Posts Tagged ‘CCP’

Phew: EVE Valkyrie Officially An Oculus Launch Title

By Nathan Grayson on February 5th, 2014.

You might remember that I recently encountered a peculiar situation while chatting with CCP about virtual reality magic face-space portal EVE Valkyrie. Namely, the developer refused to confirm that the seeming PC shoe-in would even launch on PC at all, or even Oculus Rift for that matter. Madness, right? I’m leaning toward “yes,” given that CCP and Oculus are now walking down the aisle, eyes locked in the beautiful, undiluted sort of love that can only blossom from a co-publishing deal. You can be rest easy, ladies and gentlemen. Valkyrie is safe. It’s not dodging PC in favor of, um… what were its other options again?

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EVE Online’s Largest Battle To Be Marked By Ship Graveyard

By Graham Smith on January 30th, 2014.

Now this is a videogame.

Earlier this week, EVE Online’s largest ever ship battle took place between two of the game’s player-run factions. Around $300,000 worth of internet spaceships was destroyed. An EVE Online dev blog tells the story of the battle, breaks down the stats, and announces that the Bloodbath of B-R5RB will be commemorated in-game by a field of derelict ships.
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$300,000 Lost In EVE’s Biggest Battle… Due To Unpaid Bill

By Nathan Grayson on January 29th, 2014.

The Battle of the Bill, they’re calling it. OK, actually it’s just me calling it that. But still, history will forever remember that EVE Online‘s most colossal (not to mention colossally expensive) virtual star war began because one alliance missed a bill payment – at least until another biggest battle in EVE history happens in, like, three months. But still, this one kicked off because the N3 coalition failed to make a hugely important system, allowing other alliances to attempt complete takeover. Madness ensued. Nearly $300,000 worth of madness.

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EVE’s Rubicon Has Been Crossed

By John Walker on November 20th, 2013.

EVE Online’s Winter expansion, Rubicon, is now live. And how do we best celebrate this? A CGI trailer! Still, at least it isn’t live action, I suppose.

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CCP On How Valkyrie Will Fuse With EVE, Evolve

By Nathan Grayson on October 25th, 2013.

EVE Valkyrie has caught enough eyes to populate the world’s weirdest, most Halloween-friendly gumball machine, but let’s be honest here: we don’t actually know all that much about it. Yes, it’s glittering, glorious dogfighting with a thing that sounds amusingly similar to “Octopus” strapped to your face, but EVE is more than just a series of battles. Much, much more. It’s a universe of politics, corporations, and player-powered intrigue. The spaceships are nice, yes, but they’re only one piece of the highly fractured intergalactic puzzle – pawns in a game of blood and money. So where does Valkyrie fit into all of that? How will it integrate with EVE as is? Will we eventually be able to explore in first-person, or just exist in the universe as we please? And what about Dust 514? Where does it end up? I asked CCP’s David Reid, and he returned fire with the most potent space laser of all: answers.

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Impressions: EVE Valkyrie

By Nathan Grayson on October 25th, 2013.

I love the idea of being in space, but I’ve recently come to realize that the reality of space is entirely horrifying. No air, no gravity, no control. Humans weren’t meant to exist outside our warm, loamy cradle of a planet, and mortality’s icy hand becomes much harder to ignore when it’s inches away from your face. That’s the power of EVE Valkyrie, the suck-the-air-out-of-your-lungs appeal that virtual reality – truly well-done virtual reality – brings. It’s one thing to watch your EVE ship float around from some detached camera angle like a roving intergalactic deity, but it’s quite something else to see fog overwhelming your cockpit’s glass, creeping like fear. Can that added element of immersion sustain a full game, though? And are Valkyrie’s other elements up to snuff? Here’s what I found during an all-too-brief play session.

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Very Odd: CCP Refuses To Confirm EVE Valkyrie On PC

By Nathan Grayson on October 24th, 2013.

I recently had the opportunity to go hands-on with CCP’s Oculus-Rift-powered wonder EVE Valkyrie, and – shock of all shocks – it was really wonderful. More on that soon. First, though, some minor yet potentially meaningful strangeness. After clambering out of my head-mounted cockpit (that sounds incredibly dirty), I quizzed CCP all about its plans for EVE, Dust, Valkyrie, and how they’ll intertwine. I’ll have the full interview up asap, but one bit stood out: chief marketing officer David Reid was quite adamant that EVE Valkyrie won’t necessarily be launching on PC or Oculus Rift. I’m not really sure what to make of it, to be honest, but here’s what he said.

