Cities: Skylines [official site] is our RPS Game Of The Month for April. As part of our month of coverage, we asked Duncan Geere to build an arcology in the game. This is his attempt.
Arcologies are pretty awesome, as town planning concepts go. The towering, fishbowl-topped edifices that seasoned gamers will recognise from SimCity 2000 were one of that game’s most beloved features, but they bear only a passing resemblance to the real thing. In reality (and I use that word loosely because no-one’s ever successfully finished one) an arcology is merely a sustainable, self-contained settlement that can supply most of the needs of a large population that dwells within.
Cities: Skylines doesn’t include the arcologies of SimCity 2000, and at the time of writing there’s only one in the Steam workshop. So I thought it might be a fun experiment to try and build one myself – one a little closer to the true meaning of the term. I wanted to build a city that relies as little as possible on the outside world, with minimal impact on natural resources. As many planners in the real world have discovered, that is far harder than it appears.
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