Posts Tagged ‘Carrier-Command’

Carrier Command: Gaea Mission

Vehicular-mothership game Carrier Command was tungsten-plated awesome. So it’s splendid that a new Carrier Command game is in the proverbial pipeline. It’s being overseen by none other than Bohemia “ArmA” Interactive in conjunction developers Black Element Software [They made Shade: Wrath of Angels? Hmm]. It’s to be based on the original 1988 Carrier Command and is set in the Gaea Universe, in which human awfulness causes war and stuff.

Gritty sci-fi ahoy! Full release below the jump.

Read the rest of this entry »

Making Of: Hostile Waters

[Another brilliant game which should have been massive – I recall describing it as the first great game of the new millennium, which will annoy anyone who’s anal over that Popular Millennium thing. In it I interview Julian Widdows, who I – when writing this – realise I haven’t seen for years. Where are you, Julian Widdows? Also, reading it reminds me of one great videogame lost artifact – the Multiplayer Patch for Hostile Waters, which was finished but never released. For God’s sake, someone – do the right thing and leak the bastard.]

Rage's games were all big on explosions. We miss them so.

Sometimes a game’s easy to sum up. For example… Hostile Waters: Lost Classic. There was a time, however that Hostile Waters was captured in a different way. That is, “Carrier Command for a New Millennia”, for that’s what it was. The idea of taking the ancient 80s classic, and riffing furiously off it was Rage’s Dave Percival and Andy Williams, but it was never turned out to be that simple or direct a tribute.
Read the rest of this entry »