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Flight Club: CCP’s In-Game Eve Seminars

By Craig Pearson on October 10th, 2013.


The only time I managed to get feel in control in Eve Online was when a friend wise in the ways of 0-0 decided to teach me. He told me what to buy, what to fit to my ship, and what skills to train. It perhaps led me down a path that he’d already worn in the space lanes, and I spent most of my time ferrying goods and waiting for the political intrigue and espionage to begin. Who knows? Maybe I was a puppet in his game of political intrigue and espionage, but it sure felt like I was a courier of insignificant goods. But without him helping me along, I doubt I’d have even gone that far. It’s a relationship that underpins Eve, and now CCP are going to attempt to do something similar. Their New Player Training Sessions will be CCP led in-game seminars, teaching Pod people how to fight more and fumble less.
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Shining Star – EVE Online: Rubicon Launching in Nov

By Nathan Grayson on September 27th, 2013.

'Stay in formation, stay in formation! Come on!' 'It's no use! We'll never outrun... the lens flare.'

The universe – languid, lazy thing that it is – will never stop expanding, and EVE Online looks to keep in line with its most direct inspiration. So now it’s time for the much-whispered-about winter expansion, which finally has a name: Rubicon. It’ll be out quite soon, and it promises a new narrative about players/capsuleers’ rise to power, new guerrilla-style warfare options, mobile player-owned structures, new ships, and of course, plenty of re-balancing. Details nestled within the great, unknowable nebulae past the break.

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Even EVE’s Lead Designer Has Left For LoL

By Nathan Grayson on September 7th, 2013.

Riots have a way of enveloping, possessing, and changing even the most unlikely of passersby, and so too does Riot Games. The League of Legends developer has expanded its more-than-a-thousand-deep talent pool to the point of near-ludicrousness, hungrily slurping up the best and brightest from games and other media alike. The latest? Why, none other than EVE Online lead designer Kristoffer Touborg, that most Borgiest of Tous. Strikes me as a bit of an odd fit, but anyone who can build a universe for EVE’s endlessly intrigue-starved legions must know a thing or two about making good online games. So off he goes.

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EVE: Valkyrie Will Probably Sell A Million Oculus Rifts

By Craig Pearson on August 20th, 2013.


Remember that Eve Online Oculus Rift dog-fighting game that Brendan had a peep at in April? CCP were very coy about it, stating it that it was a prototype, and even hinting that it might never see a wider release. Well, it turned out when they were saying that they were also wearing Oculus Rifts, so we couldn’t see the winking that was going on. This is the biggest flaw of the Rift: the subtle interplay between journalists and winking developers collapses when you can’t see eyes. Anyway, CCP have realised this and set the record straight at Gamescom: it will be coming out, it’ll be released in 2014, and here’s a bloody trailer of EVE: Valkyrie.
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Eve Online’s Odyssey Is A Bit 2001

By Jim Rossignol on June 3rd, 2013.


Tomorrow sees the arrival of the latest Eve Online update, called Odyssey (still down due to DDoS at the time of writing). There are some big changes in the expansion, including changes to scanning, exploration, and storyline missions. It will also rebalance the availability of ice, which will cause miners some grief, and allows limited dual character training, which will make everyone happy.

They’ve taken an interesting approach with the features video, which you can see below.
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EVE Fanfest 2013: The Invisible Hand of EVE Online

By Brendan Caldwell on May 3rd, 2013.


One of the most fascinating and enduring things about EVE Online is the depth of its economics. The player-driven economy has got a full decade of history behind it, operating on its own strange breed of anarcho-capitalism. In Free Market economics, there is an idea called the ‘invisible hand’. This is the idea that the marketplace ultimately regulates itself, whether it wants to or not. But in EVE’s case, there are two such invisible hands. One guided by the players and the other hand – one which players barely ever notice – guided by CCP’s in-house economist, Dr Eyjólfur Guðmundsson (or Eyjó for short).
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