Posts Tagged ‘chris delay’

Introversion Unveil Prison Architect’s Alpha Launch

By Jim Rossignol on September 26th, 2012.


Prison Architect is coming along nicely, as I’ve reported previously. Now though, the Introversions – Chris Delay and Mark Morris – want players to help push the design process along, as well as some pre-order money to keep themselves in bread and water. With that in mind, there’s now a tiered pre-order option open, and you can get involved for a price. We talked to them about that at length, and you can read the interview – and watch the videos – below.
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Break Into Prison Architect Later This Year

By Craig Pearson on February 8th, 2012.

Jings!
Introversion’s Prison Architect is the mysterious tumour that ate away at Subversion. Wait, that’s a horrible thing to say! Let me get my Men In Black Mind Eraser thing and we’ll pretend I never said – *flash* [Editor's Note - at this point Craig accidentally flashed his own memories. He doesn't know who he is, so we've told him he's Oor Wullie]. Crivens! Thuy sais it’s oot fur a’body aroond September, if yer up for contributin’ tae tha alphu.
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Introversion Explain Subversion’s Fate

By Jim Rossignol on November 8th, 2011.


Earlier this week I had a chance to talk to Introversion lead programmer, Chris Delay. He explained a bit about what was going on with the British indie, talking about how the suspended Subversion project had changed their outlook, and how they’re returning to their original approach of being bedroom programmers.

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See Subversion At World Of Love

By Jim Rossignol on November 30th, 2010.


What a strange headline that is. What it means is this: Introversion’s forthcoming procedurally-generated espionage game, Subversion, was shown at London-based Indie convention World Of Love earlier this year. It was filmed, via the magic of wobblecam, and uploaded for the internet. That means you can watch Chris Delay play through one of the levels, and see polygonal Kieron Gillen and Eskil Steenberg rob a bank, using their charm and their tech. As in games, so in life…

Go, watch!
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Introversion: “To Our Credit, We Survived”

By Kieron Gillen on June 15th, 2009.

Homeless Darwinians have to set fire to trees to stay warm. Poor Darwinians.

I didn’t notice my Eurogamer interview with Chris Delay at Introversion had been published, until the weekend. It is, strictly speaking, 360-related, in talking about their open-development process with Darwinia+ for Live Arcade. They’re basically showing a load of internal documents and papers from interactions with Microsoft. To quote Chris: “They suggested a few guidelines and we went ahead and pretty quickly stepped way over them and started publishing confidential reports with classified ‘Do Not Publish Outside Microsoft’ written on them”. There’s a lot about Introversion more generally as a company too. The interview was done the day after Chris had posted the 2008 in hindsight piece noting how close Introversion had come to closing and we talk a lot about that and the possibility of a “zombie Introversion”. Which would be sad, in many ways. Go read.

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Introversion On All Things

By Jim Rossignol on April 3rd, 2009.


I’m pretty chuffed with this enormous Chris Delay interview over on Offworld. It’s part of a series of wide-ranging chats I’ve been having with my favourite developers. Sample text:

Rossignol: You’re making programmer art an art style. You’re vindicating that approach: artists don’t have to be there to make games look good.

CD: There’s definitely a look and style to our videogames. I love sharp, vectorised lines, and work towards that. Look at the Darwinians, they’re a classic piece of programmer art that got promoted into the lead character of the game. They’re now our company logo too – what kind of logo summarised our design philosophy?

Go read.

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