
Today is somewhat stressful. My one source of relief, bar relaxing bouts of onanism, has been the webgame which the ever-lovin’ Simon Parkin linked to me first thing this morning. It’s Music Catch. Shapes are thrown up from a line, arcing in the air before falling back to whence they came. You have to pick ‘em up. The yellow ones increase your multiplier. The red ones decrease it. The purple ones are a splendid super-weapon. The aim: Get as high a score as possible before the music stops. About the only thing I don’t like about is the over-pumped-and-excited words that flash up, breaking the contemplative little-book-of-calm mood. ” I heartily approve of Purple Power,” adds John Walker, before beating my best score effortlessly because I’m using a touchpad and he has a proper mouse.
Rock, Paper, Shotgun
Posts Tagged ‘catching’
Music Catch: A Game of Music And Catching
By Kieron Gillen on May 28th, 2008.
Search
Read our finest words
Respond to our gibber
- Mattressi : “Exactly; Valve don't owe fans anything at all. By the same token, fans don't owe Valve anything at all. So, while Valve don't have to, ...” on The Sunday Papers
- Prime : “@Mattrex - again, you're ignoring the larger implications of the way the gaming industry has changed. Your point is that because none of the Half-Life ...” on The Sunday Papers
- MultiVaC : “Yeah, that article is truly ridiculous. The Call for Communication has been nothing if not polite. They have never said that Valve owes them anything; ...” on The Sunday Papers
- Kadayi : “@Bob When Valve mooted the whole episodic thing shortly after the release of HL2 in 2004, the intention was for the titles to be delivered ...” on The Sunday Papers
- durruti : “joe, mattrex, it's not that hard: the world is not a market, people are not consumers and/or producers, relations are not exchange. i know some ...” on The Sunday Papers

