Posts Tagged ‘Chris-Taylor’

Atari Auction Implies New Chris Taylor’s Total Annihilation

By Jim Rossignol on July 21st, 2013.


Everything is in place for Chris Taylor to make a sequel to Total Annihilation, thanks to Wargaming picking up the Total Annihilation IP in a recent auction of Atari properties. Taylor, of course, came under the armoured umbrella the World Of Tanks company when they purchased Gas Powered Games earlier this year. By connecting the inevitabilities, we can see what needs to happen here. Wargaming also picked up Masters Of Orion, while Rebellion got Battlezone (I predict a speculative nostalgia Kickstarter there) and Stardock got the Star Control IP.

Thanks, Kevin.

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Primordial Oops: GPG Declares Wildman Extinct

By Nathan Grayson on February 11th, 2013.

If you’ve been following the sordid tale of Chris Taylor and Gas Powered Games’ Wildman, you probably won’t find this one all that surprising. After Death’s cold, potentially velociraptor-like claw nearly cut down the Kickstarter mere days after it launched, Taylor and co opted to stick it out. Unfortunately, even the probable doom of GPG wasn’t enough to pied piper $1.1 million out of unwilling wallets, and prospects grew darker by the day. And so, mere inches away from the finish line, Taylor and co have decided to call it quits. The reason? GPG might not have to go down with the very obviously sinking ship.

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Chris Taylor On The Brink

By Nathan Grayson on February 10th, 2013.

Chris Taylor just roared in my face. Neon dance lights are pulsing, loud, bass-heavy music is thumping, and Taylor’s sudden vocal-chord-straining shout is reverberating off our empty corner of a DICE after-party.

Intense. That’s how I’d describe the scene. It’s also how I’d describe Chris Taylor.

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Gas Powered Facing Major Layoffs, May Halt Kickstarter

By Nathan Grayson on January 19th, 2013.

Right then, let me try laying this one out on paper, because I’m still having a hard time comprehending it. So, a few days ago, Chris Taylor and Gas Powered Games announced a rather massive Kickstarter. Wildman, they said, would need $1.1 million in its tank before it could get off the ground, but they had it all planned out. So we got some gameplay footage, and everything seemed to be proceeding apace – minus, perhaps, the Kickstarter itself, which was acting less prehistoric hare beast and more tribal tortoise mutant. But apparently, that wasn’t good enough. So now, mere days after kicking off its Kickstarter, Gas Powered Games is kicking most of its employees to the curb. And according to Chris Taylor, Wildman’s Kickstarter might end up on the chopping block as well.

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Chris Taylor’s 180: Bigger Equals Better “Flawed Thinking”

By Nathan Grayson on January 16th, 2013.

Yesterday, Chris Taylor announced his new evolution-thwacking prehistoric RTS-RPG Wildman, so naturally, we talked about that until we, ourselves, evolved extra mouths so we could more efficiently talk about evolution. But what about, well, everything else? In ye olde year of 2010, after all, Taylor and co debuted Kings and Castles, a “biggest ever” fantasy RTS with dragons, chickens, and hopefully – for the sake of competition – a few things in between. But then it went on hold and dropped off the face of the Earth. So, is it dead along with the “old Chris” who focused on size to the detriment of substance? In addition, we discuss Planetary Annihilation, a GPG-developed, Supreme-Commander-inspired mod platform/operating system called Project Mercury, and why he certainly doesn’t plan on being the first high-profile Kickstarter to fail on the follow-through.

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Chris Taylor On GPG’s Prehistoric RTS-RPG, Wildman

By Nathan Grayson on January 14th, 2013.

Wildman! That’s fun to say, isn’t it? I like bellowing it at the top of my lungs while charging down sun-spattered hills, colossal bonking club aloft. Of course, I was doing that long before Chris Taylor and Gas Powered Games announced a fantastical prehistoric RTS/MOBA/RPG with the very same title, so now it’s actually relevant. But how exactly do all those puzzle pieces fit together? Is this just Total Demigod Annihilation Siege Commander, or is there more to it than that? And, most importantly, what sorts of objects will we be bonking people with? Dinosaur femurs? Pterodactyl eggs? Primitive religious ideologies? Also, something something DRM (or lack thereof) and mods and Kickstarter or whatever, I guess. See it all after the break.

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Chris Taylor’s Kings and Castles “On Hold”

By Quintin Smith on February 7th, 2011.

