Posts Tagged ‘CCP’

CCP On How Valkyrie Will Fuse With EVE, Evolve

By Nathan Grayson on October 25th, 2013.

EVE Valkyrie has caught enough eyes to populate the world’s weirdest, most Halloween-friendly gumball machine, but let’s be honest here: we don’t actually know all that much about it. Yes, it’s glittering, glorious dogfighting with a thing that sounds amusingly similar to “Octopus” strapped to your face, but EVE is more than just a series of battles. Much, much more. It’s a universe of politics, corporations, and player-powered intrigue. The spaceships are nice, yes, but they’re only one piece of the highly fractured intergalactic puzzle – pawns in a game of blood and money. So where does Valkyrie fit into all of that? How will it integrate with EVE as is? Will we eventually be able to explore in first-person, or just exist in the universe as we please? And what about Dust 514? Where does it end up? I asked CCP’s David Reid, and he returned fire with the most potent space laser of all: answers.

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Impressions: EVE Valkyrie

By Nathan Grayson on October 25th, 2013.

I love the idea of being in space, but I’ve recently come to realize that the reality of space is entirely horrifying. No air, no gravity, no control. Humans weren’t meant to exist outside our warm, loamy cradle of a planet, and mortality’s icy hand becomes much harder to ignore when it’s inches away from your face. That’s the power of EVE Valkyrie, the suck-the-air-out-of-your-lungs appeal that virtual reality – truly well-done virtual reality – brings. It’s one thing to watch your EVE ship float around from some detached camera angle like a roving intergalactic deity, but it’s quite something else to see fog overwhelming your cockpit’s glass, creeping like fear. Can that added element of immersion sustain a full game, though? And are Valkyrie’s other elements up to snuff? Here’s what I found during an all-too-brief play session.

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Very Odd: CCP Refuses To Confirm EVE Valkyrie On PC

By Nathan Grayson on October 24th, 2013.

I recently had the opportunity to go hands-on with CCP’s Oculus-Rift-powered wonder EVE Valkyrie, and – shock of all shocks – it was really wonderful. More on that soon. First, though, some minor yet potentially meaningful strangeness. After clambering out of my head-mounted cockpit (that sounds incredibly dirty), I quizzed CCP all about its plans for EVE, Dust, Valkyrie, and how they’ll intertwine. I’ll have the full interview up asap, but one bit stood out: chief marketing officer David Reid was quite adamant that EVE Valkyrie won’t necessarily be launching on PC or Oculus Rift. I’m not really sure what to make of it, to be honest, but here’s what he said.

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Flight Club: CCP’s In-Game Eve Seminars

By Craig Pearson on October 10th, 2013.


The only time I managed to get feel in control in Eve Online was when a friend wise in the ways of 0-0 decided to teach me. He told me what to buy, what to fit to my ship, and what skills to train. It perhaps led me down a path that he’d already worn in the space lanes, and I spent most of my time ferrying goods and waiting for the political intrigue and espionage to begin. Who knows? Maybe I was a puppet in his game of political intrigue and espionage, but it sure felt like I was a courier of insignificant goods. But without him helping me along, I doubt I’d have even gone that far. It’s a relationship that underpins Eve, and now CCP are going to attempt to do something similar. Their New Player Training Sessions will be CCP led in-game seminars, teaching Pod people how to fight more and fumble less.
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Shining Star – EVE Online: Rubicon Launching in Nov

By Nathan Grayson on September 27th, 2013.

'Stay in formation, stay in formation! Come on!' 'It's no use! We'll never outrun... the lens flare.'

The universe – languid, lazy thing that it is – will never stop expanding, and EVE Online looks to keep in line with its most direct inspiration. So now it’s time for the much-whispered-about winter expansion, which finally has a name: Rubicon. It’ll be out quite soon, and it promises a new narrative about players/capsuleers’ rise to power, new guerrilla-style warfare options, mobile player-owned structures, new ships, and of course, plenty of re-balancing. Details nestled within the great, unknowable nebulae past the break.

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Even EVE’s Lead Designer Has Left For LoL

By Nathan Grayson on September 7th, 2013.

Riots have a way of enveloping, possessing, and changing even the most unlikely of passersby, and so too does Riot Games. The League of Legends developer has expanded its more-than-a-thousand-deep talent pool to the point of near-ludicrousness, hungrily slurping up the best and brightest from games and other media alike. The latest? Why, none other than EVE Online lead designer Kristoffer Touborg, that most Borgiest of Tous. Strikes me as a bit of an odd fit, but anyone who can build a universe for EVE’s endlessly intrigue-starved legions must know a thing or two about making good online games. So off he goes.

