Following the story of US Marshall Killian Samuels, acting as a bounty hunter on an alien world, Prey 2 promises freedom of choice in an alien city. At the Eurogamer Expo we got to see two parts of the game in action, an early level with lots of shooting and a later area, about a quarter of the way through the game, that showed a mission in action. There was also time to see the downtime between missions, with Killian involving himself in random street crime and doing some shopping. We caught up with project lead and Human Head studios co-founder Chris Rhinehart to find out what freedom really means in Prey 2, how much of a rotter you can be, whether we can expect additional stuff and release date parity for the PC version, and what failing missions entails.
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