Posts Tagged ‘cleverness’

Recall Concept Is Time-Controlling FPS

By Jim Rossignol on July 19th, 2011.

Blocks have proven useful in the history of videogames. But will it always be so? I say no. The block must fall!
The shining miracle of content-unearthing that is Pixel Prospector forwarded us this earlier today, and it’s quite exciting. Recall, which you can see in action below, is a time-rewinding FPS concept. A neat idea that takes things a little further than Timeshift. Essentially it’s Braid in 3D, but it really gets going when the character stops time and uses time-frozen mid-air blocks that have stopped mid-fall as platforms to get somewhere. If famed concept-nappers Valve aren’t turning their talent-suction machine at this for inclusion in Portal 3 or similar, I’ll be surprised, sad, and a little bit indignant. Not unlike my cat.

Serendipitously, it’s also the exact concept I need to finish off a stalled piece about experimental videogame architecture for BLDGBLOG. So that’s hype for another blog I write for. Well done me.
Read the rest of this entry »

, , .


Strafe Jump To Cyberspace

By Jim Rossignol on January 18th, 2008.

Cyberspace. A consensual hallucination experienced daily by billions of legitimate operators, in every nation, by children being taught mathematical concepts... A graphic representation of data abstracted from banks of every computer in the human system. Unthinkable complexity. Lines of light ranged in the nonspace of the mind, clusters and constellations of data. Like city lights, receding
The word “cyberspace” has become a rather prosaic metaphor for all things internet, but it was originally rather more fantastical, being the phrase first conjured by science fiction author William Gibson to describe the networked virtual reality in which the hackers of his Neuromancer/Burning Chrome fiction operated. In Gibson’s space the network architecture was given a Tron-like reality, and hackers and corporations fought for control of information in this electronic realm, or something. The reality of network apps and hacking is rather less interesting, all IP numbers and crappy-looking hacking apps. Or it has been until now. The Centre For Advanced Internet Architectures at Swinburne University, Australia has been using Quake III to visual network architecture. A first step towards actually being able to fight hackers (or our cowled corporate overlords) in Cyberspace?

Read the rest of this entry »

, , .