Posts Tagged ‘Chris-Avellone’

Team up! Wasteland 2 Hits $2.1m, Obsidian On Board

By Alec Meer on April 6th, 2012.

I could really do with an actual screenshot of Wasteland 2, given how often I'm posting about the bloody thing

Let there much be rejoicing. Go on, rejoice. Well, at least smile. No? Well, how about a smiley instead? You won’t have to use your face at all. You only have to press two buttons. Come on, let’s do it together. On three. One, two, three : And again. One, two, three )

There now, that wasn’t so hard, was it? The reason for this rejoicing is that Wasteland 2 just hit its latest crowdsourcing bonus target, $2.1 million – and as well as meaning it’s now accrued some 231% of its original target, it confirms that Obsidian’s Chris Avellone is coming onboard to co-develop Brian Fargo’s post-apocalyptic RPG.

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Back To Black Isle: Fargo On Obsidian Joining Wasteland 2

By Alec Meer on April 2nd, 2012.

Last week’s wonderful shock news was that Brian Fargo and his team at inXile hope to recruit Chris Avellone and his team at Obsidian to work with them on the successfully startkicked sandbox RPG Wasteland 2. If funding for Wasteland 2 can reach $2.1 million (it’s currently at $1.8m, with 14 days left to go), it means a sort of dream team of ex-Black Isle staff would be working on a game that consciously harkens back to that golden age of cRPGs. I had a quick chat with Brian Fargo about what the potential partnership actually means, his thoughts on the wildly successful crowdsourcing of the game to date, whether the hiring of Planescape brain Avellone means a more fixed rather than freeform RPG, how his Kicking It Forwards crowdsourcing reinvestment initiative is going, and how he’d love to out-Kickstart Doublefine.
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!!! Obsidian Joining Wasteland 2 – On One Condition…

By Alec Meer on March 30th, 2012.

Here’s a big, bouncy ball of unexpected good news for you. Brian Fargo and his studio inXile Entertainment are, as you well know, working on a sequel to the seminal RPG Wasteland, and have successfully Kickstarted it to the tune of $1.6 million. Since exceeding their initial target of $900,000, they’ve been able to add Mac and Linux versions to their masterplan for the post-nuclear roleplaying game. But that’s not all. They’ve just been in touch to say that, if they can reach $2.1 million during the 17 days remaining on the funding schedule, they’ll be bringing in Obsidian Entertainment, including Planescape: Torment mastermind Chris Avellone, to help them make the game.

Oh my word. The minds behind Wasteland, Fallout and Planescape, together (or more accurately together again, in many cases). A veritable RPG supergroup. This has to happen.
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Obsidian Want To Know What You Want Them To Make

By Alec Meer on February 10th, 2012.

Please make Nameless One Desktop Adventures

Looks like Obsidian headbrain Chris Avellone’s earlier talk about getting ‘Kickstarter fever’ based upon Double Fine’s happy day (they’ve now passed $1.3 million in funding by the way – which, as Tim Schafer notes, is more than the budget for Day of the Tentacle and almost that of Full Throttle) wasn’t idle chatter. Obsidian have just posted a forum thread asking for community suggestions as to what they should make, were they to start a Kickstarter-funded game. Obviously this is purely theoretical right now and there are absolutely zero guarantees, but as they’re clearly feeling out the ground here, you should go and make sure that the ground they feel is green, pleasant and potentially profitable. And, ideally, old-school RPG-shaped.
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Planescape Dev Gets ‘Kickstarter Fever’

By Craig Pearson on February 10th, 2012.

Planescape, yesterday.
Eek. We might be about to find out if Tim Schafer’s crowd-funding of a game is one-off lightning in a bottle, or a viable alternative for developers to work outside of publishers. Chris Avellone, the lead developer of isometric RPG classic Planescape Torment and current creative director of Obsidian Entertainment, responded to Michael Antonelli’s suggestion on Twitter that “I’d kickstart $500 for an old school isometric RPG. For Planescape 2? $1000” by stating:

Hmmmm. I admit, I’ve got Kickstarter fever now. I feel like a bunch of doors suddenly appeared in game development.

I took his temperature, readers, and he was boiling hot.

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Chris Avellone On Fallout: New Vegas Comic

By Kieron Gillen on September 23rd, 2010.

Hmm. It’s proving quite the day for PC Game/Sequential Art cross-over. Following on from the L4D2 comic I noticed an interview at Comic Book Resources with Obsidian’s Chris Avellone about writing the Fallout: New Vegas prequel comic that Dark Horse are publishing. There’s been an upsurge of gaming comics in the last few years, with the first issue of Wildstorm’s Gears of War comic being apparently the biggest selling of the year… but it’s still relatively rare that they’re actually written by the creative minds behind the games themselves. It’ll be out on in Hardback on October 19th – the same day as its US release – and has a rather lovely hyper-detailed Geoff Darrow cover. If you’ve got an Iphone or Ipad, you can view a full preview here. I haven’t so, will just have to twiddle my fingers. Of course, with an Eisner-nomination for his Clone Wars comic work, Chris is hardly a newcomer to the medium, so it will hopefully be acceptably nifty.

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Surprise Comics Award/RPG-legend crossover

By Kieron Gillen on April 22nd, 2008.

Image from Chris Avellone's MySpace Page
Since the second-string to my bow is a comics writer, I obviously scanned the Eisners list to see if any of my mates, peers or people who I bought drinks for once had been short-listed for anglophone comics most prestigious awards. So I’d seen Ivan Brandon’s 24/7 anthology, Jonathan Hickman’s Nightly News and Jason Aaron’s Scalped got nods. Hell, even my eye-rolling at Casanova not getting nominated again was leavened by Fraction getting a little appreciation for his Spider-fellow pictorial narrative and his Immortal Iron Fist with Mr Brubaker. But I didn’t realise, until commenter Briosafreak mailed me, that Obsidian’s Chris “Will forever have Planescape Torment in this gap” Avellone is included in a nomination. Star Wars: Clone Wars Adventures is in the best Kids comic category, to which Avellone contributed stories in issues 7 and 10. So a hearty congratulations to him.

And while we’re talking developers and comics, someone call Grant Morrison, yeah?

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Word Play

By Kieron Gillen on October 16th, 2007.

[A version of this feature was originally printed in UK videogames bible Edge. It's about the use of Text in videogames, both in the mainstream and over in the world of Interactive fiction. It features material from Chris Avellone (Planescape Torment), Sheldon Pacotti (Deus Ex), Adam Cadre (Photopia, Shrapnel) and Emily Short (Galatea, Floatpoint). I've expanded it to fit in in some of the quotes I couldn't fit in Edge's word-count. Which were many. If you've read my Planescape Retrospective, you'll recognise some key riffs. This feature very much grew from that one. And enough waffle. Let's do this thing.]

Best game ever, or so I thought when I was 5 and I hadn't played it.

In the beginning was the word. And the word begat a phrase. And the phrase was “Avoid Missing Ball For High Score”. Gaming’s public relationship with words started here, and continues to this day. It’s these first furtive fumblings which produced the most lasting signifiers which define games in the public eye, and will continue to do so as long as the form continues to exist in its current state. Icons like “Extra Life” and “High Score” are as much a signifier of gaming as any of the corporate mascots.

But this isn’t about that.

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