Posts Tagged ‘casual’

The Only Thing Missing Is Janet Ellis

By John Walker on November 11th, 2008.

Don't try and complete it in your head - I've cropped out some of the pieces. Thank goodness I said, eh?

I’m not going to hold it in any longer. I don’t care what anyone thinks, I’m just going to… bloody say it. I like jigsaw puzzles. There. Think what you like of me, I just like them, and I’m not going to change for you. That’s how come I just used up all of my free hour with Infinite Jigsaw Puzzle.

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Bejeweled Bedemoed Band Beleased

By John Walker on October 29th, 2008.

Some jewels, yesterday.

Popcap’s latest, Bejeweled Twist, has now launched. And there’s a demo version too. It was, according to the game’s press release, unleashed on an unsuspecting world. World? Is that true?

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What’s The Magic Word, Tommy?

By John Walker on October 10th, 2008.

He's trapped inside a book, wouldn't you know.

While there are far too many identikit casual games, one area they’re constantly short of is spelling-based games. Oh, be off with your yawns. Bookworm Adventures is clearly the greatest of them all, by leagues, but a cute, playable runner up is always welcome. Tommy And The Magic Words is almost that.

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Frogs In Love

By Alec Meer on September 10th, 2008.

Superfrog is better. And superer.

Boomzap Entertainment‘s Chris Natsuume drops us a line about their new casual game, Frogs In Love. Now there’s a title – with a name like that, it’s either going to be incredible or the worst thing in the world.
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As You Wish

By John Walker on June 20th, 2008.

Just one more thing.

The demo of casual-me-do incarnation of The Princess Bride is available for your trialing pleasure. Worldwide Biggies‘ release is a kids’ game, and being casual, of course it’s all very familiar. By some sort of miracle there’s no match-3, but the other two staples are present and correct. It does, however, feature some original cast members. Details below.

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Ancient Quest of Saqqarah

By John Walker on June 17th, 2008.

Ancient Egypt in a casual game? How can that even work?!

With one of the most confusing press releases ever, Game Club Cafe have announced the “soft release” of their latest casual-em-up, Ancient Quest of Saqqarah.

“Yes, that’s right! Khufu says that the soft launch of our major puzzle game is today! He may be a blue magical monkey, but he’s hardly a liar.”

It begins. Fortunately, the game itself is a lot simpler, and rather fun.

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Mystery P.I: The Acceptable Face Of The Pixel Hunt

By John Walker on June 9th, 2008.

Play along at home!

Bearing in mind I make a career out of slating crappy adventure games forcing you to hunt for one sodding pixel in the middle of a busy screen before you can advance to the next tedious conversation and discover you were supposed to click the clipboard on the fridge before the Captain would give you the next assignment, or whatever backwoods misery it may be, it makes little sense that I enjoy Mystery P.I..

PopCap’s, er, “versions” of the Mystery Case Files-inspired casual genre are especially well put together, and yet remain nothing more than giving you a list of objects to find in a cluttered screen. It’s the sort of activity that would more normally go ignored in a bumper book of puzzles, perhaps glanced at once all the mazes were complete and fishies reunited with clumsy, tangled fishermen. And yet… cannot… resist. Which is to say, last month PopCap released a sequel to Mystery P.I., The Vegas Heist, and I just noticed.

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Doesn’t Sound Too Bad. I’ll Try To Stay Awake.

By John Walker on June 5th, 2008.

Ew, kissing!

When I was your age, videogames were called movies. If you hadn’t heard yet, there is to be a game of The Princess Bride. Well, a casual one at least. Licensing the IP for the movie, Worldwide Biggies have taken five familiar casual game ideas and matched them to the story of the movie. Details and video below.

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StoneLoops Of Jurassica

By John Walker on March 29th, 2008.

When Codeminion sent us details about their casual game, StoneLoops Of Jurassica, they informed us that,

“It’s dynamic, packed with explosions, powerups and pterodactyls. There’s constatntly some stuff breaking into pieces on the screen with over the top “kaboom” sounds and excited announcer voice-over. And well, it’s… fun :).”

KERBLAMMO!

Wait, do they think we’re the sorts of people who are easily entertained by noises and explosions? Well… we are. So there. Good work Codeminion!

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RPS Interview: PopCap on Casual, Peggle & Valve

By Alec Meer on January 30th, 2008.


I don’t need to do the maths to know that the game that’s been mentioned more times than any other on Rock, Paper, Shotgun is Peggle. While the gleeful pachinko riff might be our obsession, for casual gaming luminaries PopCap, it’s just one more horse [unicorn, surely - Ungulate Ed] in an already unbelievably successful stable. Riding a wave of cult credibility in the wake of Peggle’s strong association with The Orange Box, clearly this developer/publisher was someone we should chat to.

Below, PopCap co-founder and Chief Creative Officer Jason Kapalka offers a few insights into this quiet gaming giant – including their relationship with Valve Software, their approach to humour, the future of casual gaming, what to expect from upcoming sequel Peggle Nights and how they’re not, in fact, slathering, extreme-right warmongers.
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Indiana Moans

By Alec Meer on December 21st, 2007.

I always get a bit confused about Popcap. They’re a publisher, and they’re a developer. But not all the games that bear their name were developed by them. So I don’t actually know quite who’s ultimately responsible for Peggle, for instance.

This also means I get unnaturally excited when I see a new Popcap game has landed on Steam, such as the recentish Amazing Adventures: The Lost Tomb. This, surely, will be the perfect Friday afternoon squander. Perhaps this one will be of Peggle calibre? Ooh, play, play, play…
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Italian Stalling

By Alec Meer on July 18th, 2007.

Lord, I loves me that Peggle. In fact, I love it even more than I did a couple of weeks ago when I scored it 9/10. I increasingly wish I’d given it 10, if only because our resident misery John Walker would have become so angry about it that we’d have had to kill him.

So, seeing a new game from Popcap, the casual games publisher/developer responsible for Peggle, crop up on Steam excited that growing part of me that’s obsessed with brightly-coloured cartoon puzzle games that don’t make pensioners cower in fear. Venice Deluxe is its name (if there’s one thing to love about Popcap, it’s that it suffixes its every game with Deluxe, just because it can), and shooting shapes is its game. Read the rest of this entry »

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