Posts Tagged ‘cd projekt red’

Wot I Think: The Witcher 2

By Jim Rossignol on May 18th, 2011.


So. Finished. I even had a little time to play through some of the alternate storyline stuff. What do I think? Well, I don’t think I’ll be putting any spoilers in this review, so you can read my thoughts on the subject with some degree of safety. If something else needs go above the jump here, it should probably be this: The Witcher 2 is going end up being talked about for a very long time to come.

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Some More Thoughts On The Witcher 2

By Jim Rossignol on May 18th, 2011.


Still not quite ready for the WIT, but I have some more thoughts on The Witcher 2, below. Share your impressions too, if you are playing!
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The Witcher 2 Update: Oh Dear, Updated!

By Jim Rossignol on May 17th, 2011.


UPDATE: Hurray, made some progress. Seem to have unblocked the storyline and carrying on towards chapter two. To clear up some misconceptions from the comments below: I’m playing the retail version patched the same as anyone who would have bought the game today. My saves from the preview build do not work, and I am not using them – or I’d already be hours into chapter two!

Also, I am talking to CDP directly about this stuff. They are super-helpful, and annoying as it was to not get any early code, I certainly don’t bear any silly grudges. This is a huge game for the PC, and I’m just keep the conversation going over here.

There so seem to be some driver issues, too. Take a look in the comments below and you’ll see a bunch of updates for people with issues.

The game is clearly going to be patched a whole bunch more, and that’s a shame. I’ll be reviewing it as soon as I get it finished, whatever state it might be in at that time.

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No The Witcher 2 WIT Today

By Jim Rossignol on May 17th, 2011.

Hello! Sorry I'm late.
Why not? Well, I’m afraid our code only unlocked at midday yesterday, and I’m not going to rush this for anyone. We’d been told to expect to get the game last week, but CD Projekt later insisted that RPS, Eurogamer, and a number of other online outlets wait for their day zero patch, which they completed on Sunday. You will see some print magazine reviews go up today, these are based on early code which CDP described to us as “outdated”. We’ll be reviewing what you’ll actually be playing this week. I have some early thoughts below, and will follow with further impressions and then a full WIT later in the week.
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Watcher Two Witcher 2 Videos

By John Walker on May 9th, 2011.

Some Witcher 2 fans on a forum recently.

The Witcher 2 comes out in… 631,800 seconds! (That’s the 17th May to you.) People are excited. Some are too excited. Others still are depressed, because they’ve realised that once it’s released they’ll no longer be able to make every single RPG thread on the internet the home of the tedium of their saying “Witcher 2 will be better,” no matter what is being discussed. But for those struggling to control themselves, there are two new videos of the game below.

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12 Splendid Things About The Witcher 2

By Alec Meer on April 29th, 2011.

Also, fighting men in pubs

Both myself and Jim have recently been exploring preview code for upcoming dirty fantasy RPG The Witcher 2, which comprised the first two sections of the game. We both found ourselves simpering away like tabloid newspapers at a royal wedding in response to it; we are cynical men by nature, but so far The Witcher 2 has defeated that. Jim’s preview is here, but it’s well worth distilling our experiences down to some of the game’s most impressive aspects. The Witcher 1 may have been a little bit divisive despite the generally fond sentiment towards it, but right now it’s looking as though the second game is exactly what the starving roleplaying hordes have been praying for. Here are just a few good reasons why we’re all a-quiver- and hopefully the full game holds yet more.
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Good Old Geralt: The Witcher 2 Preview 2

By Alec Meer on April 27th, 2011.

It's not a Kraken, it's a Kayran. Apparently.

Not here, I’m afraid – although Jim and I will be pairing up for further discussion about CD Projekt’s new roleplaying opus very soon – but over on Eurogamer, where I’ve dashed out a goodly few words about the first two sections of The Witcher 2. Now, I’m known in some parts (by people who don’t entirely grasp that there are medium-sized numbers in between high numbers and low numbers) as one of the guys who didn’t dig the original Witcher all that much. You’ll find over here that I certainly don’t feel the same way about the second game. E.g. on EG:

A huge step upwards in terms of presentation, writing and roleplaying complexity, The Witcher 2 takes the RPG fight right to the big boys. Assassins of Kings? If the kings are BioWare and Bethesda, that sounds about right.

