The time: Autumn 2009.
The place: My PC, Jim’s PC, John’s PC, Kieron’s PC.
The game: Borderlands.
The situation: staring at router configuration screens, weeping, screaming, failing to make co-op work.
The time: Spring 2012.
The place: The internet.
The game: Borderlands 2.
The promise: Not to screw up the PC version.
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