Posts Tagged ‘chucklefish’

The Future of Starbound: Mods, Directors And PvP

By Graham Smith on February 5th, 2014.

Everything is amazing.

Starbound is absurdly popular, which leaves people dying to know where the space exploration/crafting/fighting game, currently in alpha, is going to go next. Rather than drip that information out over a period of months with incrementally more revealing trailers, developers Chucklefish have just done big ol’ blog post full of information. Future features include: sweeping changes to the progression system; a PvP endgame set in ‘Sector X’; Director Mode, which lets you act as a kind of dungeon master; support for sharing user-made missions; and mods.

Oh, also Chucklefish themselves are opening an office, making a new game, and publishing a bunch of other people’s games. Geez.
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Starbound Wipes Out Character Wipes With Huge Update

By Nathan Grayson on January 28th, 2014.

Hurrah! We're not all likely to just suddenly stop existing at any given moment due to forces beyond our control. Wait.

I had a Starbound character once. His name was Sir Face (named after the Microsoft Surface I was playing on at the time; it’s a long story), and he was a mohawk-sporting robot who punched bird people, stole their super cool altar beds, and did not give one single, solitary fuck. But he’s gone now. Forever. Beta tests are harsh, uncaring things, and I knew that Sir Face and I wouldn’t be able to dance among the stars (and also mine them hollow) forever. I still miss him, though – at least insofar as one can miss a walking trophy case for their videogame accomplishments. Fortunately, as of now I’ll never have to grieve for another Starbound character again, and neither will you. The game’s latest update should be the last one heralded by a character, ship, and planet wipe. Also, it adds crazy new enemy attacks, a permadeath option, new items, new biomes, and tons more. But oh man, characters don’t eat bandages anymore! I liked eating bandages.

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Starbound Update Will Add Permadeath, Wipe Universe

By Graham Smith on January 14th, 2014.

A videogame, yesterday.

In a post on the Starbound blog, the game’s development team have outlined coming fixes and additions to the next version of the game. Good news: they’re adding a permadeath mode, for those who want to add a little more risk to their galaxy exploration. Bad news: they’re kickstarting this new permadeath mode by wiping the entire universe, including player’s ships and characters.

It’s like playing alpha games is already a kind of permadeath mode.
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Twinkle, Twinkle: Starbound’s Future Is Looking Bright

By Nathan Grayson on December 19th, 2013.

I'm so entranced by the vast beauty of space that I've nearly forgotten about my impending doom by explosive decompression.

Starbound is finally playable by the unwashed masses, and it’s already so magnificent that even the washed masses became unwashed masses after sitting transfixed by its exploratory glow for days. But this is just a beta test, and even then it’s only on phase one of three. There’s much more to come. Space combat! Planet-sized dungeons! A not-quite-so-mean difficulty curve! Why, someday I imagine we’ll even be able to build Starbound inside Starbound. Actually, who’s to say we haven’t done it already, that everything you see in front of you is nothing but a hyper-elaborate Starbound simulation? You’ll never escape from voxel games. You are a voxel game.

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Impressions: Starbound

By Craig Pearson on December 9th, 2013.

Shhhh.
Starbound is a procedurally-generated universe, where you have a ship, a star-map, and an infinite number of planets to visit and plunder. It is a game that makes almost no definition between single and multiplayer, allowing you to bring your character across the void and back again, visiting the same places online and offline, and sharing those worlds with friends. Its first beta just welcomed weary travelers, and though it is missing a framework that would make it an easier game to follow, the foundation is strong. I’ve spent the weekend exploring the stars.
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Life Is Beta: Starbound Out Today

By Craig Pearson on December 4th, 2013.


For what seems like years and years and *checks torn calendar pages* years (it was actually Feb 2012), the Starbound website has mockingly invited us to Play Starbound. But we couldn’t play, could we? It was not out, yet. That unfulfilled entreaty caused me to go into a bit of a emotional loop, where I’d click the site, get sad, leave, and then click it again. I’m doing it right now, but only as a final hurrah. The first part of the Starbound beta is out today. To whet your loins and gird your appetite, there is a trailer below.
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Wot I Think: Risk Of Rain

By Adam Smith on November 27th, 2013.

I have died so many times. Risk of Rain is a small game and not altogether perfectly formed, but it also reminds me of The Binding of Isaac in all the best ways, except with cooperative multiplayer and weird science fiction in place of poo and blood. The ferocious difficulty and hordes of monsters also remind me another recent favourite – Teleglitch. Here’s wot I think.

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Starbound is Betabound, Landing Around Dec 4th

By Adam Smith on November 26th, 2013.

If ‘arrangements go through with Steam’, Starbound’s first beta will be available around December 4th. I’ve opened a can of fizz in celebration of the fact because Starbound’s procedural planets and penguins look splendid, and December 4th isn’t much more than a week away. Instead of counting down the days until Christmas, I’m going to start counting the days until Starbound, even if it might not be quite as punctual as Daddy Jesus Claus.

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Starbound Beta Starting ‘Soon,’ Unfolding In Three Phases

By Nathan Grayson on October 31st, 2013.

I'm pretty sure that trees species' closest genetic relative is the squid.

Humanity seems more prone than ever to heart-pulverizing squabbles and disgusting, knock-down-drag-out wars these days, but at least we can all agree on one thing: we really, really want Starbound to come out already. The wait for the Terraria-alike to end all Terraria-alikes has become unbearable, so you should be happy to hear that you won’t have to bear it for much longer. Starbound’s first beta is officially on the horizon, with developer Chucklefish gleefully chucking around words like “soon” and “really not very far off now.” More importantly, they’ve outlined how exactly the beta’s various phases are going to play out. If you’re hoping to join, this is probably required reading.

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Impressions: Risk Of Rain Beta

By John Walker on October 7th, 2013.

At the very centre of the crossroads between roguelikelike and metroidvania lies Risk Of Rain. It is a ridiculously compelling procedurally generated side-scrolling platform survivor-me-do, with multiple characters to play as, single and co-op play, and some of the hardest-hitting deaths I’ve experienced in such games. Recently Greenlit, and due out very soon, I thought I’d plunge into the beta.

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Elastic Dreams: Starbound’s Grappling Hook

By Craig Pearson on September 28th, 2013.


I am in danger of becoming over-excited about Starbound, but it looks so darned charming. If it were a baby, it would have dimples and would giggle at everything, and my girlfriend wouldn’t want to spend anytime with it in case I end up broody. Today’s over-excited squee from me comes from the reveal of the grappling hook technology. It’s a first-look, so there’s a lot that needs tweaked and fixed, but grappling hooks, people! Hooks that grapple! There’s a video of it below, as well as an hour-and-a-half playthrough with the developers.
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