Posts Tagged ‘Chivalry: Medieval Warfare’

Give ‘Em A Hand – Chivalry: Medieval Warfare Launches

I would also like to point out that we live in a world where a prominent medieval multiplayer game lacks horses, but the new Call of Duty has them. Ponder this, and ponder it well.

And also an arm. And a leg. And a head, if you’re feeling especially generous/decapitated. Chivalry: Medieval Warfare, Torn Banner’s claimant to the suddenly contested online thwack ‘n’ slash throne, is now riding onto the battlefield. And by the looks of things, it means business. And by “means business,” I mean wow. I’ve been enjoying War of the Roses despite a number of flaws, but I might give it a break this evening to stare intently as Chivalry’s download bar fills up on Steam. I’m exaggerating, of course, but it really does look quite impressive. Peruse the limb-severing carnage with your eyeballs – which are hopefully still attached to your body in some form or another – after the break.

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More Than A Fleshwound: Chivalry – Medieval Warfare

He doesn't know his knee from his neckbone

I had a jolly good time with Chivalry when I played it at Gamescom. In fact, I intended to write more about the siege I participated in, pouring boiling oil onto bots and firing a ballista with such unerring accuracy that men were affixed to castle walls in a most entertaining fashion. Then, as so often happens, something else distracted me. The release date for the multiplayer medieval murderfest is now set for October 16th and I’m hoping to rally the troops before then, leading the brave knights of RPS into combat and then giggling as they flop about on the floor entirely bereft of limbs. The combat is surprisingly tactical, which this gloriously violent trailer doesn’t particularly care to demonstrate.

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Kickstabber: Chivalry Seeks Final Funding Push

I couldn't resist the urge to cut the arms and legs off fallen opponents, even when the laughter of the development team became uncomfortable

A rare post, this, as I write about a Kickstarter project for a game that I’ve already played. Chivalry was at Gamescom and I chivalled the heck out of it. A multiplayer medieval combat game, with arenas, sieges, burning villages and brutal yet Pythonesque decapitation and dismemberment, it’s quite spectacular. With its origins in a Source mod, the game is almost ready for release but Kickstarter is being used as a way to implement pre-orders and early access, as well as helping the development team to pay off the debts that have accrued over the years. I’ll have a full preview soon (short version: the most fun I’ve ever had with a poleaxe) but for now, watch the video then the devblog below, and read about my two favourite chivalric experiences.

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Chivalry’s Not Dead, Actually Looking Quite Good

Everyone, stop fighting and check this out! I am SO GOOD at balancing on one leg.

We last posed about Chivalry: Medieval Warfare more than a year ago, and gosh, it’s come quite a long way since then. Which, I suppose, is to be expected, since that’s how game development works. At any rate, the first-person knight-in-shining-armor-slayer is approaching beta, so Torn Banner Studios has opted to take you by the hand and wade into the thick of battle. Head past the break to see the full thing. Oh, and probably bring an umbrella. Otherwise, you might end up getting arm in your hair.

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Chivalry Is Unrealistic

Locking a bunch of men in a circle of blood-splattered sand and making them attack each other with swords doesn't sound very chivalrous to me

Armour has been polished, swords have been sharpened. Three-year-old Half-Life 2 mod Age of Chivalry has leaped into the shiny arms of the Unreal 3 engine as part of a plan to become a standalone commercial release, and jolly impressive it looks too. With this oil change comes a new name, Chivalry: Medieval Warfare, which should give you a pretty good sense of what this game has in mind. The Sims: Medieval this really is not.

Do watch the trailer below for some crazy, crazy knights.
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