Posts Tagged ‘CCP’

MOBA Inspirations: We Meet EVE Valkyrie’s Lead Designer

By Philippa Warr on April 17th, 2015.

So many of the Valkyrie team were at FanFest, helping out interested players and getting feedback on the playable mode

EVE Valkyrie [official site] has a modest aspiration: to be the best competitive multiplayer game in virtual reality. It’s a great statement in terms of grabbing headlines, but how are the development team at CCP’s Newcastle studio translating that aspiration into a working reality? I asked that exact question of lead producer Owen O’Brien at the recent EVE FanFest event. His answer: “by talking to the best competitive multiplayer players in the world and letting them help us design it.”

Read the rest of this entry »

, , .

23 Comments »

EVE Online’s Andie Nordgren: “When People Are Talking A Lot About CCP That Usually Means Something Is Wrong”

By Philippa Warr on April 3rd, 2015.

Andie Nordgren (she's the one on the right)

During FanFest 2015 I sat down to talk with EVE Online’s executive producer Andie Nordgren about communication and EVE Online. It’s a game with a reputation for being hardcore. As Nordgren puts it herself later in our chat, “You have this idea that people who play EVE are some weird spreadsheet masochists, right?” So, with that in mind, how do you go about attracting and keeping players? How do you teach them to play in a way that’s actually useful and doesn’t involve a wall-o-text? And who do potential players listen to anyway?

As a starting point I asked about a recent talk she had given called Remembering To Get Over Yourself. It was inspired by a blog post from Kathy Sierra who advised that instead of caring what users think about YOU, you should care what they think about themselves after interacting with whatever it is you’ve created. Success is when “users will talk about themselves, instead of talking about you”. It’s a philosophy which underpins how Nordgren is approaching the growth of EVE Online and informs the company’s interactions with its playerbase.

Read the rest of this entry »

, , , .

35 Comments »

EVE Online’s Historian Talks Battlefleets And Betrayals

By Philippa Warr on March 23rd, 2015.

SPACESHIP history things

“Death to Taggart, Death to Ragnar, Death to the memory of this treacherous night.”

Thus it was that a character named Jade Constantine signed off an EVE Online forum post in 2003. Ragnar was the leader of the rival Taggart Transdimensional corporation and Taggart had declared war on Jade Constantine’s corp. Her overwrought posting – as role-played by an Englishman – commemorated the occasion. “I can’t believe these kinds of characters are just gifted to me on a silver platter,” says Andrew Groen. He’s the journalist writing A History Of The Great Empires Of EVE Online – an account of the first decade of politics, warfare and culture in CCP’s flagship game.

Read the rest of this entry »

, , , , , .

22 Comments »

Cool Spaceships Ahoy: EVE Online Rhea Update Launched

By Alice O'Connor on December 11th, 2014.

What malice!

Do you like dramatic shots of cool spaceships looking cool in space? Because boy oh boy, the trailer accompanying EVE Online‘s latest big update ‘Rhea‘ sure has some cool spaceships. Shiny metal usually holds few thrills for me, but watching this I’m beaming at EVE’s new ships and improved graphics, especially the ship which looks like a cross between a Nighthawk bomber and a Mega-City One block, starlight glinting off cruel facets. Should you have an interest in EVE beyond cool spaceships, let me tell you this update has done a few interesting things too.

Read the rest of this entry »

, , .

10 Comments »

CCP Shut Down Vampire: TM – Bloodlines Fan Remake

By Philippa Warr on November 24th, 2014.

OH THE SYMBOLISM

EVE developers CCP have put the kibosh on a fan remake of Vampire: The Masquerade – Bloodlines.

The remake, known as Project Vaulderie, was billed as a non-commercial endeavour focused on recreating Troika’s RPG in Unity. The reasons for the remake were partly to do with making it more stable, partly for modding reasons, partly to add multiplayer, and partly just to bring it up to date in terms of the graphics and technology.

Read the rest of this entry »

, , , .

115 Comments »

Saturday Morning Cartoons: This Is EVE

By Alice O'Connor on November 22nd, 2014.

Fiiiight!

Hello again you! It’s 9 o’clock on Saturday morning and you’re reading Rock, Paper, Shotgun, so you know what that means: cartoon time! This week we’ve got a cracker for you, a blast of action and drama from the world of EVE Online. So go on, grab a bowl of Coco Pops, pour yourself a glass of Sunny D, shut your dad out the room, and prepare to blast off.

Read the rest of this entry »

, .

67 Comments »

WASD: EVE Online Adding Direct Flight Controls

By Alice O'Connor on November 17th, 2014.

