Posts Tagged ‘Chris-Avellone’

Bye, Life: FTL Getting Free, Avellone-Penned Expansion

By Nathan Grayson on November 12th, 2013.

I’m beginning to think there’s some kind of conspiracy to have Torment/Project Eternity/Wasteland 2/Every Classic RPG You Can Think Of story megamind Chris Avellone write everything. It’s only a matter of time until we’re all glorified flesh puppets for his dialogue. I’m not even sure what I’m writing right now is my own. Avellone could already be pulling the strings, plucking away at my thoughts as though a master of mind-controlling bluegrass banjo. Nah, that’s crazy. Surely it’d be more eviden– BUY FTL BUY FTL BUY FTL IT’S GETTING AN EXPANSION WRITTEN BY CHRIS “SEX-LYMPICS CHAMPION” AVELLONE YEAH.

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Avellone, Vlambeer, Introversion On Kickstarter, Greenlight

By Nathan Grayson on July 9th, 2013.

The megachat continues! At the behest of many, I’m carving it into the Internet’s unforgetting crystalline walls – one hefty chunk at a time – because mere ears could not withstand its relentless auditory onslaught. Last time, I gathered Obsidian’s Chris Avellone, Dreamfall’s Ragnar Tornquist, Vlambeer’s Rami Ismail, Introversion’s Chris Delay, and Redshirt’s Mitu Khandaker to discuss what exactly makes each of them “indie” despite their exceedingly different backgrounds, so you should probably read that and stuff. Done? Then you may now proceed onward to a spirited debate about the increasing uselessness of the term “indie,” Steam Greenlight’s many shortcomings, and the role of Kickstarter for smaller devs vs juggernauts like Obsidian. It’s all after the break.

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Avellone, Vlambeer, Introversion Talk Meaning Of ‘Indie’

By Nathan Grayson on July 8th, 2013.

Let’s try this again. Earlier this week, I posted the audio from a spur-the-moment indie megachat I put together during Rezzed, but its audio quality ended up a casualty of the fact that everyone at Rezzed never stops screaming. Never. The agony of existence. It is terrifying.

So as a (probably much better) alternative, I’ll be posting a transcription over the next few days. If I did it all in one go, the page would strike the bottom of the Internet and rupture its core (and, you know, take a billion years to read), so here’s part one. In it, Obsidian‘s Chris Avellone, Dreamfall‘s Ragnar Tornquist, Introversion‘s Chris Delay, Vlambeer‘s Rami Ismail, and Redshirt‘s Mitu Khandaker discuss the evolution of the “indie” scene in the gaming industry, the gulf between triple-A and smaller-scale development, and the way Kickstarter-empowered no-longer-triple-A developers like Obsidian and Red Thread are starting to bridge it.

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Avellone, Vlambeer, Tornquist, More In INDIE MEGACHAT

By Nathan Grayson on July 3rd, 2013.

Update: embedding fixed, and download links provided!

Rezzed was a time of magic and wonder. Indie developers of all shapes and sizes mingled with fans and each other alike, and it was nearly enough to make us all forget that we were trapped in Birmingham. Honestly though, it was a pretty strange scene. I mean, on one hand, there were devs like Vlambeer and Introversion – outfits who’ve been relatively small since day one – but on the other, folks like Obsidian‘s Chris Avellone and Dreamfall/Secret World creator Ragnar Tornquist roamed the halls. And yet, all of them could technically be considered “indie” nowadays. So I decided to gather a formidable panel of developers for an impromptu discussion about what exactly “indie” means, indie as a reaction to triple-A, the difference between bigger “born-again” indies like Obsidian and tiny outfits like Vlambeer, publishers, creative constraints, the film industry’s approach to similar issues, diversity, and heaps more.

Head past the break to hear Chris Avellone, Ragnar Tornquist, Introversion‘s Chris Delay, Vlambeer‘s Rami Ismail, and Redshirt‘s Mitu Khandaker chat about all of the things. All of the things.

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Rezzed: Chris Avellone On Project Eternity & Black Isle

By Alec Meer on June 26th, 2013.

Have a load of that

I’m most distressed that I didn’t get a chance to say hello to Chris ‘Planescape Torment’ Avellone during my limited time at Rezzed. Especially because the only other time I’ve met him when was when I was blind drunk on French wine and couldn’t manage anything more than a witless reference to talking skulls. Still, they do say you should never meet you heroes, so at least I haven’t had to risk discovering he has bad breath or doesn’t like eye contact or fiddles with his nipples during conversation. Instead, I can live vicariously and safely through this video of his hour-long natter about Obisidian’s strange history, his work at Black Isle and plans for the upcoming mega-Kickstartered Project Eternity.
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Rezzed: Chris Avellone & Ragnar Tørnquist In Session

By John Walker on June 15th, 2013.

As if there weren’t already enough reasons to visit this year’s Rezzed (in only a week’s time!), I’m really thrilled about two developer sessions I’ll be hosting. And even more thrilled about who will be on those panels. With game-creating gurus Chris Avellone and Ragnar Tørnquist appearing on both, you’d be a fruitcake not to come along.

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Obsidian’s Avellone On Torment, KOTOR 2, Alpha Protocol

By Nathan Grayson on April 4th, 2013.

