the aged sci-fi classic uses some of the same tech as Arma 2, and you can see some of the influences in these first in-game screens. No action to speak of, just environments and a few glimpses of your future-vehicles, but it’s definitely got the right vibe for a Carrier Command game. Hard, gritty sf, huge, expansively vehicular. Awesome. Oh god this could be so good/bugged. Go take a look. (Thanks to James for the info.)
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Carrier Command Teaser

Posted by Kieron Gillen on October 18th, 2008.

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So where's the Carrier then?
Another one I caught off on forums, and it appears that everyone’s late to it. While we mentioned the game’s announcement, we completely failed to notice that the website had launched back in August and there’s been a teaser on Youtube since around then too. Anyway – Carrier Command: Gaea Mission is due in 2010, comes from Bohemia Interactive and Black Element Software and is being teased like so…
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Carrier Command: Gaea Mission

Posted by Jim Rossignol on August 14th, 2008.

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Vehicular-mothership game Carrier Command was tungsten-plated awesome. So it’s splendid that a new Carrier Command game is in the proverbial pipeline. It’s being overseen by none other than Bohemia “ArmA” Interactive in conjunction developers Black Element Software [They made Shade: Wrath of Angels? Hmm]. It’s to be based on the original 1988 Carrier Command and is set in the Gaea Universe, in which human awfulness causes war and stuff.

Gritty sci-fi ahoy! Full release below the jump.

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Making Of: Hostile Waters

Posted by Kieron Gillen on December 7th, 2007.

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[Another brilliant game which should have been massive - I recall describing it as the first great game of the new millennium, which will annoy anyone who's anal over that Popular Millennium thing. In it I interview Julian Widdows, who I - when writing this - realise I haven't seen for years. Where are you, Julian Widdows? Also, reading it reminds me of one great videogame lost artifact - the Multiplayer Patch for Hostile Waters, which was finished but never released. For God's sake, someone - do the right thing and leak the bastard.]

Rage's games were all big on explosions. We miss them so.

Sometimes a game’s easy to sum up. For example… Hostile Waters: Lost Classic. There was a time, however that Hostile Waters was captured in a different way. That is, “Carrier Command for a New Millennia”, for that’s what it was. The idea of taking the ancient 80s classic, and riffing furiously off it was Rage’s Dave Percival and Andy Williams, but it was never turned out to be that simple or direct a tribute.
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