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Posts Tagged ‘chris delay’

Introversion: “To Our Credit, We Survived”

Posted by Kieron Gillen on June 15th, 2009.

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Homeless Darwinians have to set fire to trees to stay warm. Poor Darwinians.

I didn’t notice my Eurogamer interview with Chris Delay at Introversion had been published, until the weekend. It is, strictly speaking, 360-related, in talking about their open-development process with Darwinia+ for Live Arcade. They’re basically showing a load of internal documents and papers from interactions with Microsoft. To quote Chris: “They suggested a few guidelines and we went ahead and pretty quickly stepped way over them and started publishing confidential reports with classified ‘Do Not Publish Outside Microsoft’ written on them”. There’s a lot about Introversion more generally as a company too. The interview was done the day after Chris had posted the 2008 in hindsight piece noting how close Introversion had come to closing and we talk a lot about that and the possibility of a “zombie Introversion”. Which would be sad, in many ways. Go read.

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Introversion On All Things

Posted by Jim Rossignol on April 3rd, 2009.

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I’m pretty chuffed with this enormous Chris Delay interview over on Offworld. It’s part of a series of wide-ranging chats I’ve been having with my favourite developers. Sample text:

Rossignol: You’re making programmer art an art style. You’re vindicating that approach: artists don’t have to be there to make games look good.

CD: There’s definitely a look and style to our videogames. I love sharp, vectorised lines, and work towards that. Look at the Darwinians, they’re a classic piece of programmer art that got promoted into the lead character of the game. They’re now our company logo too – what kind of logo summarised our design philosophy?

Go read.

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