Posts Tagged ‘City of Heroes’

Info-blam! City Of Heroes Reaches Issue 20

Gosh, the venerable superhero MMO has hit its twentieth major update! The expansion is called Incarnates, and NCsoft explains it like this: “Players will be introduced to the game’s new Incarnate Trials, group encounters featuring a series of innovative game mechanics that will test even the most powerful characters. Taking place in the seemingly utopian empire of Praetoria, Heroes and Villains will find themselves challenged with a cosmic threat that could destroy two worlds.” All of which means new powers and new challenges for groups of 8-24 players.

We’ve got more details on that below, along with a illustrative trailer which show some of the trials in action, as well as some of the characters involved. (If I had a super power it would be this one, so that I could get all these games played.)
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City Of Heroes Gets Furry

Is flying as special if you're actually a bird?

While there may be a couple of big-name rivals on the block for City Of Heroes, it’s not lying in a puddle, defeated by its foes. It’s continuing to battle on, expanding itself like some sort of… some sort of SUPER HERO! I’m not very good with simile today. The next additions to the streets of Paragon City come with ears. Which is to say, there’s an Animal Pack, which will add a bunch of new costume bits and bobs for characters, along with other fauna features mentioned below.

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Win! City of Heroes Going Rogue & Digi-Swag

Hail, hero. Would you like to win a copy of the super-chap MMO that half the internet has called Going Rouge? Plus enough add-on microstransactiony costume parts and whatnot to fill up a Fortress of Solitude? Well, you can. And, I’m very pleased to say, even if you’re not a UK resident. This is global baby, global.

Going Rogue is the second mega-expansion for City of Heroes, following City of Villains. This one deals with the moral stickiness between good and evil, enabling you to go off super-piste to pursue something that’s more your own agenda, rather than that of organised do-goodery or crime. Sounds good. Sounds… roguish. You should try and win a copy. If only you could find a website that had such a competition! Oh.
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City of Heroes: Going Rogue Developer Diary

Basically, The Being RPS Game.

As previous reported, the City of Heroes is having an expansion about GOING ROGUE involving alternate dimensions and similar. NCSoft offered us this designer diary to publish from John “Protean” Hegner at Paragon Studios. Now, normally it’s the sort of thing we stray upon from, but I actually quite liked the expose of the thinking behind creating the MMO world. I suspect anyone interested in seeing a designer’s thought process will get something from it. And people who like City of Heroes? Well, you’re reading already, aren’t you? Yes, you are.
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A Tale Of 2×2 City Of Heroes Missions

I was thinking about blogging about this weekend in City of Heroes being one of those double-XP-and-reactivate-all-old-accounts weekends that MMOs like to throw… but the news breaking on another interesting initiative pushed possible into definite. You’re aware that the Cities games have a level designer function, allowing players to design their own arcs? Well, since this is flexible and accessible enough, Paragon have started a Guest Writer program where they bring published authors to do a mission. The first four – from Bill Willingham (FABLES), Rooster Teeth (RED vs. BLUE) and Scott Kurtz (PvP) – debut on Tuesday, and you’ll find the details below…
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Heroes Reborn: The Entomologist 2.0

From the very first moment I heard about superheroic MMORPG Champions Online, I had one question – could I recreate my beloved City of Heroes character The Entomologist in it? With the open beta now live (rather unhelpfully, only so long as you’re a Fileplanet subscriber or have preordered), I finally got to find out. Live, little man, live!
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City of Anti-Heroes: Surprise COH Expansion

Presumably as part of a major fight back against its own upcoming spiritual sequel Champions Online, NCSoft’s venerable superfolk MMO City of Heroes/Villains (I’ve said it before and I’ll say it again – still the most fun I’ve ever had in an MMO, even if it’s a rare day that I venture back into it now) has announced a big-ass new expansion, Going Rogue. One that purports to fills in that morally grey gap between hero and villain. I always thought that was ‘politician’ or ‘gym teacher’, but seems as though it’s a little more complicated than that.
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Play With The City Of Heroes Mission Architect

This has been a long time coming, but the City Of Heroes (& Villains!) mission architect is now in open beta, for testing before it launches into the full game along with Issue 14. (Test server details here.) It’s looking brilliant, with players about to control everything from “environments, mission objectives, and enemies, to written fiction and character dialogue”. And these aren’t just single instanced missions, we’ll be able to deliver mission arcs with multiple stages. NCSoft report that players can create wide ranging adventures, so they “story can have up to five chapters or missions and each mission can hold up to a maximum of 25 achievable goals.” Apparently the player scenarios will be launched from an in-game browser, and ranked by a player rating system. The best missions will enter a Hall of Fame decided upon by the devs. Apparently players will receive “in-game benefits” for making content that is rated highly by the community.

Behind The Scenes On City of Heroes

Following on from our recent Hinterland diary, we now yield RPS’ floor to another agreeably garrulous developer. This time it’s NCSoft’s Bruce Harlick, who’s Senior Game Designer on City of Heroes/Villains. Below, he writes about the process of designing lore and missions for the splendid superheroic MMO, the drawing board stories behind the upcoming Issue 13 update and a ghost named Sybil. Off you go, Bruce.

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Mac Gaming Since 1874

So, gaming on Apple machines. Clearly Paganism of the most heinous order, but as it’s nearly Halloween let’s deign to acknowledge it. Anyone do it? Happy stories/horror stories? Despite owning a (hilariously battered) Mac myself, it’s not something I’ve ever especially considered. I was fairly surprised to walk into a computing store in Canada last year and see ranks and ranks of slightly old or slightly silly Mac games there, so I know there is stuff available, but personally I’d stuck to oldies – I’ve got Mac copies of the first two Fallouts – and, er, casualies. Woo Peggle, etc. That, I’d surmised, was pretty much the outer limit of it, at least unless I had one of those hilariously costly high-end Mac desktops that people with tiny beards and expensive spectacles buy. Two Macish stories which suggested the more mainstream Apple systems are rather game-blessed of late caught my passive eye today, though.
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