One of EVE Online‘s most important features is that everything takes place on a single UK-based server called Tranquility. Cool story bro, but the only problem is that’s not quite true. The Chinese version of EVE Online has its own server, Serenity, operated by the publisher Tiancity – and it has just as much, if not more, capacity for the enormous player-driven events EVE is known for. Barely two months after all those headlines about B-R5 being ‘the biggest / most expensive videogame battle ever,’ a 23-hour war in EVE China made that look like a dry run. It was given a simple name: the slaughterhouse.
Posts Tagged ‘CCP’
By Rich Stanton on May 7th, 2014.
I’m standing outside the Brick bar in Reykjavik, Iceland. After 2 days of hardcore talks, announcements, and chatter about spaceships, the EVE Fanfest pub crawl has begun. Each team is numbered and has a physical flag. I hear a whoop and turn to see a guy wearing a Guristas top – a pirate faction – run with a stolen flag, the previous owners hot on his heels. He stumbles and falls headfirst with a sickening crack, and his pursuers pile on top. No-one is helping. It’s not a brawl so much as a brawn-off, but suddenly everyone’s involved and at the end I see our pirate get up with a face so bloodied I instinctively recoil. Nobody’s even had that much to drink. EVE is real.
By Alice O'Connor on May 6th, 2014.
EVE Online rewards a strong imagination, spinning daring operations, epic wars, and great empires out of spreadsheets, virtual land deeds, and battles slowed to 10% of real-time to save server resources. To stoke these dreams, each year at the EVE Fanfest CCP show a cinematic trailer with a vision of things to come. They’re pretty, exciting, and nothing like EVE will ever be.
This year’s trailer brings the three EVE games together into one giant battle, with intergalactic scheming and capital ships from EVE Online, the dogfighting of EVE: Valkyrie, and shooty soldier action from Project: Legion. Watching several minutes of spaceships is certainly pleasant, but no, nothing like the game. Though it does hint at a potential big change coming: player-built stargates.
By Nathan Grayson on May 5th, 2014.
Is it possible to announce that you’re done with expansions while simultaneously announcing 10 new expansions? Is that allowed? I’m asking for a friend. That friend is CCP, and– oh they just went ahead and did it anyway. So right then: EVE Online will no longer be expanded in the traditional fashion – the one handed down to us by our forefathers, and to them by Vikings or aliens or something – but will instead receive ten annual updates. The first is called Kronos, and it’s launching this June.
By Rich Stanton on May 3rd, 2014.
Rich Stanton is in Iceland attending EVE Fanfest, CCP’s celebration of internet spaceships and those who love them. He was there when the company revealed Project Legion, and he tracked down CCP staff to get details of the new sandbox shooter set in the EVE universe.
Finally. Among CCP’s odd decisions over the years, surely one of the strangest was in making Dust-514 a Playstation 3 exclusive – and compounding this by releasing it at the end of the console’s lifecycle. One could speculate that this was all down to a giant cheque from Mr Sony, but at Eve Fanfest’s Dust-514 keynote the inevitable was announced. EVE’s Project Legion, a free-to-play PC shooter, aims to make Dust-514 look like a dry run.
By Alice O'Connor on May 2nd, 2014.
The shaky alliances, trust, and backstabbing ideals of EVE Online would make a fascinating grounding for a first-person shooter, and by Jove, CCP certainly think so too. Today at their annual EVE Fanfest in Iceland the developers announced they’re working on such a thing for PC. No, not a port of the PlayStation 3 free-to-play FPS Dust 514, a proper new sandbox shooter for PC with more EVE-y ideals.
Like EVE, it’ll have PvE and PvP but sometimes mix the two as former friends turn on each other swipe their share of the loot. These are still early days for Legion, though; it’s a work-in-progress concept rather than a set-in-stone game with a firm release plan.
By Alice O'Connor on April 30th, 2014.
As sorry as I was to hear this month that CCP has cancelled its World of Darkness MMO, when a developer says that a game just isn’t working out, I tend to believe them. Testers have started to leak little bits of World of Darkness, several sets of screenshots and a supposed playtest manual, and, well, it does look ropey.
