Posts Tagged ‘charlie-brown’

RPS Team Fortress 2 Interview – Part 2

By John Walker on October 3rd, 2007.

Welcome back to Rock, Paper, Shotgun’s exclusive interview with Team Fortress 2 developers, Robin Walker and Charlie Brown. (Here’s Part One if you missed it.) This time we get down to the finer details of the classes on offer, and talk about their evolution, as well as discussing Valve’s other great obsession, PopCap’s Peggle. But first we talked about the remarkable part humour had to play in TF2’s development.

Sasha light up pretty.

RPS: I want to ask about the role of humour in the game. You watch the promo movies, and they’re really hilarious, but you think: how can those possibly carry over into a multiplayer game where there’s people playing everyone? And yet somehow it has.

Robin Walker: It actually came about the other way.

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Exclusive: TF2 Developer Commentary

By John Walker on October 2nd, 2007.

If you’ve explored Team Fortress 2, you’ll have listened to the developer commentaries explaining their thoughts on the game design and so forth. But you’ll have noticed that missing is their thoughts on how RPS’s Alec Meer plays the game.

Finally that gap has been plugged. Today, to accompany our Team Fortress 2 interview Part One and Part Two, and our Valve Compo, is a bonus treat in the form of a modern “internet video”. Herein you’ll get some properly useful tips from the game’s developers.

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Check back tomorrow for Part Two of our exclusive interview with Robin Walker and Charlie Brown, and prepare yourself for RPS reviews of Episode 2 and Portal on the 10th.

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