Posts Tagged ‘CD Projekt’

Witcher 3: Open World, Non-Linear, Beard

By Alec Meer on February 5th, 2013.

You know a developer’s really made it when they arrange an exclusive cover feature with GameStop’s loyalty card-flogging magazine Game Informer. CD Projekt RED are the latest to do the whole de facto scoop thing, revealing the already-teased The Witcher 3: Wild Hunt. Aka, 2014′s most exciting RPG, it rather sounds like.

AND GERALT HAS A BEARD NOW.
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CDP On Cyberpunk’s Trailer, Social Commentary In Games

By Nathan Grayson on February 2nd, 2013.

CD Projekt’s been quite busy as of late. Most recently, it teased some whizzbang, probably Witcher-3-related engine tech, but potentially even more intriguing is Cyberpunk 2077,  a whole new world full of intrigue, transhuman tech, and deranged Scyther ladies. However, while a recent CG trailer gave us a tantalizing glimpse of Night City’s corruption-twisted guts, it didn’t leave us with too terribly much to go on. Also, it had some elements that could be considered problematic – at least, from an imagery standpoint. if not entirely on an intentional level. So I got in touch with Project Lead Mateusz Kanik to discuss what the trailer way trying to show us, games’ responsibility within the larger social sphere, potential allegories for game addiction within Cyberpunk, and whether or not the final game has any chance of actually looking that good. It’s all after the break.

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So… REDEngine 3 For The Witcher 3?

By Jim Rossignol on February 1st, 2013.


We just got through an image and some blurb from CDPR (above, clicky for large), in which they announced their new RPG-building game tech, REDEngine 3. We know that it’s going to power Cyberpunk 2077, but see if this sounds like The Witcher 3 to you: “Combining a non-linear story and open-world RPG for the first time, CD Projekt RED’s REDengine 3 brings a new level of realism to the gaming experience.” And then there’s CD Projekt RED boss Adam Badowski, saying: “If we look at RPGs nowadays we find two approaches, one which emphasizes the story but limits the game world, and one that builds a vast, open world but hampers and simplifies the story. With the REDengine 3 we combine the positive aspects of both approaches for the first time, creating an open environment with a complex, multi-thread story. Together with believable characters, a captivating tale and a world where players can roam freely without loading times, we will be able to move gaming to a new level with a realistic feel and full player immersion.” Sounds a lot like what we might expect The Witcher 3 hyper to sound like, eh?

So that might not be a screenshot of the as-yet-unannounced-but-totally-happening-soon The Witcher 3, but it’s probably not far off…

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A Braindance With Death: Cyberpunk’s Snazzy Teaser

By Nathan Grayson on January 11th, 2013.

Mass murder and a total fashion faux pas? Things are not looking good for you, lady.

WITH BONUS GIGANTIC WITCHER 3 TEASE. But we’ll get to that in a moment.

First up, Cyberpunk 2077. CD Projekt’s finally seen fit to crack the whip on its legion of cybernetically enhanced hamsters and power up its hyperfuture projector, resulting in a trailer that looks too good to be true. And that’s because it is, being a CG-based teaser and all. Still though, it’s still our first real glimpse into the post-human dystopia CDP’s envisioning, and – assuming you don’t drown in a quicksand mire of slow-mo – there are some pretty intriguing sights to be had. For instance, a bullet-proof woman who managed to fulfill my lifelong dream of evolving into a Scyther. Oh, and before this post ends, you’ll know what a braindance is. For now, though, a sobering hint: it doesn’t summon a rain of brains from the sky. I know. I was disappointed too.

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GOG’s Two Cents On Retro Mania, DRM’s Demise

By Nathan Grayson on October 24th, 2012.

It was a dark and stormy evening when I recently spoke with GOG‘s Trevor Longino. We met in a Japanese hotel in San Francisco, him proudly carrying some manner of whooping cough from Poland, and me trying to keep pace with this year’s Canadian model (it’s a long story). It was, in other words, quite a momentous meeting of virus cultures – not to mention fever-addled minds. But really, this does seem to be quite a pivotal moment for the storefront formerly known as Good Old Games. The industry’s slowly but surely conforming to its philosophies, with numerous indie games embracing nostalgia wholeheartedly and DRM’s grip loosening on even the likes of big, bad Ubisoft. So where exactly does that leave GOG? Longino and I tackled that topic and many more – including Steam Greenlight and GOG’s apparent flip-flop on steep discounts being bad for the industry.

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CDP Augments Cyberpunk’s Name, Location, Combat

By Nathan Grayson on October 19th, 2012.

Man, what even is a Cyberpunk? CD Projekt announced that it was making one earlier this year, but tossed us back into the rain-slick, neon-bathed streets starved for details. For the longest time, I assumed it was some kind of cleaning device – perhaps a rival to the Dirt Devil – but eventually came around to the idea that it could also be a videogame. Turns out, the latter is correct, as CDP’s finally seen fit to toss a few chunks of concrete information our way. For one, the decidely un-witchy RPG’s full name is now Cyberpunk 2077, catapulting it forward in time from the pen-and-paper game’s 2020. Also – perhaps most tantalizingly of all – it’s one-upping The Witcher’s non-linear ways with a full-blown cybernetic sandbox.

