Posts Tagged ‘CCP Games’

Nothing But The Rain: EVE Valkyrie E3 trailer

By Graham Smith on June 13th, 2014.

This pilot's almost out of Starluck.

One of the things people were most excited about at this year’s E3 was getting new information about the Oculus Rift. It’s turned out news of the virtual reality headset was fairly thin on the ground, other than a reiteration of things we already knew: a consumer version likely won’t come till the end of next year, and that the company continues to use Facebook’s billions to hire every living engineer.

If you were disappointed there wasn’t more, then comfort yourself with this new trailer for EVE Valkyrie. The Rift game from CCP is set within the EVE Online universe, is about quick, arcade-style dogfighting, and is being co-published by Oculus. Find that new trailer below.

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Money Talks: An Interview With EVE Online’s Economist

By Rich Stanton on May 21st, 2014.

EVE Online‘s economy is unique among videogames in being truly player-driven; outside of the wildcard item of PLEX, almost everything in the game is constructed, hoarded and sold by players. The enormous complexity of this is why, seven years ago, CCP decided to hire a full-time economist. “My name is Eyjolfur Eyjo Gudmundsson but no-one can pronounce that,” he laughs, “So I am known as Dr Eyjo. I have a doctorate in economics and in that capacity I am the lead economist for CCP, as well as the head of the analytics unit.” I sat down with Dr Eyjo to talk about EVE’s economy, player manipulation, and why everyone isn’t leaving the United States.

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Big Trouble In EVE China

By Rich Stanton on May 16th, 2014.

One of EVE Online‘s most important features is that everything takes place on a single UK-based server called Tranquility. Cool story bro, but the only problem is that’s not quite true. The Chinese version of EVE Online has its own server, Serenity, operated by the publisher Tiancity – and it has just as much, if not more, capacity for the enormous player-driven events EVE is known for. Barely two months after all those headlines about B-R5 being ‘the biggest / most expensive videogame battle ever,’ a 23-hour war in EVE China made that look like a dry run. It was given a simple name: the slaughterhouse.

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EVE Valkyrie Goes UE4, Picks Up Battlestar’s Starbuck

By Nathan Grayson on May 2nd, 2014.

I’ve played EVE Valkyrie at so many events that, last time I climbed into its virtual cockpit (GDC), I immediately decided I’d try and break it. Mostly, this entailed me standing up and seeing if my “head” would pass right through the cockpit’s glass, and – much to my surprise and elation – it did. Sadly, I did not immediately die of explosive decompression. Oh well. But I guess what I’m saying is, we really haven’t seen much of this game’s, er, game yet. Just the same tiny war, waged eternally, its cadre of wind-up toy soldiers none-the-wiser. There will be more to it, though. That’s why CCP is bringing on Battlestar Galactica‘s Katee Sackhoff – aka, Starbuck – to voice Valkyrie’s lead pilot in missions. And it’ll all happen in Unreal Engine 4, because the gaming industry has forgotten other engines exist.

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EVE Online Diary Part Two: Pew Pew Pew!

By Rich Stanton on April 25th, 2014.

“OK guys I wantcha to align to Vard annnd… warp. That gate is green on land.”

Our FC – Fleet Commander – takes EVE very seriously indeed. This is great because I have no idea what I’m doing. The soothing computerised voice of the ship fills my ears: “Warp drive active.” I arrive out of warp and, per the FC’s instructions, jump through the waiting Stargate.

“I got three purples, four, OK we’re all here.” The FC’s taking care of his newbie charges, babying us through the basics. Our scout is already in this system, checking out the various instances we can warp to for anything interesting. His reedy voice fills comms: “Not much on d-scan, oh waitaminnit I got… a Merlin and a Slicer in the open?”

“Guys how brave are we feelin’?” The FC doesn’t wait for an answer, and starts to jump the fleet while barking at the scout. “Let’s go! Get in there and scram ‘em, I want webs!”

I watch our warp drives activate one-by-one, as space begins to shift around the fleet. I double-check my keyboard hand’s position. My throat tightens. Time to die.

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EVE Online Diary Part One: Spaceships And Supermarkets

By Rich Stanton on April 23rd, 2014.

Rich Stanton has been playing EVE Online. In the first of a three-part diary series, he explains the tools and apps he uses to make sure he never wastes a minute of valuable space time.

It is often said, and not without justification, that EVE Online is more of a spreadsheet simulator than a space game. At the very core of this magnificent creation are the spaceships, and shooting from them are not lasers and missiles but tables and text; endless columns of statistics that nestle in your monitor’s corners and burst forth with inelegant bravado. For everything in EVE Online, and this game is as dense as a concrete fruitcake, there is an explanation that leads in multiple other directions. This bewitching and bamboozling universe swallows unwary players whole.

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No Party Like A Spaceship Party: EVE Fanfest 2014 Details

By Graham Smith on November 26th, 2013.

Iceland is actually colder than deep space.

Tickets are now on sale for EVE Fanfest 2014. Fanfest happens every year in Iceland, and it’s perhaps the only opportunity you’ll ever have to to hang out amidst frigid volcanic wastes with a gang of spaceship fanciers. I went a couple of years ago – the year Quinns went, not the year Brendan went – and I’d totally recommend it.
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EVE Online’s Comic Book Will Tell Player-Created Stories

By Graham Smith on October 14th, 2013.

Someone's mum, in playfully insulting way.

I’ve never heard of a “comic book” before, but I can only assume they’re a degenerate art form produced by adolescents. Which makes them pretty exciting, actually. Unfortunately the people who normally come up with the stories for comic books are too rubbish, and so now Dark Horse Comics are making them about things that happened inside a videogame. EVE: True Stories is a new four-part series based on the player-created events inside EVE Online, the vast space-faring MMO about transferring small icons into floating space boxes, but also occasionally piracy and betrayal and enormous space wars.
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So… The Biggest Battle In EVE History Just Happened

By Nathan Grayson on July 30th, 2013.

I wonder if they ever even conceived this as a possibility when they were creating Spacewar.

War. War never changes. It just gets bigger and more convoluted and adds space ships and looks kind of like a giant, twinkling star map spreadsheet. And so, in a year that’s already seen some truly colossal EVE Online battles, the biggest ever just sort of… happened. Admittedly, it was the result of months of conniving and cunning space mischief – as almost everything in the EVE universe is – but it still came as quite a surprise to dirty, non-playing Earth peasants like myself. Numbers so big you can see them from space after the break.

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The $6000 Eve Online Kill

By Jim Rossignol on October 24th, 2012.


Providing more evidence for my “best” thesis, Massively has a fantastic story of loss and heartache in Eve Online. It’s this kind of thing that made the game so thrilling to play, although never before on this scale. Player “stewie Zanjoahir” lost 213,000,000,000 ISK as he piloted an unfitted frigate through dangerous space, making it the biggest recorded loss in the game so far. The cash equivalent calculation can be made by reasoning that 213,000,000,000 ISK could be used to buy 367 PLEX codes with a real-world cash value of $6,422.50. What I would have given to read that chat log.

Here‘s the killboard link. Bizarrely CCP are unable to verify its authenticity for “privacy reasons”. UPDATE: A couple of people have now pointed out that the other reason this might be awry is the blueprint costs, which might actually be a fraction of the killboard estimate. This could mean the real cost would be more like $200. A bit less exciting, but there we have it.

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