The playtest manual is from March so, assuming it’s real, the decision to cancel really was recent. It was clearly still early days for the game, incomplete and bugged, but many of its ideas seem settled.
By Rich Stanton on April 28th, 2014.
Rich Stanton has been playing player-driven space MMO Eve Online – read parts one and two here. In this third and final part, Rich joins a corporation and goes to war.
In Stendhal’s The Charterhouse of Parma an idealistic young Italian called Fabrice del Dongo runs off to join Napoleon’s army, and ends up at the Battle of Waterloo. He gets bonked on the head, sees soldiers running around, shoots a retreating opponent, and gets stabbed in the leg by one of his own side. The whole thing’s a mess, Fabrice has no idea what’s going on, and he returns to Parma broke and dejected, wondering if he really was at Waterloo. By the end of the novel he’s an old man, and spoken of with reverence as one of Napoleon’s key captains.
Reader – when Brave liberated the HED-GP system, I was one of their key captains.
By Alice O'Connor on April 14th, 2014.
In the eight years since CCP Games started their World of Darkness MMO, we’ve barely heard more than tales about the adaptation of White Wolf’s supernatural RPG universe, whispers in the night from mouths awfully close to our necks. It was to be a sandbox world where vampires battled and politicked for power, where everyone started as a human and theoretically could stay so, where even vampires might suffer permadeath, and where we’d have as much fun dressing up as in any goth club. These plans and murmurs may be all we ever get, as today CCP officially cancelled it.
The team had been cut down several times over the years and it was clearly never the EVE Online creators’ top priority, but now the World of Darkness MMO is properly dead. Not undead. Just gone.
By Nathan Grayson on February 19th, 2014.
Sometimes interviews go perfectly according to script and everything is just dandy. Also, frequently boring. In those instances, you nod dutifully after exhausting every possible line of questioning, turn off your recorder, and usually buy some form of burrito to soak up the tears. But other times things just sort of naturally veer into wacky territory. That’s not to say that CCP CEO Hilmar Pétursson’s dreams of a virtual-reality-born utopian future aren’t admirable (personally, I’d love for them to come true), but these are some huge – almost preposterously so – ideas. Do you want to hear how EVE Online could, according to its creator, help end class disparities once and for all? Then you’ve come to the right place.
By Nathan Grayson on February 14th, 2014.
CCP might be best known for EVE Online, but they’ve had another project burbling away in their developmental cauldron since basically the dawn of time. World of Darkness, based on White Wolf’s Vampire: The Masquerade setting, is technically existent, though CCP has become quite adept at keeping it shrouded in, er, darkness. But every once in a while some news slips out, and not all of it is good. For instance, the World of Darkness team recently laid off 15 members of its rather small (for an MMO) force. So then, what’s going on behind-the-scenes? Should we be worried? And how is the game evolving? I asked CCP CEO Hilmar Pétursson, and here’s what he told me.
By Nathan Grayson on February 5th, 2014.
You might remember that I recently encountered a peculiar situation while chatting with CCP about virtual reality magic face-space portal EVE Valkyrie. Namely, the developer refused to confirm that the seeming PC shoe-in would even launch on PC at all, or even Oculus Rift for that matter. Madness, right? I’m leaning toward “yes,” given that CCP and Oculus are now walking down the aisle, eyes locked in the beautiful, undiluted sort of love that can only blossom from a co-publishing deal. You can be rest easy, ladies and gentlemen. Valkyrie is safe. It’s not dodging PC in favor of, um… what were its other options again?
By Graham Smith on January 30th, 2014.
Earlier this week, EVE Online’s largest ever ship battle took place between two of the game’s player-run factions. Around $300,000 worth of internet spaceships was destroyed. An EVE Online dev blog tells the story of the battle, breaks down the stats, and announces that the Bloodbath of B-R5RB will be commemorated in-game by a field of derelict ships.
Read the rest of this entry »