Posts Tagged ‘Chris Hecker’

SpyParty’s Not-Strictly Ballroom Update Incoming

SpyParty [official site] – Chris Hecker’s game about blending in with AI lest you reveal yourself as a dirty human and are assassinated – is due to get an update at the end of the week. It’s called The Not-Strictly Ballroom Update and contains a revamped (it’s a makeover on the level of Clueless’s Tai) map and additions to the cast of characters.

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Invite Only: Chris Hecker On SpyParty’s Six New Guests

The current cast of SpyParty

SpyParty [official site] – that reverse Turing test of a game where you have to disappear into a party of AI characters, dodging suspicion as a fellow player armed with a single sniper bullet scans for tells – has now unveiled its third group of characters. Amongst the group are 40-something rocker Ms L, Sikh gentleman Mr K and a pair of doctorate-holding identical twins. We nabbed some time with developer Chris Hecker over email to discuss the latest additions. Read on for hair triangles, why you should never wear an ugly sports coat to a party and the limits of geometric nepotism:

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Phrase Alert: L’Esports D’Escalier


Sometimes you see a phrase and it’s like you don’t know how your vocabulary has functioned without it for so long. Today Chris Hecker’s blog (you know – him off Spy Party) introduced me to to the term “l’esports d’escalier“.

It came into his life via a tweet by a chap called Matthew R.F. Balousek and he’s taken it to mean that moment when you realise the perfect play you should have made in a competitive online game well after the window for making said play has passed.

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Interview: Shooting The Queen With Chris Hecker

The Queen in her rightful place, holding Pimms

Excellent and terrifying human behaviour sim SpyParty is still in development. I know this because party host Chris Hecker sent an invite to the RPS inbox, asking if we wanted to see the new art for the game. It would be an exclusive soiree just for us. I dressed for the occasion, meaning I put on clothes, and prepared my notebook with all the questions I didn’t get to ask him when he interviewed himself.

In this talk: sniping royalty, hair as a game mechanic, the influence of League of Legends and Dota, and the future of Spy Party.

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A New, Sexier Party: SpyParty

I'm not even getting paid for my likeness, this is outrageous.

SpyParty fits into a rather small list of games with the header “stuff I read about in PC Gamer for about thirty years but never actually tried” and also the “games Craig Pearson rather likes” one. They’re similar lists. For the unfamiliar, it’s a one-on-one espionage deal that pits a spy at a party against an onlooking sniper who most identify them before they can carry out their mission. It’s the sort of scenario that lends itself so well to games that it’s surprising it’s taken this long to be done. Probably because of the intense amount of time it’s taking to be done right. A three-man team has been chugging away for over four years, with an Early Access model and upcoming graphics improvements the latest developments. They’ve just buffed up their official website to match and there’s a new trailer available once you’ve completed your assignments, 007.

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Video Horror: Ain’t No Party Like A Glitchy SpyParty

Throw your hands in the air, then merge them into your torso like you just don't care.

Sometimes glitches and bugs are more than mere annoyances. Sometimes they’re joyful farce, as in Soldner. Sometimes they turn patch notes into a kind of poetry. Sometimes, as in the SpyParty video below, they’re shrieking nightmare fuel that will keep you awake at night for weeks to come.
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Polygons Begone: Spy Party’s New Art Looks Lovely

I think part of the fear I had over playing Spy Party rested on the graphics. I might have overcome the horror of attempting the delicately balanced multiplayer if the characters were welcoming and not blank-faced Doctor Who monsters from the planet Do Not Want. That is a problem that Chris Hecker has been working on for some time, and now we can finally see how the new art looks and plays. The beta just updated with a test level, showing off the new room and a few of the new character models. A video is below.
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So, Uh, We Got Chris Hecker To Interview Himself

Journalism from the outside looking in
There are times when the RPS Action News Team 3000 is just too busy. Like that time I missed posting about Half-Life 3’s secret crowd-funding effort because I was cleaning the bath (it failed, btw). At those moments, when developers are emailing us exclusives and wiring money to our Swiss bank accounts, we just want the developer to step-up and do the job for us. That actually happened last night. Chris Hecker wanted to talk about Spy Party, but when he e-mailed me I was, er, having a nap. When I came to, my hair was in no fit state for the sort of journalism that RPS demands, so I asked him for a few notes. Well, yada yada yada, he interviewed himself about the upcoming art update to his wonderful game. I intend to do a proper interview with him about Spy Party, but for now here’s Chris Hecker journalisming Chris Hecker. Hard.
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Hands On: Spy Party

Does anyone have any ibuprofen? I've got a cracking headache...
If Spy Party developer Chris Hecker were to look back over the game’s connection logs from the past year, he might notice some strange behaviour. He’d see me arriving, spending a minute in the lobby, then disconnecting. This pattern would be repeated a few times. It wasn’t a technical problem, Chris. Don’t go bug-hunting. Those cold digits spilling over your screen as you search for a flaw wouldn’t have registered the truth of the situation: I am a coward. It was the panic I was feeling over becoming a Spy Party player that was causing me to leave.
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I Spy An Open Beta For Spy Party

You can't snipe me! The world needs my giant hands to rescue especially large kittens from trees.

Like most people, I remember the day I first started lusting after Spy Party. It was long before the lengthy, fairly exclusive closed beta, new look, and (I’m pretty sure) my own birth, but I’ll never forget it. But now – finally, mercifully, joyously – anybody can play. Me, you, an especially deceptive Toucan – whoever. All you need is $15 and the steely resolve of an unreadable machine who’s never even contemplated death, let alone feared it.

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