I really, really, really hope review code’s landing soon. In fact, I just spied a press release claiming the game’s gone gold, so that May 17 release date is in no doubt.

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The Art Of Hitting Stuff In The Witcher 2

By Alec Meer on April 26th, 2011.

Phwoar, check out the runes on that

We’ll have much more to say about the Witcher 2 in a short while – I’ve now also played the preview code Jim got all frothy about and can happily confirm that it’s awesome, so we’ll have a good old chinwag about it soon – but in the meantime allow me to point those pretty little eyes of yours at the latest dev diary video. It demonstrates one of the key differences between the first and second game: the fluidity, variance and satisfying crunch of the combat, as opposed to the rather unusual click-timing of the original (don’t say a bloody word, old magazine readers). Geralt’s a stone-cold killer this time around, a flurry of masterful violence pleasing to both the eyes and that mysterious link betwixt gamer’s hand and gamer’s brain.
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Witcher 2 Prison Break Multiple Path Stuff

By Kieron Gillen on September 24th, 2010.

Lars Westergren picks up VG247 posting the latest Witcher 2 video, which presents its non-linear story and non-linear fighty-biff in the form of a couple of NPCs swapping stories about what they know happens. It’s actually the area which Alec saw in Gamescom, but much better than the shaky-cam footage we linked there, so probably worth watching even for those who totally picked over that one. And since this involves the boob-reveal, it’s probably NSFW. I repeat, NSFW.
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The Witcher 2 Covers Up

By Alec Meer on September 13th, 2010.

Naughty.

So, the chaps at Cynical Brit brought up some of the concerns around the depiction of a female torture victim in The Witcher 2 directly to CD Projekt Red, which led to a surprising revelation. Based on various comments about said torture victim arguably being presented somewhat… lustily, the developers are having a bit of a rethink about that scene.

They don’t want people to be thinking sexy thoughts when presented with a tortured woman, basically – so they’re going to alter how the character in question is presented.

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Paper & Paper Roleplaying: Witcher 2 Fun

By Alec Meer on August 26th, 2010.

You get given a whole lot of junk at games conferences. By junk I do mean junk – nasty pens, ill-fitting t-shirts, mysterious plastic shapes, lanyards, low-capacity flash drives, ugly posters… Most of it doesn’t live past the hotel bin. The CD Projekt RED guys, however, came up absolute trumps, combining splendid form with genuinely useful function. Rather than providing a biro and a CD-R full of screenshots, they decided to create an entire alternate Witcher game, stick it in a box, and give it to everyone who came to see the demo.

This is The Witcher 2: Papercraft Of Kings, and it’s the best press kit I’ve ever been given.
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Scratching That Witch: New Witcher 2 Details

By Kieron Gillen on May 24th, 2010.

WHAT DO YOU MEAN YOU DON'T WANT TO SEX ME?

VG247 are reporting new details and grabs emerging from Namco’s Pre-E3 press event in Spain. Well, “details” is a bit much – it’s all very much generalities. That said, things like “no fed ex missions” is going to be an interesting one to watch, if only to see if they actually do it (In the same way MMO devs claim “No Kill 10 Boar quests” before inevitably having Kill 10 Boar quests.) A quote on sex and eroticism screams out, promising it’ll be dealt with in “a much more realistic, involving and mature way, thanks to which sexual relationships are presented more credibly than in TW1.” You know, a meaner commentator than I would take that as a Mea Culpa. Still: I’m increasingly excited about this. And it’s still due for early 2011, apparently. Yays.

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A Message From CD Project Red: Witcher 2

By Kieron Gillen on March 24th, 2010.

After yesterday’s video, UberJumper on the SA forums noticed it includes on a one-frame message to the devoted (i.e. Those heroically mental enough to advance it frame by frame). Click through the image above to see the whole thing. Paraphrase: we sold 1.5 million! Awesome! Unlike people who say PC RPG is dead. Witcher was awesome, but we’ve learned a load since then. Next one will be better, and built with our own tech rather than Bioware’s Aurora engine to allow non-linear plots and living world. Key quote: “A game created by a team of independent thinkers, immune to corporate priorties, who don’t care what’s trendy at a given moment”.

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