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GOG Are Up To Something, Teasing Things

By Craig Pearson on October 16th, 2012.

????????????
I’m probably falling into a marketing trap. The GOG people are watching the Internet for a mention of GOG, and now I’ve just pinged RPS on their global map of suckers. I don’t care. Fill me in on your spreadsheet, if you must. You have my attention. On Thursday, 18:00 GMT they’ll be hosting a live press conference on their website to talk about “an exciting new direction that the digital distributor formerly known as ‘Good Old Games’ will be taking.” How many more directions can one company take?
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Geralt Goes To Westeros: Witcher 2 Getting Mod Tools

By Nathan Grayson on August 10th, 2012.

And hey, we won't even have to worry about a constant stream of obnoxious nudity mods, because CDP kind of already took care of that for us. Also, I paired that comment with the most clothed picture of Geralt I could find because I don't really know why.

I’m calling it now: It’s only a matter of time until someone designs a Game of Thrones mod for The Witcher 2. And that matter (note: I’m pretty sure “matter” isn’t a real unit of time measurement) just got a lot shorter, because CD Projekt’s tossing yet another hefty offering into The Witcher’s overflowing cauldron with official mod tools. Unfortunately, CD Projekt has also informed RPS that Steam Workshop support’s not on the table – at least, for now.

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To Wit(cher): Cyberpunk’s Plot-Altering Customization

By Nathan Grayson on August 2nd, 2012.

This may come as something of a surprise to you, but Cyberpunk looks to be decidedly less witchy than The Witcher. I’m not complaining, either. Geralt’s tale marches in line behind the player’s decisions, but it still definitely belongs to, well, Geralt. CD Projekt’s take on Cyberpunk, then, sounds like a refreshing (and extremely intriguing) change of pace. This time around, you’re shaping your own destiny. With hologram glasses.

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CD Projekt On Game Of Thrones, Sex’s Place In Gaming

By Nathan Grayson on June 21st, 2012.


Yesterday, I mind-melded with CD Projekt CEO and owner of the most victorious last name ever, Marcin Iwinski, on all things Cyberpunk. Also, DRM. However, with those topics covered and safely underneath fluffy wordblankets of information, the conversation weaved its way toward the next natural stop. I’m speaking, of course, of Westeros. Read on for Iwinski’s thoughts concerning parallels between The Witcher and Game of Thrones, the male-driven nature of geek culture, and where E3′s utterly archaic reliance on booth babes and titillation fits into that.  

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Interview: CD Projekt On Cyberpunk, Future Of DRM

By Nathan Grayson on June 19th, 2012.

You'd think Future Technology would allow him to do something about those horrific forehead veins.

Don’t worry, members of Witcher‘s (thankfully not immortalized in card form) lover legion: Geralt’s not gone for good. He is, however, enjoying a bit of a vacation, and – for the foreseeable future – CD Projekt’s giving its frequently sexed up brand of swords and sorcery a break. But, on the upside, we’re now in for a change of pace. Announced late last month, Cyberpunk‘s promising a non-linear world with “advanced RPG mechanics” and “mature content.” So then, is it Witcher meets Blade Runner? Or does the on-paper description of this pen-and-paper adaption barely even begin to, well, describe it? I spoke with CD Projekt CEO Marcin Iwinski to find out. And then we also talked about DRM for some reason. 

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CD Projekt Red’s New RPG: Cyberpunk

By Jim Rossignol on May 30th, 2012.


EXCITING UPDATE: It’s a AAA RPG of Cyberpunk, the pen and paper RPG. It is being made by Witcher and Witcher 2 veterans. They’re saying stuff like “Advanced RPG mechanics” and “mature content”. Customisable characters, different classes. Lots of weapons. Non-linear. “Cutting edge looking game”. And also “not a game for everybody, for mature audiences.”

Cyberpunk RPG’s creator Mike Pondsmith is there, talking about it: “I love Bladerunner, I love that kind of future.” Yeah. That’s the stuff.

ORIGINAL STORY: The mystery sci-fi game from The Witcher devs CD Projekt Red is about to be announced over here. I’ll get more details up here as they arrive. All we have so far is the teaser image of a punk with techno-glasses and a gun (above) and the knowledge that it will be some kind of cyberpunkian thing.

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The New CD Projekt RPGs? Let’s Wildly Speculate!

By Jim Rossignol on May 14th, 2012.

Artist's impression.
Ah, good old internet. Always vigilant to other people’s business. This time it has spotted that CD Projekt – those Polish clever-clogs who made The Witcher and its sequel – are now hiring for two RPG projects. One is “RPG In A Dark Fantasy World”, which will clearly be the next part of The Witcher, but other is – shock! – “RPG In A Brand New Setting”. There’s even a little gun symbol next to the name to get us speculating that it isn’t going to be another fantasy world, but in fact one with guns in. And not rayguns, but normal automatic pistols. The Projektors say that it is “a vast RPG for which we want to assemble the best possible staff. It represents an opportunity for you to create a grand new project from the ground up!”

Crikey! I’m hoping it will be a Noir RPG in which the gangsters are secretly supernatural lizard-men. Failing that, I’d quite like an RPG set aboard a haunted runaway train. Anyone else want to make impossible requests? Speak now!

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