Posts Tagged ‘Chris-Avellone’

Man For Sale: Chris Avellone On Torment Kickstarter

Ooooooh pretty
Roll up roll up! We have one man for auction! Cofounder of Obsidian Entertainment, lead designer for a thing called Star Wars: Knights of the Old Republic 2, lead designer on a thing called Planescape TM: Torment. Anyone? Anyone for a designer man? You sir? You ma’am? You look a likely sort for a single player, story-driven, isometric role-playing game. Come on lady, do you like complex and nuanced morality, deep and reactive choice and consequence, and immersion into a new and strange vision? Sounds sexy doesn’t it sir. LOOK AT HIS CRANIUM. Looooooook at those sexy hands of design-orientated development skills! Well give us $3.5M and you can have him you cheeky buggers.
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‘Ave A Long Look At Obsidian’s Planescape Sequel Wishlist

What can change the nature of a denied sequel?

The most fevered highs of Kickstarter mania seem to have died down – unless you’re making an Android phone in a box, anyway – but there’s one game project that I’m quite sure could incite the same mania as Doublefine’s adventure and Wasteland 2 did. Chris Avellone, he of Black Obsidian, Black Isle and, of course, the lead brain behind Planescape: Torment, has been making noises for a little while know about his interest in a crowdsourced spiritual sequel. Proving rather adeptly that he is much smarter than I am, Kotaku’s Jason Schreier got in touch with Avellone to ask just what it is he’d do if given the chance. Avellone replied with a long, careful brain-think, chewing over how similar to PST it could/would be, what he’d change, what kind of setting, and how different the methodology of creating it would need to be from a traditionally-funded game.
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Avellone Tempted To Kickstart PlaneScape 2: DO IT!


Oh my goodness, this had better not be a tease. Chris Avellone has told GamesIndustry International that he’s “very tempted” to start a Kickstarter for a sequel to Planescape: Torment. Oh God, oh God, you have to do this, please, please, please. Cough, decorum. PlaneScape: Torment has of course been scientifically proven to be the best RPG of all time, with experts demonstrating that anyone who doesn’t like it is a giant idiot. The thought of more of this fantastic story, from the brain who wrote it, is like concentrated Christmas. Although… he adds, “I don’t know if I’d want to do it as a Planescape game.”

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Interview: Obsidian’s Chris Avellone on Wasteland 2

It’s happening. An astounding $2.1 million later, Obsidian Entertainment is getting the Black Isle band back together with Brian Fargo to make Wasteland 2. It’s like some kind of Cinderella fairytale comeback story, only everyone dies in a radioactive pain puddle at the end. Or the beginning, really. But anyway, happier things! Shortly before the big news broke, I had a chat with Obsidian chief creative officer Chris Avellone about what sort of hand he and his team of burly brained wordsmiths will have in the game. Also, Kickstarter, nostalgia, and bugs and glitches – because those are sort of a thing for the Fallout: New Vegas, Alpha Protocol, and Dungeon Siege III developer.

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Team up! Wasteland 2 Hits $2.1m, Obsidian On Board

I could really do with an actual screenshot of Wasteland 2, given how often I'm posting about the bloody thing

Let there much be rejoicing. Go on, rejoice. Well, at least smile. No? Well, how about a smiley instead? You won’t have to use your face at all. You only have to press two buttons. Come on, let’s do it together. On three. One, two, three : And again. One, two, three )

There now, that wasn’t so hard, was it? The reason for this rejoicing is that Wasteland 2 just hit its latest crowdsourcing bonus target, $2.1 million – and as well as meaning it’s now accrued some 231% of its original target, it confirms that Obsidian’s Chris Avellone is coming onboard to co-develop Brian Fargo’s post-apocalyptic RPG.

