Posts Tagged ‘Chaos Reborn’

Multiplayer Misrule: Chaos Reborn Gets A Demo

Newborns are gross and… I had planned to start this post about Chaos Reborn [official site] now having a demo with some kind of gag about how reborns are surely even grosser, so it’s probably better to be visiting the game a month after launch. Then I remembered that reborn dolls are A Thing and just so uncanny and now I’m too distracted looking at those eerie little effigies while admiring the artistry and… I wish Pip were around this morning to talk me down out of this. Chaos Reborn has a demo now, okay, and a new update recently hit too.

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Julian “Mr X-COM” Gollop’s Chaos Reborn Is Out Now

Just a PSA, as we already mentioned this a few weeks before it happened: Chaos Reborn [official site], the successfully Kickstarted remake of/sequel to classic Spectrum wizard-bothering strategy/bluffing game Chaos, has left Early Access and gotten a full Steam release. Much as I can’t help but include “OMG made by the guy who invented X-COM” excitements in any coverage, I really should stress that Chaos Reborn is a clever and tense game of magical battles in its own right.

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X-COM Creator’s Chaos Reborn Is Born This Month

I’ve started to feel a degree of sadness when games leave early access and embrace a full release. It’s like watching your kids get older and go to college – there’s that point where, one day, their growing up is done. You know who they’re going to be. There’s pride, sure, but all the what-ifs are over and done with. Julian Gollop’s turn-based wizard-battler Chaos Reborn [official site] (currently on Steam Early Access), for instance, is no longer a great unknown – the X-COM co-creator’s latest (and first independent) game will be released on Steam at the end of the month. It’s not that its journey is over, but the guessing and hoping stage is. That great question which has floated around PC parts for years – what would it be like if Julian Gollop made a new game? – is answered.
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Chaos Reborn: Singleplayer Campaign Impressions

Slow and steady wins the race. No wild promises, but plenty of apparently practical plans for the future, has long been X-COM creator Julian Gollop’s approach with his Kickstarted comeback, Chaos Reborn [official site] (currently on Steam Early Access). While it sadly doesn’t seem to attract quite the same adulation/scrutiny as other returning 90s devs’ crowdfunded career reboots, what it has done is reliably get on with things, meeting its initial promises one-by-one. So here we are with the first components of its singleplayer mode – perhaps the strategic wizard-battler’s biggest break with its multiplayer-only, Spectrum ZX past. On the one hand, that’s probably what X-COM fans want more than anything (other than a true blue X-COM follow-up, of course). On the other hand, what is chess without a human opponent? All depends on structure – how can a series of disconnected, turn-based battles with random spells be made into a meaningful campaign?

Important note – I’ve chosen not to resummarise Chaos Reborn yet again, so please read this or this if you’re entirely unfamiliar with it.

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Chaos Reborn Adds Multiplayer Throwback Mode

Remember Chaos Reborn [official site]? That turn-based wizard-on-wizard combat game from X-Com co-creator Julian Gollop? Successfully Kickstarter-funded last year, it’s just now got itself a major hit of multiplayer in the form of a new “Classic Chaos” mode.

Which by any other name is essentially Chaos Reborn for fans of minimalism. Here’s how it works: Each player controls a wizard outfitted with a standard staff and gear, along with a random grab-bag of spells. In anticipation of the mode’s release, the team has introduced a separate league competition specific to Classic Chaos players.

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Staff Changes: Gollop’s Chaos Reborn Gets A Metagame

the pride of RPS

My word, check you out, Chaos Reborn [official site]. Don’t you get bigger and prettier every time I take a look at you? I quite like the stark, neon outlines it used to depict its assorted bestiary back in the old prototype, then I liked the later move to Fantasy-Tron-With-Figurines, and now I like the ornate, characterful land its latest Early Access update presents even more. X-COM co-creator Julian Gollop’s Chaos Reborn always felt like a boardgame in videogame’s clothing, but its tailor has done so fine a job this time that it’s increasingly hard to see the boardgame beneath it all. Also new as of this update is a whole lot more equipment stuff, so you can unlock customise your wizard as you play. In other words, the metagame has begun.
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Impressions: Chaos Reborn

In the fag-end of 2014 I managed to have a chat with X-COM creator Julian Gollop about the (early access) release version of his new game Chaos Reborn, but as the many demands of a festive season hosted at home hurtled towards me I flat-out ran out of time to give the game itself more than a cursory look. Now that I no longer need worry about which brand of cranberry sauce is best, putting tinsel high enough that a toddler can’t hang herself on it and whether those vacuum-packed chestnuts are a substitute for fresh ones, I’ve been able to put good time into Gollop’s remake of classic Spectrum turn-based strategy game Chaos. Here’s what I made of it.
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Chaos Reborn Gets Single-Player Mode

But what about Krampus?

Chaos Reborn has been in early access for entire WEEKS now. Two (2) of them. That means it’s Christmas update o’clock and Santa Gollop will be wanging a single player mode as well as the ability to summon a rat pack down your digital chimney.

That analogy went wrong, but I’m kind of committed to it at this point.

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Gollop: Own X-COM “Hopeless Cause” After Firaxis Game

X-COM creator Julian Gollop did have plans for his own new version of the legendary strategy game, but abandoned them in the wake of 2K’s well-received XCOM. “I seriously considered that before Firaxis announced their XCOM,” he told RPS in an interview published today, “but of course once they announced it I thought, well it’d be a hopeless cause because it’s just not going to get the same traction.”

“I may have been completely wrong in thinking this by the way,” he added. When I suggested that he’d probably have succeeded nonetheless, he added that “I probably could have. I don’t know.” The Laser Squad and Chaos developer, who yesterday released wizard-battling strategy remake/sequel Chaos Reborn on Steam Early Access, hasn’t entirely ruled out an X-comeback of his own, however. “Well, we’ll see. Got to finish Chaos first.”

I think it’s on all of us reading this to let him know below that that a new Gollop-made XCOMlike is far, far from a hopeless cause, eh? Also below: the game Julian Gollop almost made instead of Chaos Reborn.

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Julian Gollop On Kickstarting Chaos: “It Was A Bit Scary”

Today, X-COM creator Julian Gollop’s new game Chaos Reborn launches on Steam Early Access. The Laser Squad dev ran a successful Kickstarter for the remake of his ZX Spectrum wizard-battler earlier this year, but he was by no means convinced that he’d pull it off. “It was a bit scary,” he told me in an interview last week (and available in full here). “The biggest problem with Kickstarter is the fact that you are making promises based on not very much.”
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