Posts Tagged ‘cart life’

Cart Life No Longer On Steam, Now Open Source

By Graham Smith on March 21st, 2014.

Loveley game, lovely developer. All just lovely.

Before Papers, Please came along and dominated our hearts and our awards ceremonies with its grim tale of bureaucracy and poverty in a totalitarian state, we were reliant on Cart Life to make us feel empathy for our fellow men and women. The simulation of a life spent running a food cart won the Seumas McNally Grand Prize at IGF 2013 and caused Adam’s heart to grow two sizes.

But creator Richard Hofmeier has pulled the game from Steam. Why? Because he’s now offering it completely free along with its source code, so you can start to tinker with its innards.
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IGF Winners: The Habitual Voyeur Of What Is Known As…

By Alec Meer on March 28th, 2013.

….Cart Life, which scooped up an an impressive triple-whammy of Nuovo Award, Excellence in Narrative and the coveted Seamus McNally Grand Prize at last night’s Independent Games Festival 2013 awards. The warmest of all congratulations to Richard Hofmeier, whose affecting, brave game is well overdue for this kind of attention.
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Punk’s Not Dead: Yapolitical

By Brendan Caldwell on April 19th, 2012.

Politics is boring. It’s not politics’ fault that he’s boring, that’s just the way he is. If variety is the spice rack of life, politics is nutmeg. Completely unremarkable and dull to your average teenager, until you mention the fact that it caused a few wars. In large enough doses, nutmeg can also give you palpitations and make you see things that aren’t really there. Like I said, boring, right? No wait, that’s the opposite of boring. That’s interesting.

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Wot I Think: Cart Life

By Adam Smith on January 19th, 2012.

It's a bit like Mario Kart, except not at all.

Trying to make every penny count is hard, particularly when those pennies must be earned in time-consuming and will-sapping retail tasks conducted on the sidewalks of an unloving and monochromatic cityscape. Cart Life is a story about people in just such a situation, people who have responsibilities, weaknesses and histories. It’s a simulation of life without glitz, glamour or much in the way of good tidings. It’s one of my favourite games of recent times. Here’s wot I think.

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