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EVE: Valkyrie Will Probably Sell A Million Oculus Rifts

By Craig Pearson on August 20th, 2013.


Remember that Eve Online Oculus Rift dog-fighting game that Brendan had a peep at in April? CCP were very coy about it, stating it that it was a prototype, and even hinting that it might never see a wider release. Well, it turned out when they were saying that they were also wearing Oculus Rifts, so we couldn’t see the winking that was going on. This is the biggest flaw of the Rift: the subtle interplay between journalists and winking developers collapses when you can’t see eyes. Anyway, CCP have realised this and set the record straight at Gamescom: it will be coming out, it’ll be released in 2014, and here’s a bloody trailer of EVE: Valkyrie.
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Eve Online’s Odyssey Is A Bit 2001

By Jim Rossignol on June 3rd, 2013.


Tomorrow sees the arrival of the latest Eve Online update, called Odyssey (still down due to DDoS at the time of writing). There are some big changes in the expansion, including changes to scanning, exploration, and storyline missions. It will also rebalance the availability of ice, which will cause miners some grief, and allows limited dual character training, which will make everyone happy.

They’ve taken an interesting approach with the features video, which you can see below.
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EVE Fanfest 2013: The Invisible Hand of EVE Online

By Brendan Caldwell on May 3rd, 2013.


One of the most fascinating and enduring things about EVE Online is the depth of its economics. The player-driven economy has got a full decade of history behind it, operating on its own strange breed of anarcho-capitalism. In Free Market economics, there is an idea called the ‘invisible hand’. This is the idea that the marketplace ultimately regulates itself, whether it wants to or not. But in EVE’s case, there are two such invisible hands. One guided by the players and the other hand – one which players barely ever notice – guided by CCP’s in-house economist, Dr Eyjólfur Guðmundsson (or Eyjó for short).
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EVE Fanfest 2013: Interview With A Space Philanthropist

By Brendan Caldwell on May 2nd, 2013.


I went to EVE Fanfest, where I mostly walked around pretending to be a real journalist. A lot of my time was devoted to finding one person: a space captain called Chribba. Talking to various EVE players, I soon discovered that this man was something of a celebrity in New Eden. Not only is he one of the most well-known players, but he is also possibly the most well-liked. Which is a strange thing to be in an MMO for which all the advertising focuses on being a treacherous dog and where most of the in-game celebrities are not famous but infamous. What made Chribba different? Was he really a philanthropist, like everyone kept telling me? Or was he simply a cunning master of interstellar diplomacy? I talked to him to find out.

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EVE Fanfest 2013: The Richest Man In Space

By Brendan Caldwell on May 1st, 2013.


“I’m looking for a guy called Chribba,” I said, and watched as the eyebrows of the other poker players rose. By all accounts, these were Bad People I was dealing with. Scoundrels, backstabbers, the lowest of the low. That’s right – EVE players. Everything I had learned about this incorrigible species of interstellar riff-raff had taught me not to trust a single one of them. EVE was the kind of game where you spent three years making a new best friend, only to steal all his money and crash his favourite space-Porsche into a moon. EVE is a game for villains. Which is why I needed to find Chribba so badly.

“Who did you say?” asked a well-dressed American to my left. He toyed gently with his poker chips and glanced at my press badge.

“Chribba,” I said, “Do you know him?” The three players in earshot began to chortle.

“Oh, yeah. Everybody knows him.”
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Eve Tenth Anniversary ‘Origins’ Video Is Nebulous

By Jim Rossignol on April 30th, 2013.


With Eve‘s consolebox tie-in Dust 514 appearing soon – and persistently defying sense with its failure to appear on PC (I give it six months before a PC announcement) – as well as the tenth anniversary of the game looming, CCP have started ramping up Eve things. One such promotional moment is a new video (below) which charts the origin on the Eve universe, as well as its future. It’s fascinating to see the game poised to expand into other dimensions of play, and it certainly has covered some distance in that decade.

Makes you wonder if it really could make it another ten.
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There Is Going To Be A TV Show About EVE Online

By Brendan Caldwell on April 29th, 2013.


Brendan again. I’m still stranded in Iceland at the EVE Fanfest, where I’ve just been told (haha not really I’ve known all day EMBARGO) that EVE Online is getting the television series treatment. This is partly to celebrate the tenth anniversary of the spaceiest MMO in space but it is also something that has been pondered for a long time, according to developers CCP. But here’s the interesting thing: The plot of the series, we are told, will be based on EVE players’ own stories – all those tales of treachery, money and backstabbing that have accrued in the EVE universe so far. Stories that even EVE-skeptics find intriguing.
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