Posts Tagged ‘cinematic denial’

Stop Making Scenes: Between Accident And Animation

By Adam Smith on May 17th, 2012.

A game

‘Cinematic’ should rightfully be a dirty word when discussing games and yet Max Payne 3’s marketing wears it proudly, like a sweat-stained vest or an inappropriately jaunty tie. A cutscene is cinematic, every detail and angle just so, no room for accident or deviation, but to aspire to a ‘cinematic’ experience during play is to ignore so much of what makes experiences within a game unique to the form. We run, gun and react in worlds that rely, for the enjoyment they bring, on the accidental and the curious as much as they require adherence to a plan. Here’s to the unexpected, the unplanned and the unforgettable.

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Blizzard Deny World Boll’s Next Movie

By John Walker on April 21st, 2008.

Devastating news to start the week. There will never be a Uwe Boll movie set in the World of Warcraft universe. MTV spoke to the modern day Eisenstein and learned of this new tragedy. Boll told them,

Won't someone show him some love?

“I got in contact with Paul Sams of Blizzard, and he said, ‘We will not sell the movie rights, not to you… especially not to you.’ Because it’s such a big online game success, maybe a bad movie would destroy that ongoing income, what the company has with it.”

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