During GDC Online, I find Chris Roberts situated in a plain white room – with little adorning it other than a conference table and Roberts’ PC. Given the almost ridiculous grandiosity of his plans, the sparseness of the room makes for something of an odd contrast. But soon, all of that fades into the background. Roberts runs me through a surprisingly polished demo of Star Citizen in its current state, and it’s hard not to let my imagination get away from me. The foundation’s clearly in place, and the possibilities seem endless. But this is still a game. There have to be limits. Moreover, where’s the line between pie-in-the-stars ambition and reality? So naturally, I ask. I ask about EVERYTHING. In part one, we cover why the universe is broken up into instances, Squadron 42, why Roberts doesn’t think this will become some crazy political struggle ala EVE Online, and of course, Roberts’ aspirations to a life of space crime.
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