Posts Tagged ‘christina norman’

Mass Exodus: Bioware Senior Dev Joins LoL

By Alec Meer on July 13th, 2011.

That's her on the right

We don’t tend to do too much in the way of ‘person x changes job’ stories here, which is primarily because the knowledge that disgusting organic creatures are responsible for our beautiful, clean, matter-free digital worlds is a horrifying truth we can’t accept, but also because… well, people do change jobs. This one stood out to me, however, due to both source and destination. The lead gameplay designer on Mass Effect 2 and 3, Christina Norman, has left Bioware – but to go where? Oh, that’s right, it says it in the headline. Yeah, League of Legends dev Riot Games.

So, from a console-straddling mainstream RPG/action developer that’s bigger than it’s ever been to the young home of devoutly hardcore multiplayer PC games.
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Mass Effect 2: Christina Norman Interview

By John Walker on January 13th, 2010.

He can be a girl too. It's a special power.

You may have noticed one or two trailers for Mass Effect 2 recently. One or two a day. And it’s arriving very soon – the 29th of this month in fact. So we grabbed the opportunity to speak to lead gameplay designer Christina Norman to ask a few questions that have sprung up in the last couple of months. Below we find out a bit more detail about why certain combat decisions were made, why players might choose to die on purpose, whether Jennifer Hale will return as the female Shepard, and the possibility of lizards in bikinis.

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