Posts Tagged ‘Cervat Yerli’

Yerli: Single-Player Games Must Be “Online Single-Player”


CryTek’s Cervat Yerli is a man with a lot to say, and he is now demanding that single-player games evolve into their new online context. Speaking to IGN, he said:

“I think the notion of a single-player experience has to go away. However, I’m not saying that there will be no single-player experiences… It could be it’s called Connected Single-Player or Online Single-Player instead.”

This assertion is perhaps less worrying when you look at the games that made this work – Demon’s Souls or Journey – but it’s nevertheless a big statement from one of the industry’s most ambitious studio heads. Personally, I think whenever people proclaim anything dead, or evolved-beyond, or outdated, or similar, they are pretty much consistently proven to be wrong. Evolution can mean diversification. If the past decade taught us anything, it’s that there’s no one clear future of games. Single-player will include online, but not be defined by it.

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Crytek: Crysis 2’s Direction “Backfired”

Tessellation makes pretty stuff more pretty, it seems.
Speaking with Gamasutra, Crytek bossman Cervat Yerli had this to say about the Crysis games: “Crysis 1’s intention was, if I were to play it three years later, it looks great. And it does, actually, it fulfilled that. But it made it difficult for entry-level players. So with Crysis 2, we took a different direction, and it backfired a little bit.” Yerli explained that the forthcoming high-end 1.9 patch for Crysis 2, which will introduce clevers such as tessellation, realistic shadows with variable penumbra, parallax occlusion mapping, and “Sprite Based Bokeh Depth of Field”, is a “gift” to the PC high-end community. “It lifts up Crysis 2 and gives a sneak peak of how PC gaming will evolve in the future,” says Yerli, “If you support a high-end preference.” I totally support a high-end preference. That sounds like some kind of innuendo, right? Eh? Guys? Mm.

The high-end patch is out next Monday, June 27th.

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