Posts Tagged ‘Catching Features’

Catching Features: We 3 Kings Of Orienteer

By Tim Stone on December 13th, 2009.

227 responses to Alec’s ‘best in-game maps’ question, and not one mention of Catching Features? Come on RPS readership, pull your socks up. Greg Walker’s running-through-the-woods sim treats cartography the way a good FPS treats weaponry. In it, the humble map transcends its usual ludic role (decorative prop, exploratory fillip, optional realism thickener…) and becomes lynch-pin, raison d’être, Rosetta Stone. Read the rest of this entry »

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