Posts Tagged ‘City Interactive’

Witcher Too: Former CDP Lead’s New RPG At Deck 13

When I awoke this morning, I could feel a certain electricity in the air. The animals near my home tensed and mewed restlessly, and my left shoulder blade pulsated with a dull ache. I knew these signs. This day, I realized, would be very, very Witchy. Predictably, CD Projekt trotted out Geralt in all his finest freebies, and I figured – short of, perhaps, a minor fluctuation in Wichita, Kansas – that was it for the day. Then I came across this Digital Spy bit detailing a new project from former CD Projekt senior producer Tomasz Gop called “Project RPG.” Today, it turned out, would also be very Project-y. What’s it about? Check out this:

“The world is set 1,000 years after the death of a God, whose corpse is a mountain that splits the world into two sides, each with their own philosophy.”

Ooh! More below.
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De-Mercing: World Of Mercenaries Announced

Men With Guns! Men With Guns! Men With Guns! Men With Guns! Men With Guns! Men With Guns! Men With Guns! Men With Guns!
City Interactive have announced that they will be publishing a free-to-play shooter called World Of Mercenaries. Which immediately begs the question: if it is a world entirely made of mercenaries, who hires them? Do they hire each other? And why? Tricky stuff for any dev studio to handle, I’m sure. It seems like such questions haven’t hindered development, however, because it’s just one week to the beta registration, something about which Executive Producer Bogdan Oprescu has this to say: “Our closed beta program will be an integral part of the development process for World of Mercenaries, as it is our goal to deliver a game made by, for and with FPS fans. We are shaping the future of competitive FPS, and are fully confident it will be achieved with the enthusiasm and help of our beta testers.” Fine words there from Bogdan.

No release date yet, but we do know that the game is being developed in Unreal with an aim of making the kind of high-end FPS that would make your graphics card proud.

Scoping Out Sniper: Ghost Warrior 2 And Sniper Elite V2

The most skilled sniper can take out targets directly behind their heads
Morning sniper fans. Remember when there were no sniper related games around? The army’s stealthiest strategist has never commanded an audience, preferring camo and a nice bush to kicking down doors and shouting bad things about your various female relatives. But soon there will be two sniper game vying for your beady eyes. I’ve already spoken a bit about Sniper Elite V2, so the newest kill-cam from that will be relegated to second place. Sniper: Ghost Warrior 2, however, has managed to elude my scopes thusfar. What I need is a short, explanatory video, I’d say about a minute or so in length that shows off the sort of distances bullets will be traveling, and maybe the locations as well. If that could somehow happen, maybe dropping in below, then I’d be the happiest sniper.
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Friendly Rear: Enemy Front

City Interactive have sent word of a new “gritty” FPS called Enemy Front. They explain: “Enemy Front is the realistic tale of a hardened soldier dropped behind Nazi lines to engage in dynamic, diversified missions ranging from quick skirmishes, espionage assignments, and sabotage activities.” The game is being developed jointly by studios in UK and Poland, and is designed by Stuart Black, who worked on the popular console manshooter, Black. It’s using CryEngine 3, which apparently allows “fully destructible maps that reflect the damage from every bullet fired and every grenade tossed”. So that sounds handsome. I’ve posted three more screenshots of angry or dying soldiers below.

Enemy Front will shoot Nazimen in 2012.
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There’s Also Sniper: Ghost Warrior 2

Sniper? Or armed vagrant guy?
A profound lack of sleep has left me with a unique super-power: to be impressed and moved by anything at all. I was welling up just watching these five minutes of Sniper: Ghost Warrior 2 footage. Those poor bullets! Fired off into people’s icky headbits without a second thought. Separated from their cartridge buddies forever. Awful.

This footage is actually a bit old, being from GamesCom, but I missed it last week, to the annoyance of readers who sent it in. Sorry, Annoyed Men! Love you! The CryEngine-powered manshooter is out in Q1 of next year, which seems to be a true of a lot of games currently in development.
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Sniper’s CryEngine Sequel Sighted

City Interactive announced last month that they are now working on four FPS games, and that CryEngine 3 had been licensed for (at least some of) them. One of those has now been confirmed as the sequel to Sniper: Ghost Warrior (which everyone told me to avoid, but I guess must have sold okay to be getting a sequel), as confirmed by this news story on, which is teasing a full interview with City Interactive’s chief producer Michal Sroczynski. No other details yet, but I suspect it’s going to involve shooting people in the head. Any other predictions, crosshair fans?

Sniper, Sniper, Er, Trailering Bright… Sorry.

Blue spotted that there’s a new trailer out for City Interactive’s long-distance-death themed shooter (with occasional knives) Sniper: Ghost Warrior, and it’s really pretty neat. (And really below the click). The trailer shows that the different difficulty settings will mean, how sniper finds his way around the level, hapless soldiermen under crosshairs, and how the stealth mode works. I’m not expecting this one to be a classic, but it might just be an okayic.
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Sniper: Ghost Warrior Features Jungle

The tropical environment, not the music. The music, in fact, is that BA-DA-DA BA-DA-DA orchestral stuff that means ACTION is about to occur. The Sniper: Ghost Warrior trailer claims that the footage is created using the game engine, but the trailer is nevertheless FMV, presumably showing how the game is meant to be understood. You’re a sniper, you shoot people from far away. There’s a chance it will be awemazing, I suppose, depending on the craft of the long-distance shooty, but it’s being developed by City Interactive, who don’t have the very best track record with such things. Anyway, it’s looking superficially fancy, so go take a peek.
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