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Posts Tagged ‘Cities In Motion’

Cities In Motion Moves To New York!

By Jim Rossignol on January 5th, 2012.


And also to San Francisco! The urban transport management game is getting a US-focused expansion on the 17th of January, and transport within New York and ‘Frisco are the subjects of its desires. Needless to say there will be American landmarks and buildings in there, as context for your hot commuter-related management action. Quintin remained fairly unmoved by the game back when it was about to be released, but perhaps men of other, more transport-oriented talents will make more of it, and this new expansion. Previously the game was expanded with German cities.

There’s a video of the expansion in action, if you want to see some public transportation in a videogame, below.
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Cities In Motion Is Out, Detailed Trailer

By Jim Rossignol on February 24th, 2011.


Forget dragons and cyborgs! Cities In Motion has detailed transport infrastructure! Also, it’s out, and there’s a release trailer posted below to prove it. Furthermore… well, that makes me realise that we haven’t properly critically evaluated it as yet. It’s certainly due a going over. Perhaps one of the Jim-clones can be woken from their cryogenic stasis to do it while I go off to GDC. Then again, they never did come out of the cloning process quite right…
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Also, Cities In Motion Is Demonstrated

By Jim Rossignol on February 17th, 2011.

Trams are like vagrant trains
Cities In Motion, the transport infrastructure game due on 22nd of Feb, has a demo out. Here it is. Apparently this limited version of the game allows you to build a small transport network. So you should do that. Then you can use your comprehension of the game to judge the veracity and cogency of our impressions of the game.

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Jazz And Trams: Cities In Motion Dated

By Jim Rossignol on February 7th, 2011.

Some buildings from above, yesterday
Today’s finest music in a trailer is… the unlikely jazzy elevator music that is featured in the Cities In Motion “Tram” trailer. Does the game feature this music? If so, sign me up. The video shows some light-rail tram infrastructure being installed. Also. So. Hot.

In related news, the game is out on 22nd of Feb. Additionally, the open beta is still “in motion”. See? In motion? Like the game title? Everyone okay with that?

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Cities In Motion Is Moved To Open Beta

By Jim Rossignol on February 1st, 2011.


Totally hot for transport infrastructure? Me too! We should totally get together and test Paradox’s new transport management game, Cities In Motion. Hey, we can even sign up here, because the open beta has, conveniently, just started. The client is here. Quintin’s impressions of the game are here. Why not see if they match up with your own? (They won’t, because Quinns is a haywire hobo robot who cannot love.)

Also, I keep typing “Cities In Emotion”, which is clearly a cry for help from some part of my brain that I am trying suppress.

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Some Impressions: Cities In Motion

By Quintin Smith on January 5th, 2011.

Get out of your cars! All of you! Right now! Please! I'm begging you!

Cities in Motion! It’s a transport tycoon game from Paradox that’s due out at the tail-end of next month. I’ve been playing with the latest build, and I actually have a problem with the game’s title. It should clearly have been called Cities in Gridlock, or Cities Keeping Perfectly Still. What I’m saying here is that I am bad at Cities in Motion.
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Underground, Overground: Cities In Motion

By Jim Rossignol on October 15th, 2010.


It’s been a while since people who like transportation systems have been well catered for by PC gaming. Paradox have seen that gap and now they’re sliding into it like a gelatinous cube of game development in a slick tube of publishing. This trailer for Cities In Motion shows off their metro system, which looks rather pretty, and also has a lovely underground mode which allow you to build train tracks in the depths of the earth. Hell, I haven’t seen that since I was playing Minecraft, yesterday. Sorry, sorry.

Additionally: I think this looks really fun. I know, but I am Truck Simulator guy. We all have our issues.
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Training Day: Cities In Motion Beta Signup

By Quintin Smith on October 4th, 2010.

That's 'Training' as in 'Practicing', but also as in the vehicle of the train. Do you see?

Could incredibly mundane-sounding games be RPS’s secret vice? Does being boring count as a vice? I’m not sure.

We posted about Cities In Motion’s launch trailer back in August, but it’s a transport tycoon game scheduled for release as early as Q1 2011. As of today, Paradox has announced that anyone interested in getting in on the beta can do so right here, so long as they do so before midday on October 11th. How can you resist? Just think of all those buses and subway systems running in an inefficient manner. Brr.

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You Can Be Slow Or Fast: Cities In Motion

By Kieron Gillen on August 19th, 2010.

Cities In Motion does make me wish it was a game about enormous cities on legs fighting with cannon though

Paradox have announced a lot today, which we’ll get back to shortly – but the trailer to Cities In Motion especially caught my eye. It’s a transport-simulation game, set in Europe across 100 years from 1920 and generally covers pretty much any way that people get objects from A to B. Bar gyrocopters, which is only me, at night, in my alter ego of the Clockwork Basher. Anyway, here’s the trailer…
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