Posts Tagged ‘Catacomb Kids’

Impressions: Catacomb Kids

My average life expectancy in Catacomb Kids [official site] is measured in minutes. I’ve died within seconds of starting a run through the procedurally generated Spelunky-like, clobbered by monsters or reduced to a blood puddle by swarming piranhas. The first couple of minutes are the hardest part, as I struggle to make sense of my situation and abilities, and if I survive for a couple of levels, I’m likely to die because I deserve to rather than because the game decides to kill me.

Maybe it’s not the game. Problem is, I’m a cat. Curiosity kills me.

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That Punk Rock Kid: Catacomb Kids Shows Off Some More

A couple of weeks back I theorised that anyone watching the Catacomb Kids Kickstarter video would be won over within 55 seconds. Some people claimed otherwise, explaining that it took upwards of two minutes before they were feeding ten pound notes into their DVD drive. The project’s now comfortably funded, and extremely refreshingly developer FourbitFriday have said that they aren’t looking for specific stretch goals. Instead they’ve said that as more extra money comes in, it’ll just allow them to make a better game, hire more people, and make it over a slightly longer period. That’s a model that SO many projects could do with adopting. And now there’s some new footage to make you say, “Oh blimey”.

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Catacomb Kids Will Win You Over Within 55 Seconds

Here are my thoughts during the first 55 seconds of the Catacomb Kids video:

“Looks nice, but sure looks like yet another pixel roguelike.”
“He’s got a really decent jump. That’s neat.”
“Wait, distractions? There’s more happening here.”
“Oh. Oooohhhh. Oh, okay, yeah, I’m posting about this.

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