Posts Tagged ‘CCP’

EVE Diary Part Three: Oui Together

By Rich Stanton on April 28th, 2014.

Rich Stanton has been playing player-driven space MMO Eve Online – read parts one and two here. In this third and final part, Rich joins a corporation and goes to war.

In Stendhal’s The Charterhouse of Parma an idealistic young Italian called Fabrice del Dongo runs off to join Napoleon’s army, and ends up at the Battle of Waterloo. He gets bonked on the head, sees soldiers running around, shoots a retreating opponent, and gets stabbed in the leg by one of his own side. The whole thing’s a mess, Fabrice has no idea what’s going on, and he returns to Parma broke and dejected, wondering if he really was at Waterloo. By the end of the novel he’s an old man, and spoken of with reverence as one of Napoleon’s key captains.

Reader – when Brave liberated the HED-GP system, I was one of their key captains.

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Final Death: World of Darkness MMO Cancelled

By Alice O'Connor on April 14th, 2014.

The long dark night of the soulless

In the eight years since CCP Games started their World of Darkness MMO, we’ve barely heard more than tales about the adaptation of White Wolf’s supernatural RPG universe, whispers in the night from mouths awfully close to our necks. It was to be a sandbox world where vampires battled and politicked for power, where everyone started as a human and theoretically could stay so, where even vampires might suffer permadeath, and where we’d have as much fun dressing up as in any goth club. These plans and murmurs may be all we ever get, as today CCP officially cancelled it.

The team had been cut down several times over the years and it was clearly never the EVE Online creators’ top priority, but now the World of Darkness MMO is properly dead. Not undead. Just gone.

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Jacking Into The Matrix: EVE And Oculus’ Utopian Dreams

By Nathan Grayson on February 19th, 2014.

Sometimes interviews go perfectly according to script and everything is just dandy. Also, frequently boring. In those instances, you nod dutifully after exhausting every possible line of questioning, turn off your recorder, and usually buy some form of burrito to soak up the tears. But other times things just sort of naturally veer into wacky territory. That’s not to say that CCP CEO Hilmar Pétursson’s dreams of a virtual-reality-born utopian future aren’t admirable (personally, I’d love for them to come true), but these are some huge – almost preposterously so – ideas. Do you want to hear how EVE Online could, according to its creator, help end class disparities once and for all? Then you’ve come to the right place.

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CCP Taking Cues From DayZ, Rust For World Of Darkness

By Nathan Grayson on February 14th, 2014.

CCP might be best known for EVE Online, but they’ve had another project burbling away in their developmental cauldron since basically the dawn of time. World of Darkness, based on White Wolf’s Vampire: The Masquerade setting, is technically existent, though CCP has become quite adept at keeping it shrouded in, er, darkness. But every once in a while some news slips out, and not all of it is good. For instance, the World of Darkness team recently laid off 15 members of its rather small (for an MMO) force. So then, what’s going on behind-the-scenes? Should we be worried? And how is the game evolving? I asked CCP CEO Hilmar Pétursson, and here’s what he told me.

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Phew: EVE Valkyrie Officially An Oculus Launch Title

By Nathan Grayson on February 5th, 2014.

You might remember that I recently encountered a peculiar situation while chatting with CCP about virtual reality magic face-space portal EVE Valkyrie. Namely, the developer refused to confirm that the seeming PC shoe-in would even launch on PC at all, or even Oculus Rift for that matter. Madness, right? I’m leaning toward “yes,” given that CCP and Oculus are now walking down the aisle, eyes locked in the beautiful, undiluted sort of love that can only blossom from a co-publishing deal. You can be rest easy, ladies and gentlemen. Valkyrie is safe. It’s not dodging PC in favor of, um… what were its other options again?

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EVE Online’s Largest Battle To Be Marked By Ship Graveyard

By Graham Smith on January 30th, 2014.

Now this is a videogame.

Earlier this week, EVE Online’s largest ever ship battle took place between two of the game’s player-run factions. Around $300,000 worth of internet spaceships was destroyed. An EVE Online dev blog tells the story of the battle, breaks down the stats, and announces that the Bloodbath of B-R5RB will be commemorated in-game by a field of derelict ships.
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$300,000 Lost In EVE’s Biggest Battle… Due To Unpaid Bill

By Nathan Grayson on January 29th, 2014.

