Posts Tagged ‘Christopher Brookmyre’

Timequake: Bedlam’s History Of Games

By Adam Smith on September 18th, 2014.

Bedlam is a first-person shooter about first-person shooters, based on the novel of the same name by Christopher Brookmyre. Alec has not only played the game, which is available in Early Access, he’s read the book as well. I’m awaiting confirmation as to whether he’s worn the t-shirt.

A fleeting inspection of Alec’s analysis and the freshly baked trailer below swiftly disproves my earlier statement – Bedlam is mostly about shooting baddies scattered across levels that riff on Quake, Call of Duty, Hexen and the like, but there are also interludes that take place in other pastures of gaming history. Pill-chomping in a neon maze and blasting alien spacecraft both feature. Is it to much to hope for a first-person take on definitive isometric horror game, Ant Attack?

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Hands-On With Bedlam, The FPS About FPSes

By Alec Meer on July 25th, 2014.

I’m rocket-jumping over Helm’s Deep. I’m pinning Nazis to 1940s French churches with catapult bolts. I’m shooting Strogg-homages in metal corridors with a chunky, low-res shotgun, and frankly that much Quake IIiness is enjoyable enough in and of itself that it doesn’t need any era-mixing funny business anyway. I’m finding glitches that transport me – and whichever weapons I’ve accrued – across and through a brief history of first-person shooters, with occasional sidetrips to other eras and genres of gaming.

I’m a gun on legs, because Bedlam is a game all about shooting games that were comfortable with being just that, and about a time when the world accepted they were just that, before cutscenes and quick-time events were put in place to pretend there was something more going on in shooting games than just that.
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Wot I Read: Christopher Brookmyre’s Bedlam

By Alec Meer on January 28th, 2013.

There have been many novels about videogames, as a visit to the Halo- and Mass Effect-strewn shelves of your local bookshop’s sci-fi and fantasy section will reveal, but rather more rare are the novels about videogaming. Bedlam, a new sci-fi novel by renowned Scottish crime author Christopher Brookmyre, both is and isn’t about videogaming. While it is centred around a high-concept take on the PC shooters of the early-to-mid 1990s, Brookmyre’s own electronic weapons of choice, it’s as much a plunge into a Tron-esque digital-made-flesh fantasy as it is an examination of why we play.
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