Every time I refresh the Star Citizen funding webpage, the number keeps hopping up. I hope my F5 button isn’t logging me in and and increasing my pledge. Soon it will be the size of space, and Chris Roberts will have to crowd-fund another universe to contain his bank balance. He might even use Kickstarter for that, but his game is proving that you can do it without them.
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Posts Tagged ‘chris roberts’
By Craig Pearson on October 15th, 2012.
By Richard Cobbett on October 10th, 2012.
We sent Richard Cobbett to find out what the man who made Wing Commander is now working on. Turns out it’s a PC-only space game. And it looks incredible.
I’m sitting in a room, definitely not watching Wing Commander creator Chris Roberts playing a new Wing Commander game. No, it’s the brand new, totally original Star Citizen [the single player aspect of which is called Squadron 42, for some reason – Ed], and as I watch him fly a fighter with no resemblance whatsoever to the Raptor with a Broadsword turret out of a carrier’s launchbay and into the never before seen Vega Sector, I don’t for a second pause to notice how he totally isn’t flying past one of the Kilrathi’s asymmetric Dralthi fighters. Or anything else that might require an expensive license or getting into bed with EA.
In short, Star Citizen is absolutely not Wing Commander 6, Privateer 3 or Freelancer 2. It is however all of their children in a blender. In a good way, of course.
But first, watch this:
By Adam Smith on September 11th, 2012.
This is something of an announcement of an announcement but it does contain information relevant to simulated spacefarers everywhere. Gather them together before the screen and allow them to gaze on the website for Roberts Space Industries. Here’s one of the things it says on the site.
If you’ve made it here, you probably know who I am.
I know who you are! You’re Chris Roberts, creator of the Wing Commander series and director of FMV sequences, one of which was feature length. After spending a few years in the non-interactive motion picture industry, Roberts is returning to the world of games, and indeed the world of world-building. His project will be revealed on the tenth of October at 10am (EST).