The Battle of the Bill, they’re calling it. OK, actually it’s just me calling it that. But still, history will forever remember that EVE Online‘s most colossal (not to mention colossally expensive) virtual star war began because one alliance missed a bill payment – at least until another biggest battle in EVE history happens in, like, three months. But still, this one kicked off because the N3 coalition failed to make a hugely important system, allowing other alliances to attempt complete takeover. Madness ensued. Nearly $300,000 worth of madness.

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EVE’s Rubicon Has Been Crossed

By John Walker on November 20th, 2013.

EVE Online’s Winter expansion, Rubicon, is now live. And how do we best celebrate this? A CGI trailer! Still, at least it isn’t live action, I suppose.

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CCP On How Valkyrie Will Fuse With EVE, Evolve

By Nathan Grayson on October 25th, 2013.

EVE Valkyrie has caught enough eyes to populate the world’s weirdest, most Halloween-friendly gumball machine, but let’s be honest here: we don’t actually know all that much about it. Yes, it’s glittering, glorious dogfighting with a thing that sounds amusingly similar to “Octopus” strapped to your face, but EVE is more than just a series of battles. Much, much more. It’s a universe of politics, corporations, and player-powered intrigue. The spaceships are nice, yes, but they’re only one piece of the highly fractured intergalactic puzzle – pawns in a game of blood and money. So where does Valkyrie fit into all of that? How will it integrate with EVE as is? Will we eventually be able to explore in first-person, or just exist in the universe as we please? And what about Dust 514? Where does it end up? I asked CCP’s David Reid, and he returned fire with the most potent space laser of all: answers.

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Impressions: EVE Valkyrie

By Nathan Grayson on October 25th, 2013.

I love the idea of being in space, but I’ve recently come to realize that the reality of space is entirely horrifying. No air, no gravity, no control. Humans weren’t meant to exist outside our warm, loamy cradle of a planet, and mortality’s icy hand becomes much harder to ignore when it’s inches away from your face. That’s the power of EVE Valkyrie, the suck-the-air-out-of-your-lungs appeal that virtual reality – truly well-done virtual reality – brings. It’s one thing to watch your EVE ship float around from some detached camera angle like a roving intergalactic deity, but it’s quite something else to see fog overwhelming your cockpit’s glass, creeping like fear. Can that added element of immersion sustain a full game, though? And are Valkyrie’s other elements up to snuff? Here’s what I found during an all-too-brief play session.

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Very Odd: CCP Refuses To Confirm EVE Valkyrie On PC

By Nathan Grayson on October 24th, 2013.

I recently had the opportunity to go hands-on with CCP’s Oculus-Rift-powered wonder EVE Valkyrie, and – shock of all shocks – it was really wonderful. More on that soon. First, though, some minor yet potentially meaningful strangeness. After clambering out of my head-mounted cockpit (that sounds incredibly dirty), I quizzed CCP all about its plans for EVE, Dust, Valkyrie, and how they’ll intertwine. I’ll have the full interview up asap, but one bit stood out: chief marketing officer David Reid was quite adamant that EVE Valkyrie won’t necessarily be launching on PC or Oculus Rift. I’m not really sure what to make of it, to be honest, but here’s what he said.

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Flight Club: CCP’s In-Game Eve Seminars

By Craig Pearson on October 10th, 2013.


The only time I managed to get feel in control in Eve Online was when a friend wise in the ways of 0-0 decided to teach me. He told me what to buy, what to fit to my ship, and what skills to train. It perhaps led me down a path that he’d already worn in the space lanes, and I spent most of my time ferrying goods and waiting for the political intrigue and espionage to begin. Who knows? Maybe I was a puppet in his game of political intrigue and espionage, but it sure felt like I was a courier of insignificant goods. But without him helping me along, I doubt I’d have even gone that far. It’s a relationship that underpins Eve, and now CCP are going to attempt to do something similar. Their New Player Training Sessions will be CCP led in-game seminars, teaching Pod people how to fight more and fumble less.
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Shining Star – EVE Online: Rubicon Launching in Nov

By Nathan Grayson on September 27th, 2013.

'Stay in formation, stay in formation! Come on!' 'It's no use! We'll never outrun... the lens flare.'

The universe – languid, lazy thing that it is – will never stop expanding, and EVE Online looks to keep in line with its most direct inspiration. So now it’s time for the much-whispered-about winter expansion, which finally has a name: Rubicon. It’ll be out quite soon, and it promises a new narrative about players/capsuleers’ rise to power, new guerrilla-style warfare options, mobile player-owned structures, new ships, and of course, plenty of re-balancing. Details nestled within the great, unknowable nebulae past the break.

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