Posts Tagged ‘City of Heroes’

City Of Heroes Unveils “Freedom”

By Jim Rossignol on September 27th, 2011.


You know, the only MMO I’ve ever missed playing, apart from Eve Online, is City Of Heroes. I am vaguely tempted to see if I can somehow resurrect my age old tanker character in the new, free world that NCSoft are touting. I bet it’s changed a bit since I was last in there over three years ago. The latest update “Freedom” has a bunch of stuff new content (see below for the full feature list) but also opens up the game pretty substantially, allowing people access to most of what made the game great (character creation) and the capacity to play through to level 50. Paragon’s Brian Clayton says of the update: “We aren’t just flipping a switch and going ‘Free-to-Play.’ We’re embarking on the biggest content and feature update to City of Heroes in its seven-year history.” I hope he’s right, because I have a genuine soft-spot for the ageing villain-biffer.

Details and video below.
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Pre-Free: City Of Heroes Freedom Trialling

By Alec Meer on September 14th, 2011.

How much will a microtransaction for a pair of red briefs be?

City of Heroes will be NCsoft’s first major foray into the strange, wild land that is free to play MMOs. There is, though, the little matter of what the superhero game’s current subscriber base will make of this. Well, they can find out right now, more or less. The free to play reboot, City of Heroes Freedom, won’t launch fully until later this year, but any and all current active subscribers can jump right in as of yesterday. There are prizes and live events and shopping and all that funfair-sounding stuff to be seen and had. Useful bulletpoints await below. Oh, and apparently if you reactivate your old account now-ish, you’ll also get to try out the headstart.
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City of Heroes: Freedom, Man

By Brendan Caldwell on June 21st, 2011.

Freeeeeeeedommmmmm!
Well, looks like later in the year City of Heroes is going to be free-to-play-until-you-are-overcome-by-hat-greed, according to Paragon Studios and NCSoft. They’re calling it City of Heroes Freedom and it’s set to contain all the content garnered from the 20 expansions to the game thus far. The free account will let you biff and kerpow until level 50 and give you access to all Hero and Villain zones but as ever those willing to subscribe will get “exclusive VIP benefits, content and services.”
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Win: City Of Heroes’ Wedding Theme

By Jim Rossignol on April 29th, 2011.


While RPS is displeased that Britain’s future king elected to go against tradition and marry a woman instead of a horse, we’re not entirely without heart. As such, we’re going to make the big day thematically appropriate for City Of Heroes players by giving away City of Heroes Wedding Packs. That’s right: NCSoft have give us the premium wedding DLC, worth £5.99, and we can give it away to thirty lucky, lucky readers. Lucky European readers, anyway, as it’s limited to Europe. More details below.
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Info-blam! City Of Heroes Reaches Issue 20

By Jim Rossignol on April 5th, 2011.

ROBOT ROBOT
Gosh, the venerable superhero MMO has hit its twentieth major update! The expansion is called Incarnates, and NCsoft explains it like this: “Players will be introduced to the game’s new Incarnate Trials, group encounters featuring a series of innovative game mechanics that will test even the most powerful characters. Taking place in the seemingly utopian empire of Praetoria, Heroes and Villains will find themselves challenged with a cosmic threat that could destroy two worlds.” All of which means new powers and new challenges for groups of 8-24 players.

We’ve got more details on that below, along with a illustrative trailer which show some of the trials in action, as well as some of the characters involved. (If I had a super power it would be this one, so that I could get all these games played.)
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City Of Heroes Gets Furry

By John Walker on February 14th, 2011.

Is flying as special if you're actually a bird?

While there may be a couple of big-name rivals on the block for City Of Heroes, it’s not lying in a puddle, defeated by its foes. It’s continuing to battle on, expanding itself like some sort of… some sort of SUPER HERO! I’m not very good with simile today. The next additions to the streets of Paragon City come with ears. Which is to say, there’s an Animal Pack, which will add a bunch of new costume bits and bobs for characters, along with other fauna features mentioned below.

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Win! City of Heroes Going Rogue & Digi-Swag

By Alec Meer on August 13th, 2010.

