Posts Tagged ‘Chrome’

Google Chrome Browser Update Disables Unity Plugin

By Alice O'Connor on April 17th, 2015.

If you use Google’s web browser Chrome, you might notice that Unity games embedded in web pages no longer work as of the latest update. As they’ve planned to since 2013, Google have disabled support for the way the Unity plugin works. Unity 5 does support WebGL, which works without plugins, but for now that’ll leave a whole load of browser games not working. You can re-enable support temporarily, if you don’t mind digging in settings, or simply use a different browser.

It’s been a while since I had to fire up another browser to visit certain websites that wouldn’t work properly in mine. It’s like the browser wars all over again!

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AirMech Brings Transforming Robots To Chrome

By Jim Rossignol on February 18th, 2012.


Missed this somehow when it came it appeared a couple of days ago, but it’s worth a look for anyone using Chrome as their browser: Carbon Games have release AirMech for free, here. It’s sort of RTS/tower defence/shoot ‘em up with a transforming robot, and it can even be played co-operatively or competitively with others. It’s fast paced and looks lovely with its retro pixel art. Pretty impressive for a browser game, I would say.

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You’re Kid-ding: Bastion In Your Browser

By Alec Meer on December 9th, 2011.

OK, Google’s Chrome browser just officially became scary/magnificent. It’s been able to run a few games – like Plants vs Zombies – in a browser window for a while now, but the excellent Bastion has just been added, marking a serious step up in what’s technologically possible. The game starts playing in less than a minute of clicking the button to add it, it looks just like the standard version as far as I can tell, runs smoothly and scales to your screen/window size. Oh, and you can play a free demo then pay to unlock the full thing right away if you like.
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Unity In Chrome With No Plugin

By Jim Rossignol on May 21st, 2010.


Edge Online report that Unity have revealed their 3D engine running in Google’s Chrome browser without a plugin.

Described as a “potential game changer” by Unity VP Brett Seyler, Native Client is a security sandbox currently in development for Chromium which allows “the secure execution of native code”. Unity’s Web Player software is not required.

Dark magicks. And kind of a big deal. Lots more in a big post from Unity over here. “The future of games on the web,” indeed.

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