Posts Tagged ‘Cities: Skylines’

Building A Self-Sufficient City In Cities: Skylines – Part Two

By Duncan Geere on April 23rd, 2015.

Welcome to the second instalment of my attempt to recreate an arcology in Cities: Skylines. As those of you who read the first part will know, I’m not talking about the bubble-topped utopia palaces of SimCity 2000 – I’m talking about a real arcology in the real world. Like Masdar City.

Masdar City is a sustainable, self-contained settlement under construction in the desert south-west of Abu Dhabi in the United Arab Emirates. It was originally supposed to have been completed by 2014, but the global financial crisis has meant that right now it just consists of a handful of office blocks. I’ve recreated the detailed plans for the city in Cities: Skylines, and I’m about to see if anyone actually wants to live in the paradise that I’ve created.

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Building A Self-Sufficient City In Cities: Skylines – Part One

By Duncan Geere on April 22nd, 2015.

Cities: Skylines [official site] is our RPS Game Of The Month for April. As part of our month of coverage, we asked Duncan Geere to build an arcology in the game. This is his attempt.

Arcologies are pretty awesome, as town planning concepts go. The towering, fishbowl-topped edifices that seasoned gamers will recognise from SimCity 2000 were one of that game’s most beloved features, but they bear only a passing resemblance to the real thing. In reality (and I use that word loosely because no-one’s ever successfully finished one) an arcology is merely a sustainable, self-contained settlement that can supply most of the needs of a large population that dwells within.

Cities: Skylines doesn’t include the arcologies of SimCity 2000, and at the time of writing there’s only one in the Steam workshop. So I thought it might be a fun experiment to try and build one myself – one a little closer to the true meaning of the term. I wanted to build a city that relies as little as possible on the outside world, with minimal impact on natural resources. As many planners in the real world have discovered, that is far harder than it appears.

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Cities: Skylines – The Great Blueness

By Philippa Warr on April 21st, 2015.

The Great Greyness

An experiment with colour mods in Cities: Skylines…

Long ago there were no colours in the world at all. Almost everything was grey, and what was not grey was black or white. It was a time that was called The Great Greyness.

Every morning a Wizard who lived during the time of The Great Greyness would open his window to look out at the wide land.

“Something is very wrong with the world,” he would say.

“It is hard to tell when the rainy days stop and the sunny days begin.”
– Arnold Lobel

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Towering – Cities: Skylines Has Sold Over 1 Million Copies

By Alice O'Connor on April 14th, 2015.

I know what I said about big numbers. “Please be careful with numbers, chums,” I said. “Many folks sadly seem to deploy statistics as weapons in territorial arguments,” I said. Let’s not do that. Numbers can be celebratory too, numbers can make you feel included, let you know that there are plenty of others like you out there.

If you bought Cities: Skylines, hey, you might like to know that you’re not alone. Over one million copies of the city-building sim (our Game of the Month) have been sold, publishers Paradox announced today. Perhaps you all might like to meet up for drinks, a meal, and see where the night takes you? Finding a bar with space might be tricky though.

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A Cities Skylines Succession Diary Part 3 – Firefighting

By Alec Meer on April 14th, 2015.

The penultimate part of a series in which three players take it in turns to manage and build up one Cities: Skylines settlement, passing the savefile onto the next person whenever the city levels up. Joining me in this endeavour are Jonathan Shipley and Dan Corns.

This time: roads, garbage truck gridlock, smell refutation and New New Dansville.

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A Cities: Skylines Succession Diary, Part 2: Necropolis

By Alec Meer on April 10th, 2015.

Continuing a series in which players take it in turns to manage and build up one Cities: Skylines settlement, passing the savefile onto the next person whenever the city levels up. Joining me in this endeavour are Jonathan Shipley and Dan Corns.

When last we left you, we foretold an apocalypse. Here’s how The Brown Plague took 1,600 lives and very nearly killed the entire city.
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A Cities: Skylines Succession Diary, Part 1: Crimewave

By Alec Meer on April 8th, 2015.

Batman mod needed ASAP please

Cities: Skylines is great and all, but I must confess to being hamstrung by my imagination, or lack thereof. Once I’ve unlocked everything there is to build, I kind of run out of steam, because I don’t have a designer’s mind and complicated road systems scare me. But a friend, also playing the game and experiencing similar handicaps, had an idea: a succession game in which three of us take turns to co-operate on one city, passing on the savefile to the next person every time the city levelled up, and hoping something beautiful rather than catastrophic would emerge.