Now the need to play zoomed-out is another problem...

So much of a game is unseen, unspoken, felt through the fingertips. EVE Online has never felt like a game of spaceships to me, and this isn’t a lazy “MS Excel In Space” joke. Oh it’s got gorgeous space-scenery and some cracking spaceship designs (how I loved my many Rifters!), but it doesn’t feel like space, not how I’ve experienced it in other spaceship games. Navigation is through menus – orbit this target at this distance, approach this gate, align to face this station – or double-clicking points in space. Most games make us both the captain giving orders and the pilot at the stick. How interesting, then, that EVE is adding keyboard flight controls with WASD in its next update.

Read the rest of this entry »

, , .

55 Comments »

CCP Start Major EVE PvP Changes With Phoebe

By Ben Barrett on November 1st, 2014.

See, the wonderful thing about video games is war can change, but only when it optimises fun levels and has been through rigorous testing procedures. Such is the philosophy of Phoebe, the next update for long running internet spaceship generator EVE Online. As the first stage of CCP’s multi-year plan to revitalise the massive corporation combat that is EVE’s driving force and primary attraction, Phoebe shakes up how movement works in PvP sectors. There’s also the usual injection of quality of life changes, specifically targeting skill training and industry this time around.

Read the rest of this entry »

, , .

28 Comments »

EVE At War: Documenting The Pipebomb

By Alice O'Connor on September 22nd, 2014.

Not pictured: anything this documentary refers to.

EVE Online would make a poor spectator sport. Reading written reports about huge battles and stalking Titans can be jolly fascinating, but they’re no fun to watch. Unless you’ve blown up loads of things in EVE yourself, you’ll probably be baffled by giant swarms of little red and blue squares swirling around inside blue bubbles. What’s happening? Where even are the spaceships?

Here, watch Clarion Call 4. It’s a one-hour documentary by EVE alliance Rooks and Kings, looking at the changing face of EVE war through battle footage, artwork, recorded voice comms, and narration.

Read the rest of this entry »

, , , .

25 Comments »

Get Hype(rion): CCP Detail Next EVE Online Expansion

By Ben Barrett on August 22nd, 2014.

Space and junk yeah

EVE Online‘s next mini-expansion, Hyperion, is on the horizon and its preview website has gone up. The biggest changes are focusing on wormholes, which are having their most significant redesign since being introduced in early 2009 expansion Apocrypha. Also being added are a new selection of missions specifically designed for 1-on-1 fights in frigates against tricked out NPCs called “Burners.” There’s also a short explanation video of the changes and how CCP are hoping they’ll effect the game.

Read the rest of this entry »

, , .

29 Comments »

Nothing But The Rain: EVE Valkyrie E3 trailer

By Graham Smith on June 13th, 2014.

This pilot's almost out of Starluck.

One of the things people were most excited about at this year’s E3 was getting new information about the Oculus Rift. It’s turned out news of the virtual reality headset was fairly thin on the ground, other than a reiteration of things we already knew: a consumer version likely won’t come till the end of next year, and that the company continues to use Facebook’s billions to hire every living engineer.

If you were disappointed there wasn’t more, then comfort yourself with this new trailer for EVE Valkyrie. The Rift game from CCP is set within the EVE Online universe, is about quick, arcade-style dogfighting, and is being co-published by Oculus. Find that new trailer below.

Read the rest of this entry »

, , , , .

25 Comments »

EVE Online Dev CCP Suffers Big Layoffs… Again

By Nathan Grayson on June 6th, 2014.

EVE Online might be producing some of the best stories in all of gaming, but times have been sort of rough at developer CCP lately, and today might just come as the fiercest blow yet. In the wake of previous layoffs due to the cancellation of vampire MMO World of Darkness, the King of the Sandbox has pink slipped another 49 employees – this time from its main Iceland studio. Anybody looking for a new lead entire universe breath-life-into-er?

Read the rest of this entry »

, .

20 Comments »

Eve Online Kronos Expansion Out Now, Brings Piracy

By Ben Barrett on June 5th, 2014.

The universe just keeps getting bigger, the sneaky wee thing. As announced at community summit Fanfest, Eve Online‘s bi-annual expansions have been done away with. CCP is instead opting for smaller installments ten times a year. The first of these, Kronos, has now been released, dispensing another collection of ships, modules and tweaks for the world’s most loyal MMO players. The next one, Crius, has also had its release date moved forward to July 22nd and will include industry changes originally intended for Kronos but which have been delayed.

Read the rest of this entry »

, .

19 Comments »