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Back To Black Isle: Fargo On Obsidian Joining Wasteland 2

Last week’s wonderful shock news was that Brian Fargo and his team at inXile hope to recruit Chris Avellone and his team at Obsidian to work with them on the successfully startkicked sandbox RPG Wasteland 2. If funding for Wasteland 2 can reach $2.1 million (it’s currently at $1.8m, with 14 days left to go), it means a sort of dream team of ex-Black Isle staff would be working on a game that consciously harkens back to that golden age of cRPGs. I had a quick chat with Brian Fargo about what the potential partnership actually means, his thoughts on the wildly successful crowdsourcing of the game to date, whether the hiring of Planescape brain Avellone means a more fixed rather than freeform RPG, how his Kicking It Forwards crowdsourcing reinvestment initiative is going, and how he’d love to out-Kickstart Doublefine.
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!!! Obsidian Joining Wasteland 2 – On One Condition…

Here’s a big, bouncy ball of unexpected good news for you. Brian Fargo and his studio inXile Entertainment are, as you well know, working on a sequel to the seminal RPG Wasteland, and have successfully Kickstarted it to the tune of $1.6 million. Since exceeding their initial target of $900,000, they’ve been able to add Mac and Linux versions to their masterplan for the post-nuclear roleplaying game. But that’s not all. They’ve just been in touch to say that, if they can reach $2.1 million during the 17 days remaining on the funding schedule, they’ll be bringing in Obsidian Entertainment, including Planescape: Torment mastermind Chris Avellone, to help them make the game.

Oh my word. The minds behind Wasteland, Fallout and Planescape, together (or more accurately together again, in many cases). A veritable RPG supergroup. This has to happen.
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Obsidian Want To Know What You Want Them To Make

Please make Nameless One Desktop Adventures

Looks like Obsidian headbrain Chris Avellone’s earlier talk about getting ‘Kickstarter fever’ based upon Double Fine’s happy day (they’ve now passed $1.3 million in funding by the way – which, as Tim Schafer notes, is more than the budget for Day of the Tentacle and almost that of Full Throttle) wasn’t idle chatter. Obsidian have just posted a forum thread asking for community suggestions as to what they should make, were they to start a Kickstarter-funded game. Obviously this is purely theoretical right now and there are absolutely zero guarantees, but as they’re clearly feeling out the ground here, you should go and make sure that the ground they feel is green, pleasant and potentially profitable. And, ideally, old-school RPG-shaped.
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Planescape Dev Gets ‘Kickstarter Fever’

Planescape, yesterday.
Eek. We might be about to find out if Tim Schafer’s crowd-funding of a game is one-off lightning in a bottle, or a viable alternative for developers to work outside of publishers. Chris Avellone, the lead developer of isometric RPG classic Planescape Torment and current creative director of Obsidian Entertainment, responded to Michael Antonelli’s suggestion on Twitter that “I’d kickstart $500 for an old school isometric RPG. For Planescape 2? $1000” by stating:

Hmmmm. I admit, I’ve got Kickstarter fever now. I feel like a bunch of doors suddenly appeared in game development.

I took his temperature, readers, and he was boiling hot.

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Chris Avellone On Fallout: New Vegas Comic

Hmm. It’s proving quite the day for PC Game/Sequential Art cross-over. Following on from the L4D2 comic I noticed an interview at Comic Book Resources with Obsidian’s Chris Avellone about writing the Fallout: New Vegas prequel comic that Dark Horse are publishing. There’s been an upsurge of gaming comics in the last few years, with the first issue of Wildstorm’s Gears of War comic being apparently the biggest selling of the year… but it’s still relatively rare that they’re actually written by the creative minds behind the games themselves. It’ll be out on in Hardback on October 19th – the same day as its US release – and has a rather lovely hyper-detailed Geoff Darrow cover. If you’ve got an Iphone or Ipad, you can view a full preview here. I haven’t so, will just have to twiddle my fingers. Of course, with an Eisner-nomination for his Clone Wars comic work, Chris is hardly a newcomer to the medium, so it will hopefully be acceptably nifty.