Well, it’s official: Chris Avellone has joined the Torment: Tides of Numenera team. Kickstarter’s overwhelming monetary might has pushed another old band back together again, and now this one’s ready to give belabored brain birth to another tale for the ages. And dimensions. And whatever other creative gravy giblets they can fit into their twisted turducken of a setting. But Torment’s hardly the only thing on Avellone’s increasingly busy mind, as he’s also got both Project Eternity and Wasteland 2 to worry about. Oh, and let’s not forget that exceedingly tantalizing Star Wars pitch Obsidian CEO Feargus Urquhart was so thrilled to discuss. It’s tough, then, to imagine that Avellone has even a spare second these days, but he somehow managed to shove aside a few for a chat, so we used it as wisely as humanly possible. To discuss kindly stick figure knights and giggle at bad naming jokes, of course. Also, all of the above, Avellone’s role on Torment, and what an Alpha Protocol sequel would look like in a post-Walking-Dead world. 

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Man For Sale: Chris Avellone On Torment Kickstarter

By Cara Ellison on March 22nd, 2013.

Ooooooh pretty
Roll up roll up! We have one man for auction! Cofounder of Obsidian Entertainment, lead designer for a thing called Star Wars: Knights of the Old Republic 2, lead designer on a thing called Planescape TM: Torment. Anyone? Anyone for a designer man? You sir? You ma’am? You look a likely sort for a single player, story-driven, isometric role-playing game. Come on lady, do you like complex and nuanced morality, deep and reactive choice and consequence, and immersion into a new and strange vision? Sounds sexy doesn’t it sir. LOOK AT HIS CRANIUM. Looooooook at those sexy hands of design-orientated development skills! Well give us $3.5M and you can have him you cheeky buggers.
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‘Ave A Long Look At Obsidian’s Planescape Sequel Wishlist

By Alec Meer on August 21st, 2012.

What can change the nature of a denied sequel?

The most fevered highs of Kickstarter mania seem to have died down – unless you’re making an Android phone in a box, anyway – but there’s one game project that I’m quite sure could incite the same mania as Doublefine’s adventure and Wasteland 2 did. Chris Avellone, he of Black Obsidian, Black Isle and, of course, the lead brain behind Planescape: Torment, has been making noises for a little while know about his interest in a crowdsourced spiritual sequel. Proving rather adeptly that he is much smarter than I am, Kotaku’s Jason Schreier got in touch with Avellone to ask just what it is he’d do if given the chance. Avellone replied with a long, careful brain-think, chewing over how similar to PST it could/would be, what he’d change, what kind of setting, and how different the methodology of creating it would need to be from a traditionally-funded game.
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Avellone Tempted To Kickstart PlaneScape 2: DO IT!

By John Walker on July 25th, 2012.

MUST HAVE MORE.

Oh my goodness, this had better not be a tease. Chris Avellone has told GamesIndustry International that he’s “very tempted” to start a Kickstarter for a sequel to Planescape: Torment. Oh God, oh God, you have to do this, please, please, please. Cough, decorum. PlaneScape: Torment has of course been scientifically proven to be the best RPG of all time, with experts demonstrating that anyone who doesn’t like it is a giant idiot. The thought of more of this fantastic story, from the brain who wrote it, is like concentrated Christmas. Although… he adds, “I don’t know if I’d want to do it as a Planescape game.”

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Interview: Obsidian’s Chris Avellone on Wasteland 2

By Nathan Grayson on April 7th, 2012.


It’s happening. An astounding $2.1 million later, Obsidian Entertainment is getting the Black Isle band back together with Brian Fargo to make Wasteland 2. It’s like some kind of Cinderella fairytale comeback story, only everyone dies in a radioactive pain puddle at the end. Or the beginning, really. But anyway, happier things! Shortly before the big news broke, I had a chat with Obsidian chief creative officer Chris Avellone about what sort of hand he and his team of burly brained wordsmiths will have in the game. Also, Kickstarter, nostalgia, and bugs and glitches – because those are sort of a thing for the Fallout: New Vegas, Alpha Protocol, and Dungeon Siege III developer.

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Team up! Wasteland 2 Hits $2.1m, Obsidian On Board

By Alec Meer on April 6th, 2012.

I could really do with an actual screenshot of Wasteland 2, given how often I'm posting about the bloody thing

Let there much be rejoicing. Go on, rejoice. Well, at least smile. No? Well, how about a smiley instead? You won’t have to use your face at all. You only have to press two buttons. Come on, let’s do it together. On three. One, two, three : And again. One, two, three )

There now, that wasn’t so hard, was it? The reason for this rejoicing is that Wasteland 2 just hit its latest crowdsourcing bonus target, $2.1 million – and as well as meaning it’s now accrued some 231% of its original target, it confirms that Obsidian’s Chris Avellone is coming onboard to co-develop Brian Fargo’s post-apocalyptic RPG.

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Back To Black Isle: Fargo On Obsidian Joining Wasteland 2

By Alec Meer on April 2nd, 2012.

Last week’s wonderful shock news was that Brian Fargo and his team at inXile hope to recruit Chris Avellone and his team at Obsidian to work with them on the successfully startkicked sandbox RPG Wasteland 2. If funding for Wasteland 2 can reach $2.1 million (it’s currently at $1.8m, with 14 days left to go), it means a sort of dream team of ex-Black Isle staff would be working on a game that consciously harkens back to that golden age of cRPGs. I had a quick chat with Brian Fargo about what the potential partnership actually means, his thoughts on the wildly successful crowdsourcing of the game to date, whether the hiring of Planescape brain Avellone means a more fixed rather than freeform RPG, how his Kicking It Forwards crowdsourcing reinvestment initiative is going, and how he’d love to out-Kickstart Doublefine.
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