Posts Tagged ‘Cities In Motion’

Simulated City: Cities In Motion 2 In Motion, Too

By Alec Meer on January 28th, 2013.

No official screenies = YouTube capture = everyone feels a bit let down

The law of YouTube game trailer comments: amidst all the poison, the inexplicable arguments about race and the depressing evidence that learning the three simple rules of apostrophe usage really is beyond most of the English-speaking world, there will be one person claiming that witnessing footage of this videogame caused him to ejaculate there and then. Step forward excited Cities In Motion 2 fan Drag0nfoxx, whose reaction to a sixty-second video of an urban-planning videogame was for his penis to fill with blood and his brain to send a signal to his testicles ordering that it was time to express semen and thus bring about reproduction. Biology is a beautiful thing. “I think I just came in my´╗┐ pants”, quoth he, this rare poet of our electronic times.

I think I just watched some footage of Cities In Motion 2, and then thought it looked both very pretty and slightly stark. But maybe I just have a low sex drive.
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Gearing Up: Cities In Motion 2 Alpha Signup

By Adam Smith on November 27th, 2012.

It seems like only last week that London’s motion and commotion became a DLC package for the original Cities in Motion, and that’s because it was. I’ve never played the original but I have had a sneaky peek at the follow up, for which Paradox have just begun an alpha sign up process. The actual alpha should start on December 10th and from what I’ve seen of the game, it’s a far more intriguing proposition. As in Transport Tycoon of old, cities will grow dynamically and transport links will be an important part of how and where growth occurs. As with most Paradox pre-release applications, this looks to be a proper bugs and warts test rather than simply an early chance for some jollity. Here’s the link.

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Congestion Charge: Cities In Motion: London

By Jim Rossignol on November 13th, 2012.


Surprisingly popular transport management game Cities In Motion has been regularly updated with DLC, and its latest lump of transport extras contains the ingredients necessary to keep London’s commuters in motion, with bright red buses, the Gherkin, the Eye, and Buckingham Palace, as well as new scenarios and so forth to suit London’s vehicular travel context.

The trailer (below) fails to show us London’s bowels being moved by the Underground, but it’s there, apparently. Also: trams. Not sure that’s entirely accurate, but perhaps that’s the point. The new DLC arrives on November 20th. I’ve also posted a documentary about Britain below for those of you interested in our tiny corner of the world.
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On The Buses: Cities In Motion 2

By John Walker on August 15th, 2012.

KEEP THEM STILL!

Cities In Motion makes me feel queasy. Not the game itself, the title. Can you imagine how awful that would be? Buildings bobbing up and down, roads undulating as you tried to drive on them, children’s playgrounds drifting toward dangerous back alleys. And on a larger scale, York might crash into Harrogate, and there’d be carnage. Cities should stay perfectly still, thank you. But my cries are not heard by Paradox, who’ve just announced Cities In Motion 2.

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Paradox Will Trade Cities In Motion For Your Thoughts

By Craig Pearson on March 12th, 2012.

All these pixels and more for free!
If the barter system existed across the board for games this wouldn’t be worth mentioning, but until the day we’re released from the bonds of the current economic system, in about two weeks, it’s still an unusual move: Paradox Interactive is giving away a copy of the really rather decent Cities in Motion on Gamer’s Gate to the people who take the 20 or so minutes it takes to answer this survey.
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Cities In Motion Moves To New York!

By Jim Rossignol on January 5th, 2012.


And also to San Francisco! The urban transport management game is getting a US-focused expansion on the 17th of January, and transport within New York and ‘Frisco are the subjects of its desires. Needless to say there will be American landmarks and buildings in there, as context for your hot commuter-related management action. Quintin remained fairly unmoved by the game back when it was about to be released, but perhaps men of other, more transport-oriented talents will make more of it, and this new expansion. Previously the game was expanded with German cities.

There’s a video of the expansion in action, if you want to see some public transportation in a videogame, below.
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Cities In Motion Is Out, Detailed Trailer

By Jim Rossignol on February 24th, 2011.


Forget dragons and cyborgs! Cities In Motion has detailed transport infrastructure! Also, it’s out, and there’s a release trailer posted below to prove it. Furthermore… well, that makes me realise that we haven’t properly critically evaluated it as yet. It’s certainly due a going over. Perhaps one of the Jim-clones can be woken from their cryogenic stasis to do it while I go off to GDC. Then again, they never did come out of the cloning process quite right…
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Also, Cities In Motion Is Demonstrated

By Jim Rossignol on February 17th, 2011.

Trams are like vagrant trains
Cities In Motion, the transport infrastructure game due on 22nd of Feb, has a demo out. Here it is. Apparently this limited version of the game allows you to build a small transport network. So you should do that. Then you can use your comprehension of the game to judge the veracity and cogency of our impressions of the game.

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Jazz And Trams: Cities In Motion Dated

By Jim Rossignol on February 7th, 2011.

Some buildings from above, yesterday
Today’s finest music in a trailer is… the unlikely jazzy elevator music that is featured in the Cities In Motion “Tram” trailer. Does the game feature this music? If so, sign me up. The video shows some light-rail tram infrastructure being installed. Also. So. Hot.

In related news, the game is out on 22nd of Feb. Additionally, the open beta is still “in motion”. See? In motion? Like the game title? Everyone okay with that?

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Cities In Motion Is Moved To Open Beta

By Jim Rossignol on February 1st, 2011.


Totally hot for transport infrastructure? Me too! We should totally get together and test Paradox’s new transport management game, Cities In Motion. Hey, we can even sign up here, because the open beta has, conveniently, just started. The client is here. Quintin’s impressions of the game are here. Why not see if they match up with your own? (They won’t, because Quinns is a haywire hobo robot who cannot love.)

Also, I keep typing “Cities In Emotion”, which is clearly a cry for help from some part of my brain that I am trying suppress.

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Some Impressions: Cities In Motion

By Quintin Smith on January 5th, 2011.

Get out of your cars! All of you! Right now! Please! I'm begging you!

Cities in Motion! It’s a transport tycoon game from Paradox that’s due out at the tail-end of next month. I’ve been playing with the latest build, and I actually have a problem with the game’s title. It should clearly have been called Cities in Gridlock, or Cities Keeping Perfectly Still. What I’m saying here is that I am bad at Cities in Motion.
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Underground, Overground: Cities In Motion

By Jim Rossignol on October 15th, 2010.


It’s been a while since people who like transportation systems have been well catered for by PC gaming. Paradox have seen that gap and now they’re sliding into it like a gelatinous cube of game development in a slick tube of publishing. This trailer for Cities In Motion shows off their metro system, which looks rather pretty, and also has a lovely underground mode which allow you to build train tracks in the depths of the earth. Hell, I haven’t seen that since I was playing Minecraft, yesterday. Sorry, sorry.

Additionally: I think this looks really fun. I know, but I am Truck Simulator guy. We all have our issues.
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Training Day: Cities In Motion Beta Signup

By Quintin Smith on October 4th, 2010.

That's 'Training' as in 'Practicing', but also as in the vehicle of the train. Do you see?

Could incredibly mundane-sounding games be RPS’s secret vice? Does being boring count as a vice? I’m not sure.

We posted about Cities In Motion’s launch trailer back in August, but it’s a transport tycoon game scheduled for release as early as Q1 2011. As of today, Paradox has announced that anyone interested in getting in on the beta can do so right here, so long as they do so before midday on October 11th. How can you resist? Just think of all those buses and subway systems running in an inefficient manner. Brr.

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