Posts Tagged ‘CD Projekt’
RPS Feature Critical Distance
RPS Feature Every Witcher way but lose
Many games suffer from a little bit of distance. You play them and they seem great, but once the novelty has faded, so has part of their soul. I’d say Dragon Age: Inquisition is a good example there. It’s a game I enjoyed, but it’s also one I’ve not really thought about since its credits rolled.
With The Witcher III: Wild Hunt [official site] though, the scale of CD Projekt’s accomplishment still hasn’t fully sunk in, and probably won’t until the next big RPG that doesn’t live up to the many, many amazing bits of design that game offers. I’m of course talking of the big stuff, like its sweeping plot and open world. More though, I’m thinking of the details; the smaller stuff, like how the scripting system is advanced enough to stop a fight after a specific comment of “Wait, you’re Geralt?!” or the exquisite attention to detail on even the smallest of quests. It’s CD Projekt’s masterpiece; the Witcher experience they’ve been working towards since getting the license all those years ago.
And now it’s been out for a while, let’s look at some of the more spoilery bits.
“Various improvements to horse behavior”. That was a patch note Marsh showed me last week. I had hoped it was one of God’s own patch notes and He was finally going to address the problems with those four-legged jerks but apparently it was CD Projekt Red talking about The Witcher 3 [official site] and the upcoming 1.07 patch. Disappointing.
RPS Feature Holding out for an antihero
The Witcher 3: Wild Hunt [official site] is only a couple of days away! The final adventure of Geralt of Rivia, and CD Projekt’s chance to prove that they can take the RPG skills they’ve honed in the first two games to a sweeping open world. We’ll have a review up for you as soon as possible, but until then, here’s some CliffsNotes to get you up to speed on what’s happening, where to buy it, and why you haven’t already seen a WIT.
In an ideal world I’d be reviewing The Witcher 3 [official site] for RPS (not that we got code at the same time as consoleland, waah waah what a cold and hostile universe this is), but now I’m a beleaguered dad I barely have time for morning ablutions, let alone 100-200 hours of stabbing and sexing. All being well, I will start a relaxed-of-pace diary series about the earlier chunks of the CPD’s humungo-RPG next week, however. I’m looking forward to it, given the broadly rapturous reception. Just a few days now; the hype-cannon has fired off this ultro-flashy CGI trailer as a near-climactic volley.
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It may be you’re the sort that wants to go into a game cold, knowing as little as is possible. It may be that your keen to be there on day one but want all available information to guide your purchasing decision. If you’re one of the latter, IGN’s video of the first 15 minutes of The Witcher 3: Wild Hunt [official site] may help. It skips the introductory cutscene but picks up right after, showing the initial quests, dialogue and combat. It’s embedded below and looks pretty authentic to my starting experience with most games, up to and including dying to a relatively weak mob of enemies after ten minutes.
What is a roleplaying game without an extravagant pre-rendered introductory cutscene these days, eh? One I can start playing that much quicker, that’s what. But The Witcher 3: Wild Hunt means to take its place in the RPG premiership, and it’s got the CGI to prove it. Killings! Fire! Vast armies! Decapitated horsies! Devouring earth! Tribal drums! Yodelling! Beardmen!
There were so many great games in Cologne this year and yet I decided that the first thing I’d write about from the show would be the one disappointment. Maybe disappointment comes more naturally to me or maybe I just wanted to get it out of the way – whatever the case, later that evening, I was slightly annoyed with myself for sending a grumpy dispatch rather than a chronicle of the good times. The Witcher 3 presentation that I watched is now online, so you can watch it for yourself below, and then use the comments section to solemnly agree with my judgement, or to thank me. Because if you do enjoy the video, it’s thanks to the expectations that I so graciously lowered.
You may or may not have heard, but CD Projekt has partnered with Fuero Games to make a Witcher MOBA. A mobile Witcher MOBA. It’s called Witcher: Battle Arena, so you won’t confuse it with Witcher: Hockey Arena or Witcher: Arena Rock. And yes, I know this world already has more than enough MOBAs, but this one looks kinda OK. So I had to ask, what are its PC prospects? CDP was, as ever, straightforward: a PC version could happen, but it’s not happening yet. You should probably gird your lusty loins for more spin-offs of Geralt’s lustacular lustventures, though. CDP seems quite keen on doing those.
RPS Feature Who Witches The Witchers?
Oh, I do so love a good disclaimer. Why, I think I see one galloping over the hill right now! Look at it go, diving in to interject just as I was about to say something ill-conceived/stupid. So: I largely think The Witcher 3: Wild Hunt looks excellent. I got to watch (though not play, sadly) a new 45 minute demo of it during E3, and it encouraged me to peel off another layer from my carapace of hardened skepticism. There were bustling towns, bizarre characters, and beardly moments of derring do. In the spirit of SENSATIONALIST FEAR, however, I did notice a few cracks in the game’s lovingly rusted witcher armor. These are they. Read the rest of this entry »