Posts Tagged ‘Cities XL’

Cities XL Loses MMO Thing, No Subs

By Jim Rossignol on January 27th, 2010.


Monte Cristo games have just issued a statement saying that the MMO element of Cities XL is going to be shut down:

“Three months after the launch we have to admit that the subscription rate is lower than what we expected and therefore the Planet Offer is not sustainable. Not enough players decided to subscribe. Therefore, it is with deep regret that we decided to put an end to the Planet Offer as of March 8th 2010. It will no longer be possible to subscribe to the game starting Monday February 1st 2010.”

The single-player game will continue to be supported with add-ons and patches be given a sequel, Cities XL 2011. There’s a detailed FAQ on the situation here.
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EurogamerVille: Cities XL Review

By Jim Rossignol on November 2nd, 2009.


Last month I spent some time in Cities XL with another RPS ally as we tried to figure out the MMO side of the game. We both ended up feeling a little frustrated by the way it wasn’t really possible for us to construct complimentary cities. “You be tank city, I’ll be DPS city” was the joke that came to mind, but there was a serious side to it: the metagame of economic interaction needs to be improved if Cities XL is going to fulfill its lofty ambitions as a series of online worlds with a player-driven economy. You can read my thoughts on that and the single-player city-builder aspects over on my Eurogamer review.

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We Built This City: New CitiesXL Footage

By Kieron Gillen on October 1st, 2009.

Ah, - re-using old screenshots. It is the laziest of the posting.

It’s a four-minute overview of the whole game, plus voice-over. It features the phrase “Pretty little agricultural backwater” in the first 10 seconds. If that’s not worth watching, I don’t know what is. If you agree, you’ll find it beneath the cut.
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Cities XL Demo Goes Countries XL

By Alec Meer on September 8th, 2009.

Remember how angry you were last week when we told you there was a Cities XL demo out, but it turned out an American chap like you couldn’t play it, or found it agonisingly laggy because it was European only? Ooh, you were mad. Remember how you did terrible things to a passing hobo in the name of misplaced vengeance? He may never recover, but your high spirits will because – rejoice! – the US demo is now live too. It’s exactly the same content as the Euro one, but with different servers. 1Gb of quasi-MMO, 3 of the 25 cities available, and playable until the end of September, and available here.

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The Talk Of The Town: Jerome Gastaldi Interview

By Kieron Gillen on September 2nd, 2009.


A while back, I got together with Jerome Gastaldi – Monte Cristo CEO and lead on Cities XL – to talk about Cities XL. By “a while back” I mean, January. RPS has been busy with not doing anything. Since the demo has just been released, I thought it time to go back to the recording of Mr Gastaldi’s splendid Gallic accent and forthrightness – I’ve avoided about half the swearing – to talk about Cities XL, the construction genre, and the future of the PC. It’s worth noting that the interview is six months old – I’ve concentrated on discussion of concepts to avoid any details being out of date. And here we go!
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Cities XL: The Urban Demo

By Jim Rossignol on September 1st, 2009.


Huzzah! The Cities XL demo is here, 1gb in breadth, for you to download, play, and then weigh on the platinum scales of consumer judgment. The new city-builder with an online dimension seems like it’s been in beta for about 47 years, but it’s actually only a few weeks. Nevertheless there’s been a marked improvement since the early wobbles, and this limited demo gives you a taste of that improved game with a city restricted to 22,000 inhabitants, built in a choice of three of the twenty five landscapes across the three teeming planets of the game.

I do believe we have a Cities XL interview in the pipeline, so keep an eye out for that, should you be buildingly inclined. Full demo info here.

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Cities XL: Statuesque

By Jim Rossignol on August 26th, 2009.


My present “spare-time” gaming could not have two more extreme poles. On the one hand I am playing a bit of Quake Live – jumping onto capture the flag maps to realise I still know how to use a railgun (weird how it returns, like different programming, hardwired into fundamental bits of my brain) – and on the other I am poking about in Cities XL, slowly trying to drag my farming town into megalopolis status. Cities XL – which is still in a long, long beta – has proven to be a slow burner for me. I’m not spending a lot of time with it, but I’ve been spending time on it regularly. Today I’ve been browsing other people’s cities (your avatar can go and visit other player’s cities anywhere on the planet) and realising that I still have a long way to go to get a properly functioning large city. I’m definitely a long way off worrying about the stuff featured in this trailer, which is about maximising the “attractiveness” of the city, which means big, geometric city-plans, parks, and status the size of skyscrapers. Hell, I’ll settle for being able to develop a decent number of skyscrapers on my commercial district. There’s a single glass tower on the map right now. I feel like I have made the Swindon of the Cities XL universe. Maybe I have. A recession-banged Wiltshire of virtuality.

Anyone else building? Or Quaking, for that matter…
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CitiesXL: A First Look

By Jim Rossignol on June 18th, 2009.


Cities XL is the French massively multiplayer cousin of SimCity. It carries genes from both genres: you create an avatar, and then you start a city on a vast, heavily populated planet. Populated, that is, by other player’s cities. It might just be where the city-building genre goes next. The closed beta is up (keys still available from some sites, according to the homepage) and we were fortunate enough to get some access. Needless to say, I spent quite a bit of yesterday bankrupting my city. No sign of a towering metropolis just yet, I’m just trying to make ends meet. More below.
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Set-Squares And The City: Cities XL Beta Reg

By Kieron Gillen on April 16th, 2009.


We don’t actually often link to news of Closed Beta registration. Frankly, we wait for the open one, as it’s a lot less effort. Who are you to select me, Mr Developer? WHO ARE YOU? In this case, I’m making an exception. Firstly, because it’s great to see someone trying to do a very different sort of MMO, in this case a City Builder with a mass of promising twists. Secondly, because I interviewed the developers in January, haven’t got around to transcribing it yet and feel terrible about it. That interview and possibly some Beta impressions coming shortlyish. Until then, consider signing up if building stuff is you “thing” and watch the two quite-old walkthrough trailers beneath the cut to give you a taste…
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