Posts Tagged ‘Cities In Motion’

Underground, Overground: Cities In Motion

By Jim Rossignol on October 15th, 2010.


It’s been a while since people who like transportation systems have been well catered for by PC gaming. Paradox have seen that gap and now they’re sliding into it like a gelatinous cube of game development in a slick tube of publishing. This trailer for Cities In Motion shows off their metro system, which looks rather pretty, and also has a lovely underground mode which allow you to build train tracks in the depths of the earth. Hell, I haven’t seen that since I was playing Minecraft, yesterday. Sorry, sorry.

Additionally: I think this looks really fun. I know, but I am Truck Simulator guy. We all have our issues.
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Training Day: Cities In Motion Beta Signup

By Quintin Smith on October 4th, 2010.

That's 'Training' as in 'Practicing', but also as in the vehicle of the train. Do you see?

Could incredibly mundane-sounding games be RPS’s secret vice? Does being boring count as a vice? I’m not sure.

We posted about Cities In Motion’s launch trailer back in August, but it’s a transport tycoon game scheduled for release as early as Q1 2011. As of today, Paradox has announced that anyone interested in getting in on the beta can do so right here, so long as they do so before midday on October 11th. How can you resist? Just think of all those buses and subway systems running in an inefficient manner. Brr.

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You Can Be Slow Or Fast: Cities In Motion

By Kieron Gillen on August 19th, 2010.

Cities In Motion does make me wish it was a game about enormous cities on legs fighting with cannon though

Paradox have announced a lot today, which we’ll get back to shortly – but the trailer to Cities In Motion especially caught my eye. It’s a transport-simulation game, set in Europe across 100 years from 1920 and generally covers pretty much any way that people get objects from A to B. Bar gyrocopters, which is only me, at night, in my alter ego of the Clockwork Basher. Anyway, here’s the trailer…
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