Hail, hero. Would you like to win a copy of the super-chap MMO that half the internet has called Going Rouge? Plus enough add-on microstransactiony costume parts and whatnot to fill up a Fortress of Solitude? Well, you can. And, I’m very pleased to say, even if you’re not a UK resident. This is global baby, global.

Going Rogue is the second mega-expansion for City of Heroes, following City of Villains. This one deals with the moral stickiness between good and evil, enabling you to go off super-piste to pursue something that’s more your own agenda, rather than that of organised do-goodery or crime. Sounds good. Sounds… roguish. You should try and win a copy. If only you could find a website that had such a competition! Oh.
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City of Heroes: Going Rogue Developer Diary

By Kieron Gillen on June 10th, 2010.

Basically, The Being RPS Game.

As previous reported, the City of Heroes is having an expansion about GOING ROGUE involving alternate dimensions and similar. NCSoft offered us this designer diary to publish from John “Protean” Hegner at Paragon Studios. Now, normally it’s the sort of thing we stray upon from, but I actually quite liked the expose of the thinking behind creating the MMO world. I suspect anyone interested in seeing a designer’s thought process will get something from it. And people who like City of Heroes? Well, you’re reading already, aren’t you? Yes, you are.
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A Tale Of 2×2 City Of Heroes Missions

By Kieron Gillen on October 9th, 2009.

I was thinking about blogging about this weekend in City of Heroes being one of those double-XP-and-reactivate-all-old-accounts weekends that MMOs like to throw… but the news breaking on another interesting initiative pushed possible into definite. You’re aware that the Cities games have a level designer function, allowing players to design their own arcs? Well, since this is flexible and accessible enough, Paragon have started a Guest Writer program where they bring published authors to do a mission. The first four – from Bill Willingham (FABLES), Rooster Teeth (RED vs. BLUE) and Scott Kurtz (PvP) – debut on Tuesday, and you’ll find the details below…
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Heroes Reborn: The Entomologist 2.0

By Alec Meer on August 20th, 2009.

From the very first moment I heard about superheroic MMORPG Champions Online, I had one question – could I recreate my beloved City of Heroes character The Entomologist in it? With the open beta now live (rather unhelpfully, only so long as you’re a Fileplanet subscriber or have preordered), I finally got to find out. Live, little man, live!
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City of Anti-Heroes: Surprise COH Expansion

By Alec Meer on May 12th, 2009.

Presumably as part of a major fight back against its own upcoming spiritual sequel Champions Online, NCSoft’s venerable superfolk MMO City of Heroes/Villains (I’ve said it before and I’ll say it again – still the most fun I’ve ever had in an MMO, even if it’s a rare day that I venture back into it now) has announced a big-ass new expansion, Going Rogue. One that purports to fills in that morally grey gap between hero and villain. I always thought that was ‘politician’ or ‘gym teacher’, but seems as though it’s a little more complicated than that.
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Play With The City Of Heroes Mission Architect

By Jim Rossignol on March 19th, 2009.


This has been a long time coming, but the City Of Heroes (& Villains!) mission architect is now in open beta, for testing before it launches into the full game along with Issue 14. (Test server details here.) It’s looking brilliant, with players about to control everything from “environments, mission objectives, and enemies, to written fiction and character dialogue”. And these aren’t just single instanced missions, we’ll be able to deliver mission arcs with multiple stages. NCSoft report that players can create wide ranging adventures, so they “story can have up to five chapters or missions and each mission can hold up to a maximum of 25 achievable goals.” Apparently the player scenarios will be launched from an in-game browser, and ranked by a player rating system. The best missions will enter a Hall of Fame decided upon by the devs. Apparently players will receive “in-game benefits” for making content that is rated highly by the community.

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Behind The Scenes On City of Heroes

By Alec Meer on November 1st, 2008.

Following on from our recent Hinterland diary, we now yield RPS’ floor to another agreeably garrulous developer. This time it’s NCSoft’s Bruce Harlick, who’s Senior Game Designer on City of Heroes/Villains. Below, he writes about the process of designing lore and missions for the splendid superheroic MMO, the drawing board stories behind the upcoming Issue 13 update and a ghost named Sybil. Off you go, Bruce.

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