Given we’ve managed to suffer two major disasters (and bear in mind that this is not a game which usually invites much disaster) within the game’s earliest stages, so far I’m leaning towards catastrophic.

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CityCopter Mod Aims To Be SimCopter For Cities: Skylines

By Graham Smith on April 7th, 2015.

Every day I look at the Steam Workshop and subreddit for Cities Skylines [official site] and every day there is something I want to show to people. Look at this pretty braided highway! Look at this fancy circular city! And the mods. I’m not sure I’ve ever seen a mod community explode like this for a game that didn’t already have an existing community.

Today’s thing I need to share: a video of CityCopter, a helicopter mod in the vein of Maxis’ old SimCopter.

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Mods, Maxis And Forward Motion: Cities Skylines Interview

By Adam Smith on April 3rd, 2015.

In an attempt to learn everything there is to know about our Game of the Month, Cities: Skylines [official site], I spoke to Colossal Order’s CEO Mariina Hallikainen until we both ran out of words. We talked about the game’s extraordinary success and what it means for the future of the 13-person company, the importance of mods, the fate of Cities in Motion, and the influence of dear departed Maxis. Along the way, there are discussions about simulations as educational tools, Colossal Order’s next project, and the importance of a good working environment and the avoidance of crunch.

Most important of all? The origin story of Chirper.

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The RPS Verdict – Cities: Skylines

By RPS on April 1st, 2015.

A floating speech bubble appears over Videogame City, signalling that the citizens are demanding something. Clicking on it reveals the source of problem: “Not enough good city builders.” It seems all that have been built so far are poorly connected to the (road) network, too small to cater to the growing population, and otherwise stocked too poorly with what people want.

Best construct Cities: Skylines [official site]. It has huge cities, mod support and works offline, but is it doing more than simply filling a hole created by its peers? John, Alec, Adam, Pip and Graham gathered to discuss why it’s the RPS’ Game of the Month for April.

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Game Of The Month: April – Cities: Skylines

By RPS on April 1st, 2015.

Did you know? Seven million games were released yesterday. Such a constant deluge can make it difficult to keep up with what’s happening right now in the world of PC games, and while RPS exists to tell you the four million games you must be playing on any given day, it’s possible you have even less time. What if you need to pick just one game to play?

That’s what Game Of The Month is for. On the first of each month, we’ll pick one released game to highlight for the rest of that month. It’s us saying: if you should be paying attention to one thing right now, this is it. We’ll then write about that game more throughout the rest of the month, explaining why we love it in a group verdict, interviewing the developers for insight about its creation and future, writing fun diaries that show you what it’s like to play, and more.

First up, Cities: Skylines [official site].

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Cities: Skylines Modder Is Adding First-Person Multiplayer

By Graham Smith on March 31st, 2015.

There’s already been a Cities: Skylines [official site] mod that lets you wander your streets from a low, ‘first-person’ style camera, but what about doing it with a friend? Reddit user ‘Fr0sZ’ posted a video today of his work-in-progress Cities Skylines multiplayer mod, in which each player is represented in the world as a pedestrian avatar and able to walk around. See below.

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Citybuilder++ – Our Fave Cities Skylines Mods

By Alec Meer on March 25th, 2015.

Mirror's Edge mod = best mod

It’s crazy how big publishers seem so fearful of mods, given how they’ve a proven track record for keeping a game popular. Skyrim still generates regular news stories due to its thriving mod community, and I’m pretty sure Paradox’s rapturously-received townbuilder Cities: Skylines is going to do similar. To take a look at its Steam Workshop library of community creations is to disappear down a rabbit hole of tinkering, as hundreds of players seek to finetune the cities of their dreams. Compare this to be walled garden of SimCity and it’s clear to see why citybuilder fans have taken Skylines to heart.

Any claim to have made a definitive Best Of compilation is an insane one, given the speed at which new creations arrive, and due to the high subjectivity involved. An authetically-shaped Australian football pitch is probably a Godsend to someone, for instance, whereas something that automatically bulldozes abandoned or burned-out buildings was what made me rub my lazy hands with glee. But, for now, here are just a few selected highlights to be getting on with. Please do suggest more below.
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