Posts Tagged ‘Cities In Motion 2’

Station To Station: Cities In Motion 2 Out Now

By Adam Smith on April 9th, 2013.

Why couldn’t Transport Tycoon Super Ultra Deluxe have been released yesterday so that I could quip about waiting years for a mass transit simulator to come along only to see two chugging around the corner at the same time? Oh well. Cities In Motion 2 has been available for a week now and having played it briefly at the Paradox Convention and for an hour at the weekend, I’m in no fit state to tell you wot I think of its people-ferrying charms, but I do enjoy zooming through the city streets and watching people go about their business. While its a transport business simulation rather than a city builder, the urban sprawl does change and expand as people are given the ability to more conveniently move from one place to another, and the Unity-powered metropolises are a good size, and look splendidly hard-edged and real.

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Simulated City: Cities In Motion 2 In Motion, Too

By Alec Meer on January 28th, 2013.

No official screenies = YouTube capture = everyone feels a bit let down

The law of YouTube game trailer comments: amidst all the poison, the inexplicable arguments about race and the depressing evidence that learning the three simple rules of apostrophe usage really is beyond most of the English-speaking world, there will be one person claiming that witnessing footage of this videogame caused him to ejaculate there and then. Step forward excited Cities In Motion 2 fan Drag0nfoxx, whose reaction to a sixty-second video of an urban-planning videogame was for his penis to fill with blood and his brain to send a signal to his testicles ordering that it was time to express semen and thus bring about reproduction. Biology is a beautiful thing. “I think I just came in my pants”, quoth he, this rare poet of our electronic times.

I think I just watched some footage of Cities In Motion 2, and then thought it looked both very pretty and slightly stark. But maybe I just have a low sex drive.
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Gearing Up: Cities In Motion 2 Alpha Signup

By Adam Smith on November 27th, 2012.

It seems like only last week that London’s motion and commotion became a DLC package for the original Cities in Motion, and that’s because it was. I’ve never played the original but I have had a sneaky peek at the follow up, for which Paradox have just begun an alpha sign up process. The actual alpha should start on December 10th and from what I’ve seen of the game, it’s a far more intriguing proposition. As in Transport Tycoon of old, cities will grow dynamically and transport links will be an important part of how and where growth occurs. As with most Paradox pre-release applications, this looks to be a proper bugs and warts test rather than simply an early chance for some jollity. Here’s the link.

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On The Buses: Cities In Motion 2

By John Walker on August 15th, 2012.

KEEP THEM STILL!

Cities In Motion makes me feel queasy. Not the game itself, the title. Can you imagine how awful that would be? Buildings bobbing up and down, roads undulating as you tried to drive on them, children’s playgrounds drifting toward dangerous back alleys. And on a larger scale, York might crash into Harrogate, and there’d be carnage. Cities should stay perfectly still, thank you. But my cries are not heard by Paradox, who’ve just announced Cities In Motion 2.

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