Posts Tagged ‘civilization v’

Beyond Civilization: Discovering Firaxis

By Adam Smith on July 23rd, 2014.

While visiting Firaxis to play Civilization: Beyond Earth, I spent a couple of hours talking to members of the team and learning how the company works. As the current creators and curators of two of my favourite series of games, Firaxis rank among the most interesting studios in existence, and their history is also a large part of the history of PC strategy gaming. With one eye on the future and the other on the past, here are extended thougts on the utilitarian nature of Civilization, the role of Sid Meier and much much more.

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Science Victory: Civilization 5 Now On SteamOS And Linux

By Graham Smith on June 11th, 2014.

This man represents open source supporters.

Is… Is this E3 news? On day three, I can’t tell anymore. Did Sid Meier swing on a trapeze across the E3 concourse to announce that Civilization 5 was now available on SteamOS and Linux? Did Aspyr gather the world’s press in an art deco theatre to reveal that this was their first Linux port, after years of porting popular games to Mac? Or is it the case that there was a simple post on Civ V’s Steam forum to declare that users of Ubuntu could now begin conquering 4X strategy worlds?

Probably that last one.

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Former Civ IV Lead On Strategy’s Future, Making Another Civ

By Nathan Grayson on May 8th, 2014.

Once upon a time, Soren Johnson was the main brain behind Civilization IV. Now he has a mohawk. An indie mohawk. Also, he’s making a game about managing a crazy intricate (yet disarmingly accessible) economy on Mars. Last time around we talked about how a Mars economy simulator even works, boardgames, and the current state of strategy gaming, and today we continue that discussion with the future of strategy (and its alleged “death”), MOBAs, the advantages and disadvantages of working at a company like Firaxis, whether or not Johnson will ever make a game on the scale of Civilization ever again, and why Johnson is *glad* that big publishers aren’t paying attention to strategy games. It’s all below. 

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Remembering The Realms: Civ V Faerun Mod

By Adam Smith on November 25th, 2013.

I spent a lot of time playing Civ IV mods, particularly the splendid Fall From Heaven, but I’ve only tried a couple of alterations to Firaxis’ most recent entry in the series, and don’t think I’ve downloaded a single one since installing the two excellent expansions to the base game. That all changed this weekend, when a post on PC Gamer drew my attention to the work of modder framedarchitecture, who has created several historical scenarios and a huge Forgotten Realms total conversion. The Faerun mod requires the Gods and Kings DLC and will disable Brave New World when used, and it adds just about everything you could want from a Dungeons and Dragons themed Civ game.

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!!! – Valve Releases Video Of Steam Controller In Action

By Nathan Grayson on October 11th, 2013.

We’ve heard tell of the Steam controller‘s ins and outs (and ups and downs and lefts and rights and Bs and As and starts) from many a developer, but still skepticism reigns. And with good reason: Valve’s haptics-powered Franken-pad is kinda bonkers. But now, at the very least, we can see – with eyes or echolocation – how it functions moment-to-moment. Go below to see it power through Portal 2, Civilization V, Counter-Strike: Global Offensive, and Papers Please.

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Civil Served: Civilization V: Brave New World Footage

By Jim Rossignol on June 17th, 2013.


Civilization V: Brave New World adds a continent-sized piece of content to Civ V, with nine new civilisations, more wonders, trade-routes, ideologies, and an over-hauled cultural victory. Looks like this could be a fairly big deal compared to Gods & Kings, partly thanks to the “world congress” feature intended to facilitate greater diplomatic happenings between nations.

Footage and details below.
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Impressions: Civ V – Brave New World

By Adam Smith on April 12th, 2013.

I’ve started more games of Civilization V than a hundred men could ever finish and that’s not only because I enjoy discovering new worlds more than I enjoy conquering them. Civilization doesn’t have a compelling end-game, lacking the peaks and troughs of grand strategy, and instead taking a predictable course once the pieces are in place. Brave New World attempts to fix that by overhauling culture, diplomacy and trade.

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A Free World: Civilization V (For A Little While)

By Richard Cobbett on May 25th, 2012.

We are most amused! What? No, I DON'T care who said it! I'm the bloody Queen now, bitch!

Crush the weak, spare the weekend! Sid Meier and Some Other Peoples’ Civilization V is open to all-comers for a bit, from now until some point on Sunday (1PM PDT, whatever that means in real time), making it the perfect time to give its hexy new style a shot. If you like it, you can buy the full game for 75% off, and have plenty of time to get used to it before the imminent Gods and Kings expansion hits. What megalomaniacal goodness does that contain?

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Men, Gods And Kings: Civilisation V Expansion

By Adam Smith on February 16th, 2012.

At one time, this was the equivalent of wearing a baseball cap backwards. Radical.

I liked Civilisation V, which sometimes causes long-time fans of the series to hurl detritus at me in the streets, but I would never argue that it wasn’t lacking features that I craved. Foremost among them was a decent application of the cultural and historical force of religion, so I’m extremely pleased to see that the just announced expansion, Gods and Kings, will bring all manner of theism into the game. Along with religion, there’s a focus on bulking out espionage and diplomacy. There will also be plenty of stuff. More details below.

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Sweeping The Nation: Civilization V Demo

By Kieron Gillen on September 22nd, 2010.

Hello, my lovers!

Clearly, we didn’t mention the Civ V demo last night because Alec’s opinion carries much more weight than your own. Why would you need to “try before you buy” when Alec has crafted the one true objective opinion* to guide your buying hand? No reason at all. Therefore, this Steam-requiring demo is of no interest to anyone. The launch trailer beneath the cut is equally uninteresting, for it can convey nothing which has not been conveyed in the definitive Wot I Think. Quake before our majesty.

*Quinns offers a secondary one true objective opinion over at Eurogamer.
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Wot I Think: Civilization V

By Alec Meer on September 21st, 2010.

It’s out in the US now, but in Europe we’ve got another two days on the clock. We have a different internet here, you know. It tastes of tea, bad teeth and snootiness. Perfectly understandable that they wouldn’t want to see its like in America. Anyway, it’s Tuesday, it’s five o’clock UK time, and that means I’m going to tell you what I think of the latest slice of history-spanning turn-based strategy. I haven’t made any Ghandi gags, though. Sorry about that. I know you were expecting them.
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Code To Joy: Jon Shafer On Civilization V

By Quintin Smith on September 10th, 2010.

The whole 'Staring Eyes' thing becomes creepier once you know that this rectangular format of images is called a letterbox format. So, the eyes are peering out from behind letterboxes.

Jon Shafer is a gamer who did the impossible. In January 2005 he was a modder and an active member of the Civilization fan community. Today, he’s the Lead Designer on Civilization V, out on the 24th of this month. I met up with Jon today to ask him about boardgames, how he managed to reach this position in just a few years, what alternatives there were to the improvements coming in Civ V, and seriously how did he manage to reach that position so fast. Blackmail? Gotta be blackmail, surely. Jon found out that Sid Meier coded a satantic message into Railroads! or something.

Click through for the interview. The truth will (probably) shock you.
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Firestoppers: Lay-Offs At Firaxis

By Alec Meer on July 8th, 2010.

Oh, boo. Boo. Around 20 people have lost their jobs at Civilization developer Firaxis, reports the K-monster. Apparently those going include members of the quality assurance team, the user interface art team, animators, programmers and designers.

Boo.
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