Posts Tagged ‘Cities XL 2012’

Huge Tracts Of Land: Cities XXL

By Alice O'Connor on December 12th, 2014.

Build a build.

As an admirer of cities, I enjoy wandering around a city looking for its history in little tells, in the curve of streets, in clashes of architecture, in demographics, transportation, building sites and boarded-up shops, guessing at its planning and improvisations. I like building my own cities in games too, thinking I’m so clever and know everything, then after a few hours I take a step back and realise “oh god it’s all just a huge horrible mess built by an idiot.” Still, I suspect the prettiness of the newly-announced Cities XXL might have me whipping out my t-square to try again.

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Cities XL 2012 Is Surprisingly Pretty

By John Walker on September 20th, 2011.

Like Bath on a bad day.

Four new screenshots of Cities XL 2012 have been released, and if I can be brutally honest with you – I can, can’t I? – that didn’t excite me very much. The Cities XL games are clearly very good at what they do, but I feel like I was exhausted of city management long ago. And then I looked at the pictures. Blimey, this isn’t Sim City 2000 any more, is it? They’re worth a look.

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Cities XL 2012 Will Have Mods, Buildings

By Jim Rossignol on July 14th, 2011.

Alpine huts of the near past.
It seems as if the failed city-building MMO has become a fairly regular offline city-building series. Cities XL 2012 will be arriving in October, and expands on the previous offering considerably. Focus explain: “Cities XL 2012 allows players to become real urban planners, balancing economic & energy developments of their cities while managing transportation, housing, social services and recreational activities. Content is key to the new game, as Cities XL 2012 offers a staggering number of unique structures with over 1,000 in total.”

The game also now, apparently, open to modding, with a bunch of mod tools included in the 2012 release. A wise move, I suspect.

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