Posts Tagged ‘CastAR’

CCP On How Valkyrie Will Fuse With EVE, Evolve

By Nathan Grayson on October 25th, 2013.

EVE Valkyrie has caught enough eyes to populate the world’s weirdest, most Halloween-friendly gumball machine, but let’s be honest here: we don’t actually know all that much about it. Yes, it’s glittering, glorious dogfighting with a thing that sounds amusingly similar to “Octopus” strapped to your face, but EVE is more than just a series of battles. Much, much more. It’s a universe of politics, corporations, and player-powered intrigue. The spaceships are nice, yes, but they’re only one piece of the highly fractured intergalactic puzzle – pawns in a game of blood and money. So where does Valkyrie fit into all of that? How will it integrate with EVE as is? Will we eventually be able to explore in first-person, or just exist in the universe as we please? And what about Dust 514? Where does it end up? I asked CCP’s David Reid, and he returned fire with the most potent space laser of all: answers.

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Ex-Valve Employees Take AR Glasses To Kickstarter

By Nathan Grayson on October 15th, 2013.

Slightly less hideous than Oculus Rift, too!

Once upon a time, Valve was working on a set of future glasses so potent that their impossible fever dream visions would spill onto our tables and floors, like imagination made real. But then they decided that Oculus Rift was more their speed, and the mighty mega-brains in people costumes attached to the project, Jeri Ellsworth and Rick Johnson, were let go. The duo, however, decided to treat getting laid off as a slight bump in the road, with the re-christened CastAR resurfacing at Maker Faire earlier this year. And now, as is the natural way of all things that walk this Earth, the AR and VR glasses have gone to Kickstarter.

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GameFace: Valve’s AR Goggles Surface Elsewhere

By Craig Pearson on May 20th, 2013.

An 'artist's' impression.
Valve’s secret augmented reality project, or at least one of them, has finally surfaced. At the weekend’s Maker Faire, ex-Valvesters Jeri Ellsworth and Rick Johnson, demonstrated CastAR, a pair of glasses with a mini-projector that ‘casts’ games onto a reflective surface. The game appears in 3D in front of the player, who can interact with the insubstantial environments. It was a project that died during Valve’s “great cleansing” at the start of the year, but it’s not a cloak-and-dagger tech theft: Gabe waved his magic wand and gave his ex-employees the rights to the new technology.
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