If nothing else, I have to say that Run – a self-described “series of interlinking segments twisting text into action into strategy” – is admirably eclectic. It begins as a platformer – except with stages made of unabashedly cryptic prose. But then, after you’ve unfolded a few chunks of the sci-fi-tinged tribal tale, Run enters “dream” segments that take the form of – oddly enough – old-school videogames. Impressively, each stage builds these throwbacks on top of each other – so first, it’s just Snake, but before long, you’ll encounter dreams that begin as Scorched Earth, morph into Space Invaders using debris left over from your tank battle, transition into Snake using the remains of both previous games – with Snake’s trail then forming the pathway for a pixelated platformer. Oh, and there’s also a recurring farming level, because why not? So that’s the cool part. Problem is, none of those thing fit particularly well together.
Posts Tagged ‘Christopher Whitman’
By Nathan Grayson on June 22nd, 2012.
Respond to our gibber
- Vinraith : “"Magic not sufficiently realistic."” on Roguelikeboardgamelike: Cryptic Comet’s Occult Chronicles
- briangw : “What do you mean when people still bought PC Gamer? I still do!” on Gunpoint’s Creator Is Now Fabulously Wealthy, Still Nice
- Widthwood : “Hmmm let me try to answer your hardball questions for Eidos.. what are you doing? Why do you copy more from recent generic AAA titles ...” on Thief: Eidos’ Words Vs My E3 Playthrough
- farouche : “True - games must not try to edify, enlighten, or maintain the grossest fidelity to their sources materials in even the smallest, most basic of ...” on Roguelikeboardgamelike: Cryptic Comet’s Occult Chronicles
- Widthwood : “Its not "shit AI". Shit AI means NPC's get stuck in scenery, can't navigate map properly and always magically know your location. What you are ...” on Thief: Eidos’ Words Vs My E3 Playthrough