Posts Tagged ‘Cities: Skylines’

Dig It: Cities Skylines Adds Tunnels

By Adam Smith on May 19th, 2015.

this is the steepest slope possible, not representative of ALL tunnels

Soon, you’ll be able to add tunnels to your urban creations in Cities: Skylines [official site]. Even before the game had been released, Colossal Order had told me that tunnels were the one big feature they had been hoping to include at launch. I think the eventual outcome was the best possible scenario – the game was lovely at launch, mods instantly started to make it even lovelier, and now the tunnels are arriving in the form of a free update later this week.

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How To Play Games And Chat With The RPS Community

By Scott Constantine on May 8th, 2015.

Get involved!

Rock, Paper, Shotgun has one of the friendliest and most active games communities online, but it’s possible that you’ve never peeled back the mask of the frontpage to discover the forums, guilds and game groups that lie beyond.

If you’re intrigued and you’d like to join the forum, find people to play with, or chat with other RPS readers, read on for a guide to what’s happening and instructions on how to get involved.

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Our Favourite Cities Skylines Mods (Updated)

By Alec Meer on May 1st, 2015.

Mirror's Edge mod = best mod

Republishing this feature from last month as it’s now updated with part 2 – utility mods for a more efficient, easier, less chaotic city with more comprehensible traffic.
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RPS Community Update: What You Did in Cities: Skylines, Guild Wars 2, PlanetSide 2 and GTA V

By Scott Constantine on April 30th, 2015.

PlanetSide 2 Victory!

Hi folks!

I’m Scott and I help moderate the RPS community forum. There’s some great discussions going on over there but what I’m really interested in is what the members of the community do together – whether that’s in games or out of them. Every month I’m going to provide a summary of what RPSers have been up to and how you can get involved.

This month: Cities: Skylines [official site] succession games; our Guild Wars 2 [official site] guild get more involved in PvP; the PlanetSide 2 [official site] outfits do battle in a server smash; and how to join the capers of our Grand Theft Auto V [official site] crew.

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Fly Above Your Cities: Skylines Creations In CityCopter

By Graham Smith on April 28th, 2015.

When I wrote about the CityCopter mod for Cities: Skylines earlier this month, it was just a video of a prototype which hoped to introduce a little SimCopter to the now reigning city builder champ. In the comments on the post, reader Beanbee wrote, “Way to miss a trick mod. Why on earth is Ride of the Valkyries not playing with random emergency scanner background laced in?”

Well, Mr. Beanbee, the mod is available to download and play now, and the launch trailer below meets half your request.

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Building A Self-Sufficient City In Cities: Skylines – Part Two

By Duncan Geere on April 23rd, 2015.

Welcome to the second instalment of my attempt to recreate an arcology in Cities: Skylines. As those of you who read the first part will know, I’m not talking about the bubble-topped utopia palaces of SimCity 2000 – I’m talking about a real arcology in the real world. Like Masdar City.

Masdar City is a sustainable, self-contained settlement under construction in the desert south-west of Abu Dhabi in the United Arab Emirates. It was originally supposed to have been completed by 2014, but the global financial crisis has meant that right now it just consists of a handful of office blocks. I’ve recreated the detailed plans for the city in Cities: Skylines, and I’m about to see if anyone actually wants to live in the paradise that I’ve created.

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Building A Self-Sufficient City In Cities: Skylines – Part One

By Duncan Geere on April 22nd, 2015.

Cities: Skylines [official site] is our RPS Game Of The Month for April. As part of our month of coverage, we asked Duncan Geere to build an arcology in the game. This is his attempt.

Arcologies are pretty awesome, as town planning concepts go. The towering, fishbowl-topped edifices that seasoned gamers will recognise from SimCity 2000 were one of that game’s most beloved features, but they bear only a passing resemblance to the real thing. In reality (and I use that word loosely because no-one’s ever successfully finished one) an arcology is merely a sustainable, self-contained settlement that can supply most of the needs of a large population that dwells within.

Cities: Skylines doesn’t include the arcologies of SimCity 2000, and at the time of writing there’s only one in the Steam workshop. So I thought it might be a fun experiment to try and build one myself – one a little closer to the true meaning of the term. I wanted to build a city that relies as little as possible on the outside world, with minimal impact on natural resources. As many planners in the real world have discovered, that is far harder than it appears.

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Cities: Skylines – The Great Blueness

By Philippa Warr on April 21st, 2015.

The Great Greyness

An experiment with colour mods in Cities: Skylines…

Long ago there were no colours in the world at all. Almost everything was grey, and what was not grey was black or white. It was a time that was called The Great Greyness.

Every morning a Wizard who lived during the time of The Great Greyness would open his window to look out at the wide land.

“Something is very wrong with the world,” he would say.

“It is hard to tell when the rainy days stop and the sunny days begin.”
– Arnold Lobel

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Towering – Cities: Skylines Has Sold Over 1 Million Copies

By Alice O'Connor on April 14th, 2015.

I know what I said about big numbers. “Please be careful with numbers, chums,” I said. “Many folks sadly seem to deploy statistics as weapons in territorial arguments,” I said. Let’s not do that. Numbers can be celebratory too, numbers can make you feel included, let you know that there are plenty of others like you out there.

If you bought Cities: Skylines, hey, you might like to know that you’re not alone. Over one million copies of the city-building sim (our Game of the Month) have been sold, publishers Paradox announced today. Perhaps you all might like to meet up for drinks, a meal, and see where the night takes you? Finding a bar with space might be tricky though.

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A Cities Skylines Succession Diary Part 3 – Firefighting

By Alec Meer on April 14th, 2015.

The penultimate part of a series in which three players take it in turns to manage and build up one Cities: Skylines settlement, passing the savefile onto the next person whenever the city levels up. Joining me in this endeavour are Jonathan Shipley and Dan Corns.

This time: roads, garbage truck gridlock, smell refutation and New New Dansville.

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A Cities: Skylines Succession Diary, Part 2: Necropolis

By Alec Meer on April 10th, 2015.

Continuing a series in which players take it in turns to manage and build up one Cities: Skylines settlement, passing the savefile onto the next person whenever the city levels up. Joining me in this endeavour are Jonathan Shipley and Dan Corns.

When last we left you, we foretold an apocalypse. Here’s how The Brown Plague took 1,600 lives and very nearly killed the entire city.
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A Cities: Skylines Succession Diary, Part 1: Crimewave

By Alec Meer on April 8th, 2015.

Batman mod needed ASAP please

Cities: Skylines is great and all, but I must confess to being hamstrung by my imagination, or lack thereof. Once I’ve unlocked everything there is to build, I kind of run out of steam, because I don’t have a designer’s mind and complicated road systems scare me. But a friend, also playing the game and experiencing similar handicaps, had an idea: a succession game in which three of us take turns to co-operate on one city, passing on the savefile to the next person every time the city levelled up, and hoping something beautiful rather than catastrophic would emerge.

Given we’ve managed to suffer two major disasters (and bear in mind that this is not a game which usually invites much disaster) within the game’s earliest stages, so far I’m leaning towards catastrophic.

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CityCopter Mod Aims To Be SimCopter For Cities: Skylines

By Graham Smith on April 7th, 2015.

Every day I look at the Steam Workshop and subreddit for Cities Skylines [official site] and every day there is something I want to show to people. Look at this pretty braided highway! Look at this fancy circular city! And the mods. I’m not sure I’ve ever seen a mod community explode like this for a game that didn’t already have an existing community.

Today’s thing I need to share: a video of CityCopter, a helicopter mod in the vein of Maxis’ old SimCopter.

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