Here’s a sliver of information from Big Download, that steaming roast carcass of news. For reasons Taylor summarises as “a timing thing”, Gas Powered Games has “put the project on hold” after a year of development. Details on the game itself are still quite hazy. We know it’s an RTS featuring airships, dragons, knights, chickens and (presumably) castles that will let players take on the role of a king, but that’s all I’ve got. You can watch the latest Kings and Castles development video blog thingum after the jump. It was released back in the Octobertime and features Chris saying the studio will be taking “a bit of a break”.
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Interview: Chris Taylor On Dungeon Siege 3

By Quintin Smith on September 14th, 2010.

He's imagining you naked, you know.

This was a good one. When I met up with Chris Taylor (of Gas Powered Games and Supreme Commander fame) at GamesCom for my Dungeon Siege 3 interview, it was our respective last days of the convention. My body felt like a trashed and soon-to-be-demolished building, and Taylor was engaged in some kind of mental wrestling match with a hangover. To make matters more awesome, most of Dungeon Siege 3 was (and still is) under wraps, so we quickly moved on to talking about riches and success, and what that meant for game developers. Have a read after the jump.
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Taylor: “PC is where all the opportunity is”

By Kieron Gillen on September 7th, 2010.

CRUSH PUNY CONSOLE MARKET OR SOMETHING

Eurogamer has found Gas Powered Games’ Chris Taylor in characteristically bullish mood arguing that thanks to the enormous explosion in Steam, he thinks the PC version of Dungeon Siege III will compete with the console ones, noting that “every major player in the world buying a PC gaming company” and leading to an exciting future. Example quote…

It’s a matter of time before you’re playing a game of the quality of a triple-A game that we know and love, like a Supreme Commander 2 or a StarCraft II, in a browser experience,” Taylor said. “There’s no reason that won’t happen within five to eight years. That’s one of the reasons PC gaming breaks out in that space. No installation. No grief. No reading the box and wondering if you have a 7000 or 8000 series video card and DirectX what? It just plays. It works. Wait till that happens full on.

Lots more excitement here. We’ve got our own Chris Taylor interview forthcoming soon. Soon-ish. Whenever Quinns transcribes it, anyway.

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“A Lot Of Interest” in Demigod Sequel

By Kieron Gillen on August 24th, 2010.

The precision-piranha of the games press, VG247, strike again. Analysing a small fragment in a video interview with gamers.fr where he alludes to the possibility of a Demigod 2. “We’ve got a lot of interest in a sequel to Demigod” he says, before moving on hope of recouping the money they invested in the first one. And sending children to college. Go to VG247 for all the rest of the quotes, including some eye-rolls at pirates. The video’s below, with the Demigod related stuff 2:40 or so in…
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CT’s Kings And Castles Footage

By Jim Rossignol on June 12th, 2010.


Gas Powered Games have been exhaustively videoblogging the progress of their new strategy game for a while now, but a lot of it seemed to consistent in Mr Taylor talking about farmyard animals, and I’ve kind of lost the thread. Anyway, there’s some actual footage from the game in this latest episode, which might be worth taking a gander at (gander! See, now I am at it.) Furthermore, I must implore you to judge what you see here at face value, as if it is all the game consists in. I am sure there are no other menus, features, units, or strategic elements to Kings And Castles whatsoever. It’s surely just a game about tiny men storming a bridge that eventually gets bombed by airships, and nothing more. Not like the other games that did things differently in the past. No, sir.
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Obsidian To Develop Dungeon Siege III

By John Walker on June 7th, 2010.

Siege Harder

Dungeon Siege III is to be created by the busy men at Obsidian. The company, having put out Alpha Protocol, now seem to be re-enforcing their previous role as a team who pick up other people’s projects and take them in new directions. After Neverwinter Nights 2 and Knights of the Old Republic II, they’re currently creating Fallout: New Vegas, and it’s just been announced they’re taking the reigns from Gas Powered Games on the RPG series.

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Christory Lessons: Kings and Castles

By Alec Meer on May 17th, 2010.

Oops, we took our eye off the ball there. One post about Gas-Powered Games’ upcoming Kings & Castles, and then we completely ignored it. There’s a reason for that. It involves clowns and toast crusts, and the memories remain too traumatic to share with you. Now those dark times are behind us, so I feel comfortable in bringing you more of the Supreme Commander/Dungeon Siege studio’s excellently strange video blogs, documenting both the game’s development process and Chris Taylor’s grasshopper mind.

Last time, El Taylor was talking to the animals. Some 13 installments later, he’s showing off the game – and it’s looking quite lovely. Here be dragons! Also, chickens.
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