Posts Tagged ‘city interactive’

There’s Also Sniper: Ghost Warrior 2

By Jim Rossignol on August 31st, 2011.

Sniper? Or armed vagrant guy?
A profound lack of sleep has left me with a unique super-power: to be impressed and moved by anything at all. I was welling up just watching these five minutes of Sniper: Ghost Warrior 2 footage. Those poor bullets! Fired off into people’s icky headbits without a second thought. Separated from their cartridge buddies forever. Awful.

This footage is actually a bit old, being from GamesCom, but I missed it last week, to the annoyance of readers who sent it in. Sorry, Annoyed Men! Love you! The CryEngine-powered manshooter is out in Q1 of next year, which seems to be a true of a lot of games currently in development.
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Sniper’s CryEngine Sequel Sighted

By Jim Rossignol on January 11th, 2011.


City Interactive announced last month that they are now working on four FPS games, and that CryEngine 3 had been licensed for (at least some of) them. One of those has now been confirmed as the sequel to Sniper: Ghost Warrior (which everyone told me to avoid, but I guess must have sold okay to be getting a sequel), as confirmed by this news story on Eurogamer.se, which is teasing a full interview with City Interactive’s chief producer Michal Sroczynski. No other details yet, but I suspect it’s going to involve shooting people in the head. Any other predictions, crosshair fans?

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Sniper, Sniper, Er, Trailering Bright… Sorry.

By Jim Rossignol on June 9th, 2010.


Blue spotted that there’s a new trailer out for City Interactive’s long-distance-death themed shooter (with occasional knives) Sniper: Ghost Warrior, and it’s really pretty neat. (And really below the click). The trailer shows that the different difficulty settings will mean, how sniper finds his way around the level, hapless soldiermen under crosshairs, and how the stealth mode works. I’m not expecting this one to be a classic, but it might just be an okayic.
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Sniper: Ghost Warrior Features Jungle

By Jim Rossignol on April 6th, 2010.


The tropical environment, not the music. The music, in fact, is that BA-DA-DA BA-DA-DA orchestral stuff that means ACTION is about to occur. The Sniper: Ghost Warrior trailer claims that the footage is created using the game engine, but the trailer is nevertheless FMV, presumably showing how the game is meant to be understood. You’re a sniper, you shoot people from far away. There’s a chance it will be awemazing, I suppose, depending on the craft of the long-distance shooty, but it’s being developed by City Interactive, who don’t have the very best track record with such things. Anyway, it’s looking superficially fancy, so go take a peek.
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