Posts Tagged ‘CDProjekt’

Extra Witchy: The Witcher II’s Mod Tools Are Go

By Craig Pearson on May 13th, 2013.

MEN!
I haven’t played The Witcher II, but I know at thing or two about it. The first thing I know about it is that it is good. The second thing I know about it is that it needed more content. I have today learned a third thing about it: the mod tools have been released. Hey, that might mean there’s more content available, which makes my second thing invalid, and the third thing has become the second thing, and I know less now than I did at the start of this paragraph. It’s making me dumber! Stop stealing knowledge from me, Witcher II!
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Summoned: The Witcher 2 Enhanced Edition Trailer

By Andrew Smee on March 19th, 2012.

Nobody ever seems to look happy in this game.

I never really got to explore The Witcher 2, mostly because my wheezing computer took one look at the first level and had a little single-framerate cry in the corner. I’ve since upgraded it with a graphics card larger than my first flat and finally feel in a position to take on Geralt and co. in all their luminescent glory. In good timing, because the forthcoming Enhanced Edition will soon be on us, adding all kinds of fancy new content to the adventures. Here, have a trailer for it showcasing the new features, and bear in mind it’s all going to be free for anyone who bought the game before the update hits on April 17th.

Viewer beware, it’s Not Safe For Work due to scenes of brief nudity. It’s also a bit spoilerish due to the nature of its content, though I was happy in my ignorance in this and all things.

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How The Witcher Dealt With Choice

By Phill Cameron on May 4th, 2011.


With The Witcher 2 looming like a dark juggernaut of RPG-based distraction, we thought it might be a good time to go back and poke around in the original game. Just what was it that really made it sing? (There may be some mild spoilers ahead.)

Forget about the sex cards, forget about the five hour slog through the Outskirts, ignore the occasionally shoddy writing and voice work, and let’s focus on how The Witcher deals with choice. It’s a piece